Archonon, the Conqueror of Heaven

khingkhayo·10/30/2015, 11:17:56 PM·1 votes·191 views

Foreword: So for my first character creation I wanted to write out my philosophy that went into this champion's conception. Hopefully, that will aid in perfecting him or pointing out flaws that I can fix later on. So without further ado....

Archonon's Story: Archonon is actually a derivative of a character I designed in a book I wanted to write, but I figured it would be nice to create that character in a form that can acquiesce to League champion standards/goals. He's a god who wants to seek revenge against the other gods that destroyed his family and so started his own war against them. Having already been taught the ways of battle by his father, who was also battling these gods until his eventual death, Archonon was already in a position to do great things; however, it was the eons of battle throughout his conflicts that shaped him into the Ultimate Warrior. Eventually, he started to love it: the killing, the glory of victory, the challenge, chaos, and mayhem. In time, he had defeated and/or destroyed all his enemies and there was no one left to fight. This was quite boring to this new battlelusting god and so he decided to become mortal to create a bit more challenge and invited himself to the League.

Game Philosophy: As stated in his story, Archonon is a glory seeking veteran warrior so I figured a juggernaut role would suit him. More so than anything my intentions is for him to thrive when he faces a challenge, getting more exhilaration (and therefore power) with each enemy he faces at the same time. That said, his opponents should be "worthy" of his time meaning he won't put as much effort into fighting someone obviously weak but I won't focus on that part as much as the "Glorious triumph" part.

Passive: Glories of War Archonon thrives off a challenge and sees more enemies as more chances at glory. Each enemy champion within range reduces damage taken by Archonon by 5% (Philosophy): This to me accentuates the empowerment from challenge vibe I'm trying to create for Archonon. It seems pretty strong but I want offset that with lower offensive capacity (at least for the most part).

Basic Ability 1: Test of Worth 60 mana all levels Archonon relaxes his guard, challenging his opponent to attack him. The next attack Archonon suffers will be true damage; however, Archonon heals that damage over 4 seconds. If the damage exceeds 20% of his maximum health or brings him below 30% of his maximum health, he becomes Exhilrated instantly healing the damage taken and gains 20/40/60/80/100 armor and magic resistance for 4 seconds. Cd 15 seconds all levels.

Basic Ability 2: Vengeful Slash 100 mana all levels Archonon attacks his opponent with a mighty swing dealing 2%/4%/6%/8%/10% of enemy maximum health or 50/100/150/200/250 as physical damage whichever is higher. If Exhilirated, this damage is doubled and the mana cost is halved. Cd 9/8/7/6/5 seconds

Basic Ability 3: Chance of Glory 50 mana all levels Archonon is always eager for glory. Archonon gains 20%/25%/30%/35%/40% movespeed when moving towards enemy champions for 4 seconds. If Exhilirated, this ability becomes a dash to the next champion Archonon targets along with the movespeed buff. Cd 10 seconds all levels

Ultimate: Hail the Conqueror! No cost Archonon enters a legendary yet bloodthirsty battle trance, becoming a death-dealer like no other. Archonon loses his bonus health and converts 25% of it into bonus attack damage. He also takes 20%/25%/30% reduced damage. Lasts 10 seconds. Cd 100 seconds all levels

That's it for now. Criticism is welcome and expected.

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