CHAMP CONCEPT: COMBO MASTER

Bloo Toylit·9/24/2015, 2:23:36 PM·2 votes·668 views

{whatever name}, the combo master

Overview: AD melee Assassin

This might get confusing so I'll give examples the best I can. I'll use "Champ" for the name. (Looks, cost, etc at the bottom)

Q: Slash Left. 1 sec cd. 20 mana all level Champ slashes left with his staff of doom dealing physical damage. W: Slash Right 1 sec cd. 20 mana all level Champ slashes right with his staff of doom dealing physical damage E: Slash Up 1 sec cd. 20 mana all level Champ slashes up with his staff of doom dealing physical damage. R: Slash Down 1 sec cd. 20 mana all level Champ slashes down with his staff of doom dealing physical damage.

Passive: (Or description in the abilities) Each of Champ's abilities is a combo starter and a combo ending.

Shadow Combo: QWER (meaning the q is starting this combo, and the R will be the end. So, when you press Q then W then E then R, the R will cast the ability.) When finished combo (when pressed R after doing QWE) Champ will fire a cone shaped AOE skill dealing physical damage and will cast the ability at where ever the cursor is. Healing Combo: WERQ (same ex. as before) When finishing combo with Q, Champ will heal him/her self on Q. Heal 80% of total damage in this combo Leap Combo: ERQW (same ex.) When finishing combo with W, Champ will leap forward(leaping when press w after combo) Deals physical, AOE and stun in middle circle and slow in outer. Dragon Combo: RQWE( same ex.) Summons Dragons (pref. chinese snake like dragons) that fly around Champ dealing damage ever ).5 sec( Physical) and healing 10% of damage each time this ability hits an enemy.

{NOTE: If you think this passive is too long, you can put it in the abilities. Maybe Q Has the Shadow Combo description, etc)

Passive(The real one): Everytime Champ finishes a combo, he/she gets a Combo Counter. When Champ gets 3 Combo Counter, the next Combo Ending (aka Combo Ability like the dragons, heal, leap, cone skill) will deal additional 10 True Damage(increase based on level, best if plus 5 per level after 1). If Champ dies, the stacks will stay.

Additional Features: -Cost 6300 IP

  • Long staff -If guy, long white beard, if girl, long braided hair -Skins: Maybe a Star Wars related skin, the staff could be the double sided light saber. Maybe a Headhunter? I can't think of others...

Taunts, special interactions, etc:

Maybe one for Master Yi, Wukong. I really can't think of taunts, jokes, interactions. and lores.

I have a feeling I'm missing something, but I can't think of it. Thx for reading.

4 Comments

Bloo Toylit9/24/2015, 2:29:30 PM1 votes

Oh. I forgot, when you finish a combo, you can't start one in the next 3 sec.

Candurill9/24/2015, 2:50:26 PM1 votes

You have found something good here...HOWEVER, as it is now its just complicating something simple. Why wouldn't those "Combo's" just be his q, w, e and r? Now if you were to give him 3 key combo's or 2 key combo's, expanding his whole kit into infinite possibilities, THEN it would actually be something to consider for a champion.