[Champ Concept] Grym the Shepherd of Balance

Mister Support·5/20/2015, 7:41:58 PM·2 votes·3,173 views

https://gamingtrend.com/wp-content/screenshots/cradle-concept-art/Cradle-Concept-Art-12.png

All credit goes to pixgood.com for the image. I am not a good artist at ALL, anything I would attempt to make would look pretty bad.

Background:

Since his childhood, Grym sought to be a person who could bring peace in Ionia. In his quest, he learned of the Kinkou Order and its focus on balance. And so Grym journeyed forth to what he thought was the Kinkou temple. He requested admittance as a disciple by Zed, and was accepted.

During his studies of the Order of Shadows he mixed in ideas he found from text of the ancient Kinkou Order. These ideas embraced the use of items known as talismans, slips of paper with spells inscribed onto them, which will activate the spell once energy is poured into them. Grym took the ideals from the Order of the Shadow and connected them to his findings on talismans. Rather than connecting himself to the shadows, he created a connection between himself and special inscriptions, allowing himself to see and appear wherever a talisman with said inscription is.

Grym translated more of the Shadow arts into inscriptions, developing a strong form of offense. However, with a desire to find balance, he yearned for an inscription which would help keep him alive were he to find a stronger opponent. Nothing seemed to be offered through the Order, and so he returned to his studies. Grym discovered an inscription allowing him to drain the lifeforce of others as his own grew low. This inscription, once used, could not be taken off and caused the wearer to be more sensitive to pain.

Having found what he desired, Grym sought to demonstrate this art to his master. He challenged his fellow disciples one by one, defeating each one with ease. Zed was unsure what to think, for Grym strayed from the true path of the shadows, but still used its ideals to empower himself in the name of the Shadow. As a test of Grym’s loyalty, Zed sent him out on a mission.

Find and kill the Fist of Shadow and the Heart of the Tempest and bring their heads back to the temple. If successful, Grym would be allowed to join Zed on his search for the Eye of Twilight.

"The price Ionia has paid for balance was too detrimental, allow me to relieve the burden." - Grym

Skills

Passive - In A Pinch: Grym gains 1.5% Lifesteal for every 1% of his missing health once below 50% of his maximum health.

Q - Killing Method: Toggle Off: Grym changes to his blades and gains an additional 12/24/36/48/60 8/12/16/20/24% bonus AD Toggle On: Gryms changes to his bow and his basic attack range is increased by 375 and gains an additional 3/4/5/6/7% of his movement speed after completing a basic attack that decays over 2 seconds. The bonus movement speed can stack up to 3 times. Cooldown: 2 seconds Energy Cost: 6 4 energy per basic attack 15 energy to change toggle Cast Time: Instant

W - Dispersion: Grym fires a set of 3 arrows in a 45 degree cone, dealing 70/115/160/205/250 (+ 60% 90% bonus AD) physical damage to the first enemy hit and 50% damage to each enemy hit subsequently. Further, enemies hit are slowed by 25/30/35/40/45% for 2 1.5 seconds. Those hit by multiple arrows take no additional damage. New - Subsequent enemies his after the first are slowed by 50% the amount. Cooldown: 6 seconds Energy Cost: 40 50 Energy Range: 750 units Cast Time: Instant Travel Speed: 900 units per second Skill width: 150 units

E - Spirit Break: Grym next basic attack hits his target with a spirit talisman dealing (+ 100% AD) plus 6/7/8/9/10(+ 1% for every 100 200 AP)% of the target’s maximum missing health in magic physical damage. If the target dies, half of the energy cost and cooldown is refunded. Maximum of 300 200/250/300/350/400 bonus damage to minions and monsters. Cooldown: 12/11/10/9/8 seconds. Energy Cost: 70/65/60/55/50 Energy Range: 175 basic attack range + 50, caps at 500 units. Cast Time: Instant

R - Path Set/Interconnection: Path Set: Grym fires an arrow with an attached talisman in the target direction, dealing 60/100/140 (+ 40% AD) 100/140/180 80/130/180 (+80% bonus AD) physical damage and applies on-hit effects to the first enemy hit. Vision is granted in a 300 unit radius around the talisman. The talisman will remain where it lands for up to 10 seconds allowing the use of Interconnection. Path Set can connect to terrain and ally minions. Cooldown:35/25/15 80/60/40 seconds. Energy Cost: 60 80 Range: 2000/2750/3500 units Cast Time: Instant

