[CHAMPION CONCEPT] Valorie, the child of mist

Not Sungben·12/13/2015, 12:19:49 AM·50 votes·3,585 views
Valorie

Valorie, The child of mist (Or call her Valorie, the dauntless fog.. Or the keeper of the mist.. I'm a little fuzzy on surnames..)

Also, check out my other champion concept! Nollok, the spectral Shadow

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/gxpxwPvE-champion-concept-nollok-the-spectral-shadow


Valorie's main role is to be a high utility mage support. Focusing more on keeping your allies safe, rather than bombing the crap out of your opponents and rushing Mejai's to steal all of your ADCs kills. Valorie's play style is to have the ability to disengage harsh engages, and help your team recover from bad engages that your team may have caused. She has a slightly below average amount of damage, and is naturally decently tanky.

I'd like to thank Vivblank, YukiPyon, and ItsMAGICyouKNOW for helping me have the self esteem to continue this project, and also helping me get a little bit of a guideline for where I wanted to make this champion go. Valorie was made because I had a list of around 20 champion ideas, so I started a ballot between my friends on which champion I would make. Valorie was the winner. I know that the art is bad, but it's because I actually have very little experience with digital art, and also with drawing humans.

Valorie's kit was heavily inspired by the Legend of Zelda, Wind Waker. And how Link uses his deku leaf.


Things to note:

  • Valorie is supposed to look a little more positive in her art. I'm just not very good at drawing human expressions.
  • Valorie is female.
  • Valorie is around 13 - 15 years old.
  • Valorie has a very shy personality, but when she's in combat, her outgoing and playful personality can completely spike out.
  • She moves like she's very agile and light.
  • Her voice is very sweet, kind cute.. I guess..
  • Valorie is short. About 1/3 taller than Annie if she were a real person.
  • The artwork for her passive should be for her W.

Base Stats:

Attack Speed: 0.544 Attack Range (Ranged): 550 Attack Damage: 57 Armor: 25 Magic Resist: 25 Health: 565 Mana: 343 Speed: 325 (Sanik speed) Health Regeneration: 7.0 Mana regeneration: 6.0


ABILITIES


**Mist Walker (Passive) **

Whenever Valorie gets damaged by an enemy unit, she and her nearby allies gain additional movement speed.


Q, Roaring Tempest

Valorie swings her hat downward, causing a gust of mist and fog to blow away enemies that are too close the the origin of impact, dealing magic damage. The closer the enemy champion is to the impact, the more magic damage they take and the farther away they are knocked back. If Valorie hits a champion at the end of the radius of impact, the champion hit will take damage over time instead and are slowed.

(I forgot to note that this ability also has a small range)

The slow duration and potency, radius of impact, cool down of the ability and damage will increase every time this ability is ranked up.


W, Chamber of Condensation

When activated, Valorie's next auto attack will deal additional magic damage, gain additional range, and will create a medium sized field under that hit target, that creates walls of condensed moisture that enemy champions can walk past. However, it may not be blinked past. If an enemy champion walks into the walls, that champion will be slowed.

Ranking this ability up will reduce the cool down of the ability, and the damage dealt.


E, Vaporize

Valorie causes a cloud of mist to engulf her body. The cloud of mist has a percentage of Valorie's armor, magic resist, and health added to itself. When Valorie is hit, the cloud will take damage instead. While the cloud is alive, all enemy projectiles will pass through her, and will shield them for the amount of damage they would have taken from the first projectile that hit them instead. The cloud around Valorie lingers for as long as it is alive, or as soon as you kill it.

(So Basically, the cloud around her has it's own life, and you can kill it. If your allies get hit by an Ezreal ult that would normally do 500 damage, it will shield them for 500 hit points instead)

Ranking this ability up will reduce the percentage of additional damage she takes, and passively grants her additional armor and magic resist.


