[CONCEPT] Fiddlesticks Rework
I'm absolutely horrible at explaining this kind of stuff, so please help me! ;D
I've noticed a reoccurring theme that Fiddlesticks, is one of those champions that always seems to be greatly effected by such small changes in the meta, and in items. Take Runeglaive for instance. Ever since they changed the AP jungle item, he's been sent down to his own personal hell. And many other junglers dominated the AP jungle meta, like Fizz or Diana. So, my thoughts were that instead of making items fit into champions like Fiddlesticks, and ruin other jungler pools, why not keep the item the same, and change the champions instead? My goal for this rework is to make Fiddlesticks adaptable to other metas, while also making him have a similar play style to what he had before, while also making him unique.
NOTE: This is best read in the following order: P, W, E, Q. And also, I don't add exact numbers because I don't really want people to be looking at those
Stats: Attack Speed: 2.5 Attack Range (Ranged): 525 Attack Damage: 0 Armor: 15 Magic Resist: 30 Health: 555 Mana: 400 Speed: 335 Health Regeneration: 2.3 Mana regeneration: 6.0
Abilities:
Passive, Soul Sap: Fiddlesticks' basic attacks are unique. Instead of shooting timed projectiles, Fiddlesticks sends out a constant stream of damage. Each 8/7/6 ticks of damage heal Fiddlesticks for a percentage of his total HP. Fiddlesticks' basic attack does not scale off of attack damage, however. Instead, they scale off of his AP. On-hit effects are applied every time Fiddlesticks is healed by his passive.
If Fiddlesticks locks onto his enemy for 5 seconds straight, he will slowly start to slide away from the target, while also having his attack range increased.
Q, Screaming Torrent:
**TOGGLE:**Causes Fiddlesticks' scythe to spin, dealing magic damage around it, while also fearing any enemies that are locked onto with Dark Wind. The feared enemy cannot be feared again in 5 seconds. If damaging an enemy, each tick of damage will cost a small amount of mana.
[]http://sungben.deviantart.com/art/Fiddlesticks-Rework-Q-584869409
W, Scream Beam:
Doubles Fiddlesticks' attack speed for 1 second, makes your auto attacks scale with your AP, and reduces the amount of ticks you require to heal for 5/6/7/8/10 seconds.
E, Dark Wind:
Sends your scythe to a target location, dealing magic damage around it and briefly silencing the target. If an enemy unit is killed with this ability, it will be able to head onto another enemy unit immediately after, for an infinite amount of times until it cannot head towards anything else in its field of range for 5 seconds. If the scythe doesn't kill a unit, then it will generate a field of range around it that requires Fiddlesticks to be inside to be able to to control. Each consecutive attack will cost more and more mana.
So basically, if you don't kill a unit you need to be near it, but if you do, then you can continue your chain from as far away from you as you want. But there is a range of the distance for how far you can jump to each unit.
Kill = Far away from Fiddle Non-Kill = Close to Fiddle
[]http://sungben.deviantart.com/art/Fiddlesticks-Rework-E-584863588
R, Maelstrom of the dead:
Fiddlesticks channels for 1.5 seconds, making his shackles and the stone on his back to crack open to release a huge amount of power. He then blinks to the targeted location, dealing massive magic damage per second for 5 seconds.
NOTE: Please give me ideas to add onto this concept, or for anything you want me to draw for you!
LORE:
One of the first ever summoners, Istvaan, has been kept deep in the maximum security chambers of the Institute of War after committing a series of the most forbidden techniques. As his death came near, he still hungered for power. His body died, but his soul remained, and became a physical form of energy. He managed to escape the entire prison by sliding through cracks, with his ability to become nearly any shape. Quickly after, the institute found out, and sent an entire fleet of warriors to find Istvaan. Istvaan needed to act fast, and find out what to do next. Eventually, he found that he could embody different objects, but not living beings. He searched for a candidate for his new body. But before he could find one, the fleet of warriors caught up to him, and Istvaan had to run. The warriors ran after him, until he was cornered. Nothing left but a pile of construction material. He had to take his last resort, and possessed the materials, to make a body resembling a scarecrow. Istvaan was ready to attack, but before he could react, the warriors took him down and put massive augmented shackles on him, had made it impossible for him to move, or escape from him body. As he awoke from a 150 year slumber, he found himself in a runic prison of magic. It seemed hopeless. All Istvaan could do was observe. As time passed, he learned the ways of bending, and manipulating the power of the magic of the prison around him without movement, but through his own mind. When he was ready, he absorbed all of the energy around him that he could, and it came to him in the form of a stone. With the unsightly powers that he had, he ran away, destroying everything in his path. But he soon learned that the amount of power that he had with him, needed to be sustained with energies, or it would collapse against itself and disappear. Istvaan made it his goal to destroy the shackles on him to possess a form of much greater power, so that he could cause as much destruction as possible, as he had a built up grudge against humanity. Every month, Istvaan seeks the nearest village, and takes their life force with him to build up the power in his stone. People began to know of Istvaan as an infamous killer, nicknamed Fiddlesticks, the Harbinger of Doom.
I'M REALLY BAD AT LORE, I KNOW.
EDIT: I'm not exactly 100% done with this concept, so if there's something terribly wrong, please let me know!
, especially when combined with the Q. also the bit about fiddle having to be inside a certain range to move is very confusing and could probably use a bit of rewording (because
