Firma, The Scar of the Earth
Firma, The Scar of the Earth
Stats
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HP: 525.5 (+ 82)
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HP/5: 6.73 (+ 0.6)
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MP: 370 (+ 41.5)
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MP/5: 5.89 (+ 0.95)
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Ranged: 525
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Movement Speed: 330
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Attack Damage: 52.5 (+2.95)
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Attack Speed: .625 (+1.3%)
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Armor: 19.5 (+ 3.25)
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Magic Resistance: 30
- Spells
- Passive: Eruptive Magnitude
Whenever Firma casts a spell, she gains a stack of "Tectonic Magnitude", holding up to 5/7/8/9 stacks in total. Once she reaches her total stacks, she discharges them with her next spell cast to unleash a delayed eruption dealing 15 + (2 X level) + (1.5/2/2.5/3 X stacks) + (10% AP) magic damage to everything in a small area. After consuming her stacks Firma can not generate more for the next 25 seconds.
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AoE range: 250
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Delay: .5 seconds
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[Q] Geo Shard {Mana Cost: 85} {Cooldown: 2 (active)/ 10 (Passive)}
Passive: Once every ten seconds Firma rips a shard of earth from the ground, holding up to four at a time.
Active: Firma Fires a Shard of earth in a line dealing 65/105/145/185/225 + (50% AP) magic damage to everything it passes through stopping at the first enemy champion hit.
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Skill shot Range: 1250
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[W] Earthen Tumult {Mana Cost: 65} {Cooldown: 20/19/18/17/16}
Firma stomps on the ground, sending a delayed shock-wave underneath a target enemy dealing 90/110/130/150/170 + (60% AP) magic damage to everything in a small around the target slowing everything hit by 30% for two seconds, if this spell kills its initial target, the cooldown is halved.
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Range: 750(cast)/375(AoE)
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Delay: .75 seconds
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[E] Granite Prison {Mana Cost: 100} {Cooldown: 18/16/14/12/10}
Firma summons two pillars of granite to collide with each at high speed, dealing 120/160/200/240/280 + (30% AP) magic damage and stunning everything it hits for 1.5 seconds.
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Delay: 1 second
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Range: 800 (cast)/ 400 (Width)
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[R] Weight of the World/ Mountain Buster{Mana Cost: 150(Weight of the World)/ none (Mountain Buster)} {Cooldown: 180/160/140}
Weight of the World: Firma marks an enemy champion, slowing them by 70% for the next two seconds and creating a massive area of effect under them, after wards this spell becomes Mountain Buster for a short period of time.
Mountain Buster: Firma strikes the ground with all her force unleashing an eruption of unimaginable magnitude at the area created by "Weight of the World" dealing 200/275/300 + (75% AP) to everything inside it. (This spell will go off automatically after five seconds of Using Weight of the World)
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Range: 600(cast)/1000 (AoE)
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Playing as/ Playing against
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Playing as
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Firma has powerful zone control due to her passive and most of her kit.
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If timed correctly, enemies can be hit by both Earthen Tumult and Eruptive Magnitude.
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Use Earthern Tumult to force an enemy into an easy position to hit with Granite Prison.
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Granite Prison can be used on a waiting enemy gank and stun them to set up your own counter attack
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Weight of the World can lock down a high priority target on the enemy team to take a serious hit due to its massive area and powerful slow, but due to its obvious indicator the enemy team can either run or avoid it entirely, set it up in a tight space like a choke point or under the enemy tower.
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Playing against
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Firma's abilities, save for Geo-shard, are fairly obvious to see coming and have a slight delay to them, avoiding them can save you a ton of unnecessary and potentially fatal damage.
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Firma's passive makes it dangerous to get in close if she's close to having all of her stacks, if she unleashes them when your in range, you can take a rather dangerous amount of damage as you'll be an easy shot for Geo-shard.