R, Gliding Hinder

Valorie sends a powerful gust of mist and wind below her feet, rocketing herself up to the skies. Allowing her to move freely while invulnerable, while also receiving a massive speed buff until she hits the ground. Valorie has the option to pick up an allied champion in this state but makes Valorie sink towards the ground much faster.

(So basically, she uses her hat like a parachute, and slowly sinks down to the ground just like someone normally would when using one)

Ranking this ability up will reduce the cool down of this ability, and increase the amount of speed granted.


I know she seems extremely broken, but that's why I'm going to need you guys for some feedback. If you guys have any suggestions or ideas for other concepts that you'd like me to draw, or create with you, tell me! Thanks! I'd love to have a small tag team of creators, you know? It's probably my favorite part about creating, too! (I'll give you credit if you're the one who helped me out if I'm the one who posted. Trust me, I'm a pretty honest guy)

Up-vote this post, please! I want it reaching as many people as possible!

Also, to the people that have been asking me to put up numbers, I didn't put them on the concept because I don't want people to be concerned about how much damage he does, but the general idea of the concept. If you only have an opinion of that, you, the viewer, would be able to scale the abilities down to a point where you think it's reasonably balanced.

My next champion will be a Yordle.

Special Thanks to these people for helping me alter Valorie's kit a little:

  • GrReaper96
  • PL Ordaricc
  • FancyKiddo

32 Comments

Oshlet12/13/2015, 1:20:33 AM12 votes

We get it, you vape.

I'll see myself out.

FancyKiddo12/13/2015, 4:15:26 AM3 votes

Hey there! Since you asked for help, I'll take a swing at this, too, going point by point:

Base Stats:

Attack Range (Ranged): 510 Speed: 350 (Sanik speed)

I'm going to avoid talking about damage here, since that's balance stuff and that stuff is mostly determined by actual playtesting. But, I would suggest picking a normalized Attack Range (500/525/550/600). 510 isn't used by any other champion, AFAIK, so seems slightly arbitrary.

Since Valorie has a lot of active movement speed boosts in her kit, the high base movement speed is too strong. Even Janna, who has a similar play pattern of being fast and making her allies fast, only has a base speed of 335.

Chamber of Condensation - Passive

If I'm reading this properly... isn't E her only heal? This doesn't seem to have any sort of cohesion with the rest of her kit. If it did, I would say it's way too overpowered; my understanding is that it's an extra-range Jarvan ult? That also slows if the enemy escapes it? I imagine that for this ability alone, Valorie would be played as a lifesteal ADC, and would completely wreck everything.

Q, Roaring Tempest

Is this a Janna ult? Is that how it works? Cuz that's what it sounds like, just minus the area sticking around/healing but plus some damage. If so, keep in mind that it's an ult on Janna; to dial down the power, you're going to need to give it a much lower range than Janna's. Upon making it small enough, I'm not sure that it's going to feel nice to use.

Also, I don't know what you mean by the "last point of impact", so I can't comment on that part of the power.

W, Swift Escape (Passive)

I would avoid throwing passive cooldown reduction on a champion, just because the ability feels lackluster. Try thinking of a more awesome way to make leveling the ability feel worthwhile. The only reason that the CDR is a good thing on Zyra is because all of her other abilities rely on the one with the CDR in the first place; the CDR makes it so that leveling her seeds means that she can put down plants faster, instead of just generating seeds faster (and then having to wait for her other abilities to come off of cooldown).

I would avoid just making it a Sivir ult if you add an active, though. Perhaps give it an active that only works for Valorie and one targeted ally, instead; whether that be a heal, or a movement boost, or something else.

I would also change the ability to only occur when Valorie takes damage from enemy champion auto attacks. It solidifies her position into the bot lane (since it won't be as helpful mid/top vs ability-based attackers) and allows the enemy team to counterplay by just not AAing Valorie (whereas before just being around someone with a Sunfire Cape, or just being randomly attacked by a minion, would cause this). Giving the enemy choice like that will let you make the percentage higher, so that it feels more impactful.

