[Champion Idea] Stinger, the Muttation

Husk4rl·1/10/2015, 9:14:56 PM·2 votes·875 views

Hey guys. According to the poll, you guys want to see Stinger more. However, due to requests,I'll also be doing Arc.

Lore Who is he? What is he? What is his porpouse? Stinger struggles to find meaning in life.

Stinger was just an animal that had been tested on many times. Thisled to his body being severly damaged and scarred. Then the scientists decided to make the perfect tool of war. A living shield that would soak up enemies' fire and quickly regenerate wounds. In other words, endless pain and torture.

The experiment was long and painful but it was a success. Codenamed 'Stinger,' he rmerged without any memory of his past but and was unreconisable. However, he also gained conciousness and began to feel a deep hatred towards humans.

Stinger was sent into battle many times, each being a success. Each battle scarred him more and more but it also brought back memories. This went on until Stinger reached his limit. He could take it no more. He would kill. He would destroy. He would escape...

.........Freedom. At last he was free. But where to? What to do? He had no porpouse. No. He might not have a porpouse but he had a goal. Kill all humans.

"Pain! Endless suffering! Destroy!" Stinger, the Muttation

Abilities Attack: 3 Health:9 Mana:2 Difficulty:6

Innate: the Muttation Stinger's abilities have no cost and are only limited by cooldowns. Stinger uses Fury as his secondary resource. Stinger gains 2 Fury every time he attacks or is attacked and loses 5 Fury per second if he hasen't dealt or taken damage for 3 seconds. For every 10 fury Stinger gets 15/25/35 bonus health and increases healing effects by 5%. Level increase:1/6/11

Q: Sweep Active: Stinger sweeps his tail, dealing 40/70/100/130/160(+0.6AD) damage to all enemies around him while slowing them for 40% for 2 seconds. Radius: 350 Cooldown: 6 seconds

W: Shed Active: Stinger removes all debuffs on him and heals 70/120/170/220/270(+0.4AP). Cooldown: 14/13/13/11/10 seconds

E: Red Shield Active: Stinger summons a shield equal to 10/12/14/16/18% of his maximum health. The shield's strength increases by 1% for every 2% of missing health. Cooldown:10 seconds

R: Veteran Active: For 3/4/5 seconds, all damage done to Stinger is transfered into healing. Triggers automatically if you're under 30% of your maximum health. Cooldown: 160/140/120 seconds

This is it for Stinger. I'll be releasing Arc soon!

5 Comments

Aquaman7111/10/2015, 10:26:03 PM1 votes

First of all, I love that art. He's so bloodthirsty, but so adorable! Just like KogMaw !

I do have a few tiny concerns, though. Is Stinger supposed to be a tank? A fighter? He only has one damage-dealing ability, so I'm guessing it's the former. He seems to be about getting health back, not dealing damage, which are what fury users are known for, and since he three of his four abilities give him health or a shield, why not have Stinger run off of health, like DrMundo or Mordekaiser ?

My last concern is about his passive. You don't list how Stinger gains fury, wether it's by attacking or moving or whatever, nor do you list the rate at which Stinger loses fury. This means that he could, theoretically have 150 extra health and 50% extra health gain from potions and such at level one. That's kinda broken.

Anyway, that's just my two cents. I don't know much about designing champions anyway. Keep up the good work!

Lord Acacius1/11/2015, 3:05:36 AM

I believe that Stinger is too similar to Skarner artwise, we already have a scorpion-like champion :/

His lore is also a bit similar to the new Sion. Perhaps make him a Zaunite champion, but then that would conflict with Zac's lab experiment-esque theme.

Next, his abilities aren't focused around him being a scorpion, so I feel like you can get somewhere with an art change and a lore change. Speaking about his abilities, I feel they don't contribute too much utility wise. He is innately tanky, with a built in heal and shield, but his aoe slow isn't much of a bother. Nobody is going to target him, therefore making his ult pretty much a waste. I would suggest giving him cc abilities, so he can function as a tank, who disrupts the enemy team. You should also give him passive effects to keep him in his tank role.

Also, his ultimate is too much like Abaddon from DotA 2. This isn't an original idea, and is likely to be brushed away.