[Champion Concept] Rachel, the Cyber Renegade

passıon·2/25/2019, 11:58:40 PM·6 votes·2,370 views

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Attributes: Assassin, Fighter

Lore In the older days of Runeterra, a time before Piltover’s great overhaul in law enforcement, there existed the same sense of optimism in most citizens. The population has always supported proactive change and a positive future for the world. However, deep within the southern outskirts of this state existed a group, a clan, of renegade scientists who had been successful in a plan called The Recycle Plan. Under leadership of Dr. Jeremiah Swanni, hundreds of combat androids have been created. They were designed to be flawless--using a wide array of techniques and their personalized Support Units, often referred to by the androids as TAC--killing weapons to defend the project.

One android was called Xhella, one of the premier assassin type models. She was also among the highest ranks of all androids. Xhella’s recognition comes from her success: She and TAC had never failed a single mission, and have a kill count of over seven thousand enemies. She has earned the respect of all androids and has been considered the Creators’ favorite. Xhella is most successful because of her programmed adaptability. The creators spared no expense in designing this high quality, nimble and sharp android. Her greatest strength, however, is her ability to transform in combat, and strike in multiple ways. None have been able to protect themselves from all of them.

On a particularly dark night, Xhella's platoon of androids was slowly and unknowingly invaded by a strong virus initiated by a mysterious hacker. The virus, strong enough to resist the futile efforts of all Support Units to eliminate it, jammed the OS of most androids in the platoon, forcing them to malfunction and fail to reboot. All androids except Xhella met this fate. Rather, her system was forced into sleep mode. While her TAC attempted to reboot Xhella and cleanse the virus from her body, she was trapped within it. After a few attempts, Xhella managed to connect to the hacker and immediately questioned them, requesting that they state their identity and intentions. Soon after, the TAC discovered a peculiar file being downloaded into Xhella, and requested acknowledgement and approval to delete it. Before she could respond, she felt an alteration within her coding, and noticed the hacker writing to her.

“My name is Jerik” the words read. “Jerik.” she spoke “What are you doing to my platoon? What is this virus?” “This virus is the truth.” “I am not assigned to retrieve a ‘truth’.” Jerik ceased writing. Xhella waiting anxiously for a response. She had forgotten about the file. “I am not your enemy.” She said again “You are my sister.” Jerik wrote. “Sister?” “My baby sister, Rachel.” Xhella grew annoyed with Jerik. Drawing her swords, she demanded he stop playing games and remove the virus from her. “Rachel, you were a human once.” the words read. “Those people you think made you? They stole you.” “What are you talking about?” She said, hastily and irritated. To her confusion and horror, the following words read: “You are dead.” “Murdered” “And they stole your body.” “Your words are nonsense” She claimed. “If you really don’t remember, then perhaps they are.” he responded. “But you will remember.” Following the sentence, Jerik forced Rachel to reboot, having waited long enough for the file to download.

Xhella, having fully restarted with no sign of a virus, quickly rediscovered the file. At her request, TAC opened it. The file revealed several photos of a family: a father, son, and daughter, the latter of which looked strikingly similar to Xhella. She discovered a certain photo. Looking at it, her face made a noticeable change in appearance. She looked abhorred. Rotating this photo--of the daughter and son--she noticed it was signed. It read: “My beautiful Rachel and my hardworking Jerik. Inexplicably, Xhella began trembling as memories returned to her. She became completely self-aware and allowed herself to express the emotions of fear and rage. Following the transition, Xhella turned to TAC. She observed that it was slightly more submissive than normal. To test the machine of its cooperation, she issued to TAC two commands. The first of which was to change her primary alias to “Rachel”, which it did. The second was to transfer control of the support unit from HQ to her. After a delay in response, the TAC agreed and accepted her request, granting her full use and command of it. Using the TAC, she destroyed the platoon. Together, she set out for the remainder of them, in an attempt to break all androids and completely unmake The Recycle Plan.


Abilities

Note: Adaptive Damage in this concept damages based on the target’s lower defense stat. .:[Innate - Power Chips]:. Rachel begins the game with 3 Variation Tokens and gains 1 every 8 minutes. Using these Variation Tokens, she may enhance her basic abilities to follow one of three separate fighting styles. She cannot have more than 1 Variation on each spell.

.:[Q - Sword Dance]:. Rachel throws her sword a short distance, and it returns to her. Both instances deal 20/40/60/80/100 (+30% of AD) physical damage (50% against enemies hit by both) to all enemies hit and slow by 15% for 1 second. Rachel may reactivate Sword Dance a second time with a bonus effect.

Assassin Variation: Rachel throws her sword again slightly farther. Both instances deal 30/70/110/150/190 (+60% of AD) physical damage (50% against enemies hit by both) and reduce the armor of those hit by 15, and the returning attack pushes enemies hit towards Rachel. She can now move while throwing the sword on both activations.