E, Vaporize

I would remove the channel time here. I think that it reduces the usefulness of the ability, and reduces your chance to make plays with it. Instead, I would make it a channel while she is a cloud of mist, so that she can't move or use other abilities during this time. This makes her decision making more important when she decides where to Vaporize, and also gives the enemy the ability to reposition around her like they would any other windwall/Braum attack.

Rather than making her have some weird shield that (I think?) only absorbs the first attack, why not give her a shield that scales per level? And then make her drop out of vapor form when the shield ends? That seems like an easier way to balance the ability, instead of having to give her really high innate tankiness (since she doesn't get it from anywhere else in her kit) to allow her to survive.

This is, however, the coolest heal that I've seen anyone suggest. Perhaps think about making this champion revolve around this ability instead of making her kind of scattered as she is now.

R, Gliding Hinder

So this is a Quinn ult, for two? But with a longer cooldown, I suppose, and no channel time? Oh, and it makes them untargetable.

Well, I don't think that this would ever really fly, as it stands now. There's not anything that an enemy can do against this ability, so it turns into a get-out-of-jail-free card for both you and anyone who gets in trouble close enough to you. You can just ult, float over to that guy, grab them, and travel nonchalantly to safety while the enemy shakes his or her fist at you in rage.

I would much prefer it as a mobility spell for Valorie, where she can choose to give up mobility and safety if she decides to save an ally. To give the enemy some way of interacting with Valorie while she is ulting, I would add a mechanic where taking damage causes her to sink closer to the ground, instead. To make it more dangerous to grab an ally, I would remove the bonus movement speed (or maybe even make her move slower than normal, since she can go over walls) while she's carrying an ally.

So, the pattern would look like this: Valorie ults when someone gets in trouble, being able to rush quickly to wherever they are and grab them. She still grants both of them invulnerability, but now she's quickly sinking toward the ground, taking fire from the enemy team that causes her to drop faster. She slowly struggles to bring her ally over a wall to put effective distance between them and their enemy, and if she does, she saved her friend! But, if the enemy can drop them fast enough, all that Valorie did was give her friend a Zhonya and an ally; that's still a pretty strong advantage there.

Closing thoughts

There are a few ideas in here that are really cool. I like the way that the heal works, and I like the possibilities of the Gliding Hinder. As she stands now, though, Valorie lacks cohesion; I can't see her play pattern, and none of her abilities really seem to work together. Yes, they all give her peel or protection in some form, but she's kind of all over the place: heal, damage soaking, speed boost, invulnerability, AoE knockback, Jarvan arena thing, slows... she's overloaded with WAYS to protect people, so she can't be balanced if she doesn't any of them well.

I would pick one or two of those things, and run with it. A healer who heals by soaking up damage for the ADC? That could be really cool; make the rest of the kit fit that playstyle with defensive buffs and shields and what-have-you. A speed boosting healer? Well, we already have Sona, but maybe you can think of a unique way to do it! An area-control support who locks people down if they start dealing too much damage to people around her, and helps her allies run away? Cool! Give her abilities that make that fun. Starting at that top level is how you'll end up making a really impactful, fun-to-play, realistic kit.

Thanks for posting your ideas!

Tribbles Foxfolk12/13/2015, 2:17:59 AM2 votes

I would definitely like to see this champion, but the abilities seem a little overloaded to me.

My feedback, in a short list: Background: -Either her age needs to come up a minimum of 3 years or she needs to be kinda like Dust (from An Elysian Tale) and be part-animal in some way. (just some accent features like rabbit ears or something, nothing big) I don't know what Riot's current policy is towards teen characters, but 18 would be safe.

Resource: Mana

Stats: Max AA Range: 510 --> 550

Abilities: Passive: As Valorie casts spells (10/15/25 per spell, lvl 1/lvl 7/lvl 12), she builds up Mist. At 50 Mist, Valorie consumes it to Empower one of her activatable Basic Abilities (Q-E) for increased effect.

