**Champion Concept** Telloin, The Shadow of Zaun

Fíction·5/23/2017, 12:01:07 AM·2 votes·408 views

DISCLAIMER: I HAVE NOT FIGURED OUT THE SCALING OR DAMAGE FOR HIS ABILITIES QUITE YET BUT THIS IS STILL IN DEVELOPMENT. THIS IS BASICALLY A ROUGH DRAFT. I AM ALSO IN THE PROCESS OF WRITING HIS LORE. DISCLAIMER #2: I AM LOOKING FOR AN ARTIST TO DESIGN WHAT THIS CHAMPION WOULD LOOK LIKE. IF YOU WOULD LIKE TO HELP PLEASE EMAIL ME [email protected]

Telloin (Pronounced TELL - O - WIN) The Shadow of Zaun

A Marksman/Assassin mix champion that's a mix of range and melee. He uses a Rifle and Sword. You cannot see his face, he wears a black hood and has steampunk like body tight bronze armor. Extra Note: His auto attacks would work similar to Rakan's where he can use his sword to AA up close and he uses his rifle to AA from a distance

ALL COOLDOWNS FOR ABILITIES ARE AT RANK 1 FOR EACH ABILITY:

Basic Stats: Health - 520/1870 H. Regen - 5.3/15.4 Mana - 400/1240 M. Regen - 6/19.3 AA Range - 530 (Haven't quite locked down the damage stats yet.)

Passive: As Night Draws Near When Telloin gets within 600 units of an enemy, he goes into stealth for 1.5 seconds and has slightly increased attack range. His next auto attack after stealth will slow an enemy by 15% for 1 second and deal bonus magic damage. If Telloin uses an ability while stealthed he will go through a 0.75 second 'exiting stealth' animation before casting it. The 'exiting stealth' animation will not occur if he AA's an enemy of any kind, instead he will become instantly unstealthed. (Is on a 40 second cooldown)

Q: Midnight Call's Telloin loads his rifle with higher caliber armor piercing rounds. After reloading his rifle with a stronger magazine (1 seconds channel), Telloin has 9 seconds to disperse 6 extra powerful rounds. If he successfully disperses all rounds within the given amount of time, his passive is activated, regardless of whether or not it's on cooldown. (15 second cooldown)

W: Zaunite Teleport Pad/Blink Telloin throws down a teleport pad that lasts on the map for 40 seconds. Once the pad is on the ground, this ability gets replaced with Blink. (When a pad is down, the next pad will go on cooldown even while blink is the active ability). You cannot activate Blink until 7/6.5/5.5/5/4 seconds after the pad has been placed. Blink: When within range of the pad on the map, Telloin can activate this ability to be instantly warped to the pads location. These pads cannot be damaged but they do not give vision. If an enemy champion is standing on the pad, since the pad grants no vision, you will not be able to see them. (Similar to Nidalee traps.)

E: Hunter by Night Passive: Gains 15% movement speed when walking toward enemies that are affected by crowd control. Active: Telloin draws his sword and swipes 3 times in a cone in front of him dealing a percentage of the enemies missing health as damage. He can move while this ability is being cast. (Similar to Lucian's Ultimate, The Culling.)

R: The Witching Hour Telloin kneels onto the ground for .5 seconds before leaping into the air and removing himself from the game (similar to how master yi's Alpha Strike works.) once in the air, Telloin can reactivate this ability on an enemy champion to dive back into the game and strike them for massive damage and slowing in a small aoe circle around him. (110 Second Cooldown.)

3 Comments

showcase255/23/2017, 7:55:18 PM1 votes

Here's a hyper quick review:

Passive: you have to state his normal auto attack range do people can gauge the per/usefulness of this passive. A Dee suggestion for a drawback for using a spell while stealthed could be a .75 'exit out of stealth animation' that needs to finish before the spell stays to cast. He can still move while this is animating. I do like the overall idea though

Q: I would change this to a barrage spell with no static cooldowns between shoots (acts like rumble e casting form) must fire all shots within 9 seconds though.

W: How much health does the telepad have? Can he be notified if it is being damaged, even when he doesn't have sight of it? What happens if a character is there when you try to tp to it?

E: sounds like he's rooted while he does this attack. Is this the case, or can he move?. What about change directions? Otherwise, this looks all good to me.

R: what's the range of this? I am willing to give this a long range, but needs to target and landthe on the ground beneath the selected champion. Could be perfect homing if it has a much smaller range. Also, I would describe it as "Tellion jumps into the sky, removing himself from the game for .5 seconds then [...]

Overall, i like this start. And a gun, sword, and claws? This guy is armed to the teeth.