[Champion Rework]: Ashe, the Frost Archer
Passive: Focus Ashe deals 30/40/50% (at levels 1/7/13) increased damage on her critical strikes.
Q: Frost Shot Active: After aiming for 0.35 seconds, Ashe fires a frozen arrow in a line which deals 60/110/160/210/260 (+ 70% AP) to all enemies it passes through and reduces their attack speed by 20/25/30/35/40% for 2 seconds. Range: 700 Mana Cost: 50/50/50/50/50 Cooldown: 12 seconds
W: Volley Active: Ashe fires 7 arrows that deal 40/50/60/70/80 (+100% AD) physical damage to each target hit and slows them by 15/20/25/30/35% for 2 seconds. Each arrow will only hit one enemy. Range: 1200 Mana Cost: 50/60/70/80/90 Cooldown: 10/9/8/7/6
E: Hawkshot Passive: Ashe gains 3 bonus gold for each unit and structure killed. She gains triple the gold if the killing blow was a critical hit. Active: Ashe sends out a hawk to scout an area, giving vision to Ashe and her allies as it travels towards its destination. When it reaches the end of its destinaton, the hawk gives vision of the area within 1000 unit for 5 seconds. Range: 2500 / 3250 / 4000 / 4750 / 5500 Mana Cost: 0 Cooldown: 60/50/40/30/20
R: Enchanted Crystal Arrow Active: Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals 250/425/600 (+100%AP) magic damage and stuns the Champion for up to 3.5 seconds based on how far the arrow has traveled. After contact with a champion, the arrow breaks releasing 14 arrows each applying the damage and slow of volley to all enemies around the champion. Range: Global Mana cost: 100 Cooldown: 100/90/80