Summoner Spell Idea: Thunderbolt
There is a large imbalance in League of Legends revolving around attack range and mobility. As a pure statistic, champion basic attack range can vary from 125 units to 600 units. Most skill shots marksmen and mages have go 1200 units. That's quite a distance. On the other hand, base movement speed may vary from 335 to 350... not very different there. This sounds like an attempt to give a slight inverse effect, right? Wrong! There is little rhyme or reason to the differences. For example, while Mordekaiser has 335 movement speed, Zoe has 340.
Okay, maybe mobility abilities. Mordekaiser has a +10% movement speed increase while moving toward a targeted ally- very little speed and limited usage. Zoe gets a +30% movement speed increase for 3 seconds just for using her w which can be used multiple times in a single fight, not even considering if she picks up ghost, flash, mark, or hextech protobelt. Once she gets her ult, she teleports everywhere.
Maybe crowd control? Nope. Mordekaiser has no crowd control while Zoe has a 2-second stun.
I know! It must be items! Incorrect. While there is roughly an even number of mobility items for melee and ranged champions, the melee mobility items are not suitable for all of them. Ranged mobility items, on the other hand, are.
Now add on unit collision problems.
This doesn't make a whole lot of sense. How in the world does he run away or up to her? The simple answer is that he doesn't; he gets deleted before running away or catching up. If he does manage to reach her, he fails to stay with her long enough to deal damage as he is a fighter. Zoe, on the other hand, has lots of burst and need only a moment to nuke him.
A few months ago, I suggested the invasive update to have an inverse effect between attack range and movement speed which included 125-600 units of basic attack range and 335-425 movement speed. I also suggested increasing turret damage. While I think it would be a very good update, its invasiveness freaked people out. Now I present a noninvasive idea: Thunderbolt.
Finally, the moment we've been waiting for. Thunderbolt would be a summoner spell with a 240-second cooldown. Upon casting the spell in a target direction, a line would shine roughly 1500 units, originating from you. This line would follow your movement, (think of Lucian ult). After a .5 second delay, the first lightning strike would activate. .25 seconds later, another, and .25 seconds after that, the third. Each lightning strike would deal 15% of their current health as true damage. Its use would be on melee champions who need to whittle their enemies down just before coming in. While I doubt Thunderbolt would solve the problem, I am confident that it would be a good bandaid solution: enough of a boost for melee to get their footing, but nothing too invasive.
. that math works out to about 40% of someones HP. As true damage. Just because you cant build boots or just flash in and stun. If you're playing a Melee Char and cant deal with someone who uses spells or has some range, you should learn how to either A) close the gap with Flash, ghost, or Blade of the Ruined King
or B) dont pick a melee into a lane where ranged is the expected. Zoe top isnt a meta yet so your going Mord mid. If you see a xerath in your mid lane, dont pick Morganna. Draft pick is a wonderful thing, you can ban your biggest counter from play. Your implementing a stupid powerful spell that even Junglers have to spend 1.5k gold just to do 1/10 of that damage. This idea is frankly stupid