[Champion Concept] Tantalus - Ruler of the Depths
Tantalus - Ruler of the Depths
Lore : Tantalus is a massive octopus-like creature who rules over the depths of the sea. He has been around since the dawn of Runeterra, and has ruled over the ocean ever since. Much mystery surrounds Tantalus, but one thing is for sure. He is near impossible to slay while in the ocean. Tantalus resides in the deepest depths of the sea, where the water is almost black. When anyone or anything disturbs his territory, like a ship perhaps, he will drag it down and drown everyone inside. Many ships and men have fallen to Tantalus, the most popular occurrence being the time Tantalus dragged the sailor Nautilus down into the sea while he was wearing his diving suit. Tantalus has decided to join the League to finish off Nautilus once and for all, and stop anyone or anything that gets in his way.
Lanes: (Recommended): Top lane (Also works): Jungle
Primary Role: Tank
Secondary Role: Mage
Stats :
Health: 577 (+80) Health Regen: 8.1 (+.57) Attack Damage: 59.2 (+3) Mana: 320 (+42) Mana Regen: 7.30 (+.5) Armor: 30 (+3) Attack Speed: .607 (+1) Magic Resist: 30 (+1.2) Range: Melee Movement Speed: 325
Abilities :
Passive : Territorial Predator : WHEN ON LAND: Tantalus walks using his tentacles as legs. He gains no special buffs on land. WHEN ON WATER: (Areas in the jungle, any water on the map) Tantalus enters the water with only his head sticking out. In this state he gains bonus Ability Power (10 at level one, +5 at each level) and movement speed (+20 at level one, +3 at each level) Tantalus can still be attacked in this state. After Tantalus leaves the water, the effects of the buff will last for 2 more seconds, before going away.
Q: Punishing Blow When ability is activated, Tantalus's next basic attack deals extra magic damage (30 + 30 each upgrade, scales with AP) and grants him a temporary shield (50 health + 30 each upgrade, scales with max health).
Cooldown - 10/9/8/7/6
Mana Cost - 75/75/85/95/105
W: Deadly Grasp (Skillshot) When ability is cast, Tantalus shoots out 2 tentacles. If tentacles hit an enemy, they are grasped by Tantalus and dealt magic damage (75 + 27, scales with AP). Tantalus will hold on to the enemy for the next 1.5 seconds. In this time frame, if the ability is recast, the enemy is rooted in place for 1 seconds. This portion of the ability has a range of 300. This ability stops at first unit hit, only affects champions and monsters, not minions.
Cooldown - 18/17/16/15/11
Mana Cost - 100/125/135/145/170
E: Ink Blast When ability is cast, Tantalus spits out jet black ink in a cone in front of him, dealing magic damage (25 + 25, scales with AP) to any enemy hit. If the ability only hits one target, then that target is slowed by 20% for 2 seconds.
Cooldown - 12/12/10/9.5/7
Mana Cost - 60/70/70/80/100
R: No Escape When ability is cast, Tantalus launches a tentacle at each nearby enemy (range of 450) and brings them to him. Each target is dealt magic damage depending on how many enemies were dragged in. (200 each if 1 enemy, 180 each if 2 enemies, 170 each if 3 enemies, + 50 each upgrade. Scales with AP). Each enemy is also stunned for a very brief period (1 second) after being hit.
Cooldown - 125/115/100
Mana Cost - 200/250/300
Lanes: (Recommended): Top lane (Also works): Jungle
Primary Role: Tank
Secondary Role: Mage
Gameplay: IN TOP LANE: In early game, Tantalus can use his Q to avoid poking from the enemy. When the time is right, he can poke and annoy the enemy top laner with his W. He can also stop an enemy gank with this ability. His E can be used for wave clear. Your passive can come in handy when trying to help out other lanes, or just escaping a bad situation.
USING TANTALUS'S ULT: Save this for teamfights. It can be used against a single opponent, but with its drag and stun, Tantalus can easily save his teammates during a fight and soak up some damage while dealing a decent amount. Learning to time this ult is what can make or break a Tantalus player. This is why I recommend building full tank, with maybe a few AP items in the mix.
ITEMS TO BUILD:
Early Game
or

Essential:
Build depending on the situation, these are just a few items that would work well with Tantalus.
IN THE JUNGLE: Tantalus can use his Q for single target damage and for the shield to block damage from monsters. His W will be essential for ganking, you will need to land this ability or your E to pull off a decent gank. His E can be used for fast clearing of jungle camps. If you use his E correctly during ganks and only hit the enemy champion, the slow effect will kick in, giving your teammate extra time to engage. Your passive can come in handy when ganking, escaping bad fights, or just to get from one place to another.
USING TANTALUS'S ULT: Pretty much the same as top lane, with one exception. This ability can be vital when counterganking. Use it to stun both enemies, allowing your teammate to escape or engage.
ITEMS TO BUILD:
Early Game
or 
Essential
Pretty much the same build as the Top lane one, with the exception of Runic Echo stalkers blade. Like I stated earlier, build how you need to depending on the situation, but these items may work well.
Thank You for reading my champion concept! If you have any comments or suggestions, please comment below. I am always welcome to new ideas for my champions! - Here Comes Doom