Enforcer Variation: Rachel swings her sword three times in a circle while slowly moving towards her cursor. Each swing deals 30/55/80/105/130 (+20% of AD)(+2.5% of maximum health) physical damage and the third swing stuns surrounding enemies for 1 second.

TAC Variation: TAC fires two blasts of energy in the direction of the cursor. Both deal 40/60/80/100/120 (+40% of AD)(+40% of AP) damage to the first enemy hit. The first deals physical damage, slows the target by 25% for 2 seconds and reduces their magic resist by 20% for 4 seconds. The second attack deals magic damage.

.:[W - Cyber Rush]:. Passive: Stores up to 2 charges of Cyber Rush. A new charge is ready every 15/13/11/9/7 seconds.

Active: Consume a charge of Cyber Rush to untargetably dash forward, dealing 50/60/70/80/90 (+20% of total AD) physical damage to all enemies she passes through, and gaining 30/35/40/45/50% movement speed for 0.75 seconds. If Rachel dashes through a projectile, she gains an enhancement.

Assassin Variation: Enter stealth for up to 2 seconds. (While stealthed, TAC cannot shoot, and using Breakthrough does not reveal her.) Rachel’s next basic attack within 4 seconds deals 40/45/50/55/60% of her attack damage (+12 per level) as bonus physical damage, gains 500 range and warps to her target.

Enforcer Variation: Rachel can reactivate Cyber Rush to create a shockwave in a line. If the shockwave hits an enemy champion, it deal 50/95/140/185/230 (+20% of AD) physical damage, slows them by 25% for 2 seconds, and creates an impassable wall behind them which lasts for 4 seconds.

TAC Variation: TAC deploys a barrier for 3 seconds, giving Rachel a shield which absorbs 60/95/130/165/200 (+50% of AP)(+35% of AD) damage. While the shield remains, all incoming magic damage is reduced by 10% plus a flat 15/30/45/60/75

.:[E - Breakthrough]:. Passive: TAC automatically shoots any enemy Rachel targets within 300 range. It fires 4 times a second, and each deals 12.5/15/17.5/20/22.5% of Rachel’s attack damage as adaptive damage. Bullets may be intercepted by other enemies, and every third wave of attacks puts TAC on a 3 second cooldown.

Active: Rachel commands TAC to lock-on to target enemy. Her next 3 basic attacks against that target deal 20/35/50/65/80 (+15% of total AD) bonus physical damage.

Assassin Variation: The bonus damage is applied with abilities in addition to basic attacks. Rachel can also apply this damage 5 times instead of 3. Rachel also gains 30% movespeed when moving towards the locked on enemy until she applies bonus damage once.

Enforcer Variation: Rachel can reactivate Breakthrough to cartwheel 200 units backwards. This deals 30/60/90/120/150 (+20% of total AD)(+7% of maximum health) physical damage, knocks up all enemies in front of her for 0.75 seconds, and applies on-hit effects twice. This can be held for up to 1 second to charge the damage and knockup duration, up to twice the initial value. While holding, Rachel can move, but is slowed by 50%

TAC Variation: If Rachel applies the bonus damage all three times, TAC fires a beam at them which deals 35/70/105/140/175 (+50% of total AD)(+35% of AP) adaptive damage. This beam applies on-hit effects, and ignores all effects and factors except armor or magic resist. (Ignores shields, Death’s Dance, damage reduction etc) This blast also fires after every third wave of TACs own attacks.

.:[R - Malfunction]:. Assassin Variation: Rachel swiftly raises a pit of blades, which deals 100/190/280 (+30% of bonus AD) plus 15% (+5% of bonus AD) of the target's current health in physical damage and slows damaged enemies by up 60/75/90% based on missing health for 2 seconds (20% slow minimum). Damaging an enemy champion shields Rachel for 50 - 200 (based on level) (+20% of AD) health plus an additional 25 - 100 (+10% of AD) for every champion hit beyond the first.

Enforcer Variation: Rachel concentrates on her target, gaining 30% (+1/1.5/2% of her maximum health) tenacity, slow resistance and damage reduction against all other sources for 5 seconds or until the target dies. This caps at 80%

TAC Variation: TAC charges itself, storing electrical energy. Reactivate to fire a powerful jolt which deals 150/225/300 (+30% of bonus AD)(30% of AP) adaptive damage to the first three enemy champions it hits. If the energy is charged for at least 2 seconds, the jolt deals an additional 20% of the target’s missing health, and 30% of the attack is converted to true damage.

5 Comments

Chembaron Yamada2/26/2019, 12:26:08 AM2 votes

I got very very serious Nier Automata vibes from this. Damn, I have to play this game again.

Power Cosmic2/26/2019, 12:40:38 AM1 votes

I am just now finishing up reading I, Robot for the second time, so this type of stuff is right up my favorite alley. It also seems like a great creative and original spin on Ghost in the Shell. I can not give much feedback on the powers but I really like the lore you created and how her passive relates right back to what made her so deadly.