Interconnection: Grym consumes the Talisman, teleporting to the location of the talisman and dealing 80/120/160 (+ 80% AD) 120/180/240 100/170/240 (+ 100% bonus AD) Physical damage in an area around Grym. Cooldown: Shared with Path Set. Path Set will go on cooldown either after the use of Interconnection or if Interconnection is not used. Cooldown of Path Set is havled after Interconnection is used. Energy Cost: 0 Energy Range: Global (Wherever the talisman is) Cast Time: 0.25 seconds Damage Radius: 200 units

Allies: Zed

Rivals: Shen Kennen Akali

Item Recommendation: (Laning)

Starting - item 1055 item 2003 item 3340

Essential - item 3153 item 3142 item 3158

Offensive - item 3074 item 3072 item 3071

Defensive - item 3143 item 3065 item 3083

Jungle Item Recommendation:

Starting - item 1039 item 2003 item 3340

Essential - item 3714 item 3074 item 3006

Offensive - item 3072 item 3142 item 3035

Defensive - item 3068 item 3143 item 3065

Stats

HP: 559 (+ 86) HP/5: 5.42 (+ 0.65) Energy: 200 Energy/5: 50 AD: 55.68 (+ 3.2) 52.6 (+2.8) AS: 0.64 (+ 3%) AR: 25.68 (+ 3.5) MR: 32.1 MS: 345 Range: 125

Edit 1: Changed around some numbers on his abilities, removed his R's connection to ally minions, and added a quote to the backstory. Edit 2: Changed energy cost on Q to on cast. Lowered early R damage. W now scales off of bonus AD. Edit 3: Base Stats are here! Edit 4: Raised CD and Cost of his R. Edit 5: Put some clarity on the cooldown for R, lowered base and scaling AD slightly.

17 Comments

DuffleBagBoy5/21/2015, 11:44:35 AM2 votes

I feel like his W should while in melee form should allow him to do a diving knife attack from above much like Jayce's Q so that he can engage. Without something like that his melee form is easily counter-able and hard to use. Just a slight tweak but other wise this champion does sound pretty good. I would not use his ult as a way to get into the middle of a fight however and make him more of an assassin type with an ult that does a devastating amount of damage to one single target while in melee form or provide utility in ranged form. If I wanted another nocturn- like champion I'd play RekSai

Atomicweapon5/21/2015, 2:26:18 PM2 votes

this seems like a cool idea hope riot sees it

bboy171915/21/2015, 7:01:56 PM2 votes

i like it but for the dam on the ult with that low of a cd i think its a little to op... i would go more like a 80/70/60 but other than that i love it

Mister Support7/7/2015, 11:17:38 PM1 votes

Made some adjustments to his ultimate and E. Trying to make most of his damage around his melee stance (which again only affects basic attack range/damage, not other abilities). Want his identity to be single target assassin that excels at popping in and out of fights. The ideal use of his ult in teamfights, in my mind, would be setting it out of the fight range, diving in or a burst of damage on their carry, then using Interconnection to pop out. However, a visual effect would show where he went.

sharpshadow9/2/2015, 7:49:56 AM1 votes

Riot please make this champion it's amazing, Could be Ashe brother

Mister Support9/3/2015, 3:16:23 AM1 votes

Riot often times doesn't use champions from the boards to design their own, for copyright issues so it is completely understandable. Doesn't mean it's not fun to still make up cool concepts!

Cad34/29/2016, 3:59:32 AM1 votes

reminds me of aragon

Helix19775/20/2015, 9:59:24 PM1 votes

Nice job!

Myren Quiddle5/31/2018, 2:22:40 PM1 votes

Let's see if you still respond @Frost Fae - ''Also didn't expect a reply to this after 10 months.'' :D Anyway, I think it's a really cool concept! It does make me wonder though, how would the animations look if you can switch so much from ranged to melee 'n all? In my head that'll look too fast or messy.

Mister Support5/21/2015, 3:38:51 AM1 votes

Thank you! Still trying to work out the stats on him. Kind of want him to be slightly above-average on armor, below-average on health, average AD, all else I'm not sure...

:(

Galan0fTruth5/21/2015, 10:37:33 PM1 votes

Hey dude you know that if Riot uses my idea that champ could have a chance on to getting made

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/NHefUwoL-skinchampion-contest-idea