{CHAMPION CONCEPT} Lukal, the Shadowblood
{EDIT: TITLE CHANGE} Lukal, the Shadowfire Details Gender- Male Race- Human Role- Assassin
Passive- Black Fire {EDIT: Ward Sight is removed} Lukas can call upon Black Fire with his abilities. Black Fire is invisible to all enemy champions and cannot be found with True Sight items. Enemies inflicted with Black Fire are revealed to your team and become hidden from the enemy team for 3 seconds. They take magic damage equal to 3% of Lukal’s max mana over 4 seconds. Black Fire lasts for 10 seconds.
Q- Dark Heat Mana 50/50/50/50/50 Cooldown 16/14/12/10/8 Lukal heats the ground of the targeted area a short distance away that bursts after a short delay (.25 seconds). It deals 10/20/30/40/50 + (20%AP) magic damage to all enemies in a medium radius blast zone (435 units). Enemies hit by the center of the blast (50 units) will take double damage. Dark Heat will leave traces of Black Fire afflicting any enemies that pass over it.
W- Crimson Shadow Mana 80/90/100/110/120 Cooldown 20/19/18/17/16/15 Lukal shrouds himself in the shadows going into stealth for 5 seconds or until he uses an ability or auto-attack. While in stealth Lukal gains 10/15/20/25/30% + (3% AP) bonus movement speed when moving away from enemy champions. Crimson Shadow leaves a trail of Black Fire where Lukas steps, afflicting all enemies that pass through it (100 units wide). Can be used while moving, and disabled. {I.E. Stunned, Rooted, Snared, Feared, etc.}
E- Flame Strike Mana 40/50/60/70/80 Cooldown 10/8/6/4/2 Lukal dashes to target enemy dealing 10/20/30/40/50 + (25% AP) magic damage. After Lukal damages the enemy he returns to his original position. The target hit by Flame Strike becomes afflicted with Black Fire and will spread it to the 3 closest allied units (700 radius).
R- Flames of ShadowfireMana 100/200/300 Cooldown 240/180/120 {EDIT: ULT slight change} Passive- Enemies afflicted with Black Fire reduce the cooldown of Flames of Shadowfire by 1 second for each second the enemies are afflicted. Active- Lukal marks an enemy champion with Shadowfire, and after a 4 second delay will send a vortex of Black Fire to them dealing 100/200/300 + (40% AP) magic damage. The targeted champion will be slowed by 20% for the duration. After the Black fire reaches the targeted champion they’ll take additional magic damage equal to 20% of the damage dealt to them by all allied champions before the mark expired.