Destroying the Elohell with an additional, new Ranked Mode.

Bl4ckRefresh·2/8/2020, 6:45:05 PM·2 votes·822 views

I have played around 100 ranked games by now this season. I'm on an average of 50% Win - 50% Loss scenario. I realised i do not drop out of the rank i'm in but i also do not get higher than the rank i'm in. I'd call this Elohell. If you play 1000 Games with a consistend 50/50 winrate. It's not a game that is Skill vs Skill anymore but it's rather a coinflip game.

To go against the people that are stuck at lower ranks due to them being incapeable, like it should be, of fighting 1vs5 we could introduce a ranked system that we call "Hardcore Solo/Duo" and "Hardcore Flex" where you need a 70% winrate to be able to stay in a rank and around 75% to climb a rank. Now this wouldn't help much since everyone will drop into the elohell again but we could decide to say that if a player has a higher Death than Kill rate, they will immediatly fall out of the Ranked Game for the season and now is unable to compete in that game mode again til the moment the next season has started.

So we can also try to make this a little harder but this would be so much coding that i doubt riot is capeable of spending their recources and money on it, even though heimerdinger should be proof that riot has put a lot of thought into the game, so, anyways. What if to not fall out of the game, to prevent players from taking all of the kills on their own, because that's also not the best thing to do at all times, you'd need an average of 65%-70% of "correct decision to make" when it comes to not taking the kill but rather taking the assist.

But we'd also have to calculate that "1x kill on champ X is better than "1x kill is on champ Z" but if we're Talking 5 fast kills in a row that you've calculated into the game with the Knowledge of being capeable of achieving those kills you'd be rewarded with a "Benefit of the doubt - well done.". Should those calculations be rewarded more than the safe "got 1" kill? All i can say to this is that it is already rewarded greater since it goes into your K/D and instead of 1 Point you get 5 Points in the worth it System. I don't believe it Needs to more than that.

But since supporters are supporters they would need an Assist Rate higher than their Death rate. That wouldn't be hard to do with a supporter like Soraka but even if it's not soraka, it's not very hard to do. But to stay realistic i believe we can't make a "should go in - should not go in" scenario. Even if this is also based around skill if you notice that an ADC, Midlane, Toplane, you name it, sometimes has a slower response rate or a worse response rate under pressure, you can win fights that you would normally lose if everyone played perfectly.

But now we'd have to decide About how many games you're allowed to Play before you're able of dropping out. How About 3.

The percentages can of course be played with but if you manage to be consistent in this game mode you'd truely see "the best of the best" and at the end of the day if you're not delusionally bad at Gold Efficency Recognition or inting like a god you'll not be stopped from playing this game mode at all.

Now coming to the summoner spells i believe it can become a bit tricky. If you're playing a Champion like LeBlanc vs a Champion that has one Health pot and you manage to burst him down at Level 3 you have to make the decision of using ignite to Sabotage his Health pot would be better than keeping it to actually get that kill. Sometimes this one wave he may lose is worth more than taking the kill with it. If first blood has already been drawn for instance. But he could also lose that one wave if he dies. It now becomes a decision of "how safe or unsafe does my Opponent Play" and also to what Champion he Plays. A yasuo can be ridiculously hard to kill. Riot here just Needs to calculate in every Moment the character could have went in with what DPS and what DPS intake while also taking into account that certain Champions are very fast and a Player can notice another Player struggling to either hit the spell or respond fast enough to out DPS the Champion he is playing even though that Champion could have won the poke fight that happened. We could just implement a "won trade" and "lost trade" System that we calculate out of DPS given and DPS taken while we also take into account how much CS both Players have before going back and also if they have enough HP for it to be worth it to stay instead of going back for that power spike item. If we get -1 Point for getting that item and now have to get +7 Points to average it out we have to calculate in what could happen next:

PURCHASING ROD OF AGES SHOULD NEVER BE CONSIDERED NOT WORTH GOING BACK FOR - With Tear i dont know

-1 Point = Went back for powerspike

What happens after you made the Right decision:

+1 Point = Won the next trade.

1 for 1 doesn't seem fair in this Scenario even though a good teamfight gives you a lot of Points even if we consider that even if your Team is incapeable of being able to have a good teamfight you could still play it perfectly. So how to we average out this Scenario without cutting it out of the System. (I believe even without this, the System is very good and consistent). We could just say you have 5 cs more you get 5 more Points while he gets minus 5. That wouldn't be fair due to champ vs champ scenarios. Them getting 0 minus Points would now make this system a bit more fair but if a Noob Plays vs The ultimate Noob and has 50 more cs giving him 50 plus Points will ruin the hardcore System.

Trade Perfectly Executed = +1

Since this is HARDCORE not being perfect shouldn't be rewarded but if we base this around perfection we wouldn't have a playerbase to Play this with so we have to give them air to breathe. There is a reaction time test on the internet that people can do but google states the average reaction time is +0.3- Seconds. So if we only go for the ultimate machine surviving in this mode we'd make a great fail at the attempt of establishing this.

So even if they could have made their perfect Combo faster, the human brain has limits, that players can calculate in. So we shouldn't take the time in which These perfect Combos have happened serious or the mode will fail completly. So from my point of view at this moment, all seems perfect but the 1vs1 laning Phase.

If you can't win the laning Phase in poke or cs without death, you just simply cant'. There is no way we should punish them for it but if you could have won and you have lost then you should definitely gett that minus Point. But what if you are unsure if you are capeable of winning and instead decide to not die and play it safe. You shouldn't be given a minus point for playing it safe but if we did decide that you do not get a minus point for it the noobs could all just decide to play as safe as possible and manage to lurk themselfs through the ranked System.

Therefor, if you could have won and you went even, you will receive a minus Point. We do calculate in how safe the enemy played already so you won't get a minus point from that but if the enemy could have killed you with the perfect play style he will still receive a minus point. But sometimes we just have to take the junglers into account. So to even this out and perfectionise the System = If you killed the enemy and you have died to the jungler your death does not Count as a minus Point.

Junglers that can take this knowledge of the game mode and their knowledge of the game can now harvest a lot of Points. Would that system prefer junglers above all? If you're good like that, you are good like that, is what we have to admit here.

So now you could decide to not take the kill because you can't Escape. But in the system we have established here in text that's a minus point for you. We still have our jungler to come and do something to make the kill more random for the enemy jungler while the enemy jungler has to watch out since your jungler could be capeable of calculating what he has calculated and then taking a kill somewhere where it is better to be taken and also counter your enemy jungler.

So you, the one taking the kill has the chance of taking 2 for one or not. But for now:

A: Rewarded for taking the kill B: The one that lost received no minus Points C: The Jungler is rewarded for good calculation D: Your Jungler rewarded for good calculation

This would bring a routine into the game. Is that a good or a bad Thing?

A: You can break the Routine by good ganking mechanics. B: They could calculate this in

and we are back at the Routine.

But if everyone is perfect - everyone is perfect. So there is nothing else to be done.

(For Riot: Systems Needed:)

  1. Kill/Death
  2. Assist/Death (for supporters)
  3. Gold Trade Efficency in teamfights (Death isn't punished - correct trade is rewarded)
  4. Kill given efficency (already rewards non supporters for assists)
  5. Summoner Spells used Correctly
  6. Lane Phase

So if we go for all of These 6 criterias having to be done correctly 70% of the time for one mistake you need 7 good decisions to not drop out of the game mode. Keep in mind that a simple death is already a mistake but i do not believe that this is too hard for a hardcore game mode. Just because your Team goes in and dies doesn't mean that you should go in and die. Sometimes it's better to just let them die while you decide to farm somewhere else. This alone won me a handful of games already. I bet there are some Players that also have made the same experience.

But we then need riot to calculate out the DPS a perfect Combo could do to all of the Targets. Since there are tests online about how long your brain needs to respond and the average of google is +0.3- seconds the speed of which you do that Combo shouldnt matter.

Then Riot would need to decide About how Long it takes for one character to get there.

Also they would need to calculate out if you have to destroy your perfect Combo to get there and how much DPS you'd have without that perfect Combo.

Also if it would be better to wait to have the perfect Combo Ready (for instance with irelia hit E before you go in) or if the enemy Team is already going in and you have to be quick About it because the Escape route is cut off or they're too fast.

Also how much dps the rest of the Players would do that stayed there and how much dps your Team would do after that Moment. Also if it would be better to wait for the perfect Combo being Ready for the character you are playing or if the DPS of your Team with the skills you remember that they are able to do is enough to win the fight while you also have to take into account how many People could die or will die if you do decide to go in and also which combo would be best for your Team to do. Waiting for the response of the right teammate is sometimes better than just expecting pefection but at the end of the season we will see perfection. So if Kog'Maw Q was not perfect but happened the best response you could give to that will be counted. I do understand that you can win a teamfight without perfection but this is a Hardcore mode.

Teamfight won = +1 Point Kills taken by teamfight = +5 Points Gold not taken to give it to X and Kill taken to Prevent DPS = +5 Points Summoner Spells used Correctly = +2 Points Death = -1 Point dying for your teammate is +1 Point or unable to not die -0

If 70% is the Ratio you would need +7 Points for -1 Points. In the Perfect teamfight from your side you would get +14 or +12 and either -0 or -1 but not using the spells could also be the right play. That's almost 2 mistakes you were allowed to do before you stopped being able to be in the System! Without the summoner spells you're still +4 Points ahead of that second mistake that may come eventually. That doesn't Sound too bad nor does it Sound unfair to me at all!

If Riot likes this idea but is unable to bring up the resources to do so, they should tell the community. At the end of the day if i buy a skin with real money it's not because it looks cool, i do it to support the game in the hopes of it being able to stay in the world. I'd love to help out riot by making a donation event or anything like that! :)

PS: Upvote if you agree to the idea. Maybe Riot has an "alert - "x" likes have been given to a post" if they don't have Workers that just read through the Forums.

1 Comments

I Train Noobs PT2/8/2020, 6:55:42 PM2 votes

BIG BRAIN, RIOT MAKE THIS HAPPENN