Since Valorie is going to be casting a lot of spells, her passive needs to benefit her role.

Q: Valorie charges up for .5 seconds, then throws out a medium-range wave of mist that dissipates as it goes, dealing magic damage (+50% AP) to all enemies struck, decreased as more are struck. (-10% per enemy struck down to a minimum of 50%) Empowered: No reduction per enemy hit and also stuns each enemy hit for 1.5/1.75/2/2.25/2.5 seconds. Cooldown: 13/11.5/10/8.5/6 seconds

Valorie as a utility-mage, much like Sona, needs a harass tool that allows her to help bully enemies out of lane. Also gives waveclear in a solo-lane.

W: (Passive Ability) Valorie gains 2% CDR per rank (up to a max of 10%). Her CDR cap is increased by 5% (stacks with Intelligence). Also, whenever Valorie or a teammate in a medium AoE around her take damage, both Valorie and gain 3/4/5/6/7% bonus movement speed for 2 seconds that decays. Cooldown: None, Passive Ability.

Since Valorie will probably build tons of CDR anyway, it never hurts to have a little more.

E: Valorie channels for 1 second, turning into a healing vapor for 3/3.5/4/4.5/5 seconds at the end of the channel. Valorie can move through units and while in this form, allies near her will be healed for a base amount (+X% AP) over time. Valorie takes 30/27.5/25/22.5/20% extra MAGIC Damage (Physical does not gain the bonus) in this form, cannot attack (can cast spells), and gains a shield equal to 5/7.5/10/12.5/15% of her CURRENT Health for the duration. Empowered: Also heals Valorie and increases the shield to 25% of her CURRENT Health. Cooldown: 25/23/21/19/17

Main supportive ability. Heals are always good, of course.

R: Valorie creates a powerful mist-tornado on a targeted AoE on the ground that lasts 3/4/5 seconds. While inside of it, enemies take a large base amount of damage per second (+X% AP) over the duration and are stunned for .1/.2/.3 seconds (kind of like Invoker's Cold Snap or a mini-stun from Dota 2, if that puts it into perspective at all) every .5 seconds. Allied champions can freely walk in or out of it without hinderance. Cannot be Empowered. Cooldown: 120/100/80 seconds

Basically reverse Janna ult that also procs mini-stuns on any sucker unfortunate enough to get knocked inside of it. Straight-forward enough.

What do you think, OP? I think this keeps the elements you desire in her while being a utility-mage support.

Shac Norris12/13/2015, 12:22:27 AM2 votes

I'm pretty sure that this has already been posted, i think i saw it on the boards frontpage like 5 minutes ago

ArticFever12/13/2015, 1:54:28 AM1 votes

You should make her super small and really hoppy

GrReaper9612/13/2015, 2:34:47 AM1 votes

That ulti of hers is too strong unless she has channeling duration. Invincible + ms boosts practically allows her to save anyone without counterplay ( yes even worse than TahmKench ). And her passive is too loaded and W too empty. I seriously think u might wanna switch those 2 passives around, and perhaps you wanna make tht auto attack enhancement an active, cause by the looks of it shes not a spammer. Also her E is quite unclear. Perhaps you could clarify it better.

BombshellKel12/13/2015, 3:53:18 AM1 votes

Valorie seems like a little too common of a name than what riot would use. Maybe use something like Oceana, Varina, Rafiki, Amaya, Indrani, anything that is unique that has to do with rain or mist. I looked up most these names on google by typing "names that mean mist".

Just a thought, but cool concept.

AATTRROOXX12/13/2015, 4:17:48 AM1 votes

FYI, all champs have 30 base unless they have scaling. Make sure you update this for any and all champ concepts. [slayer-jinx-catface]

Also maybe make the hat knockback only those at point blank and slow farther on.

So glad, we need more mage supports :D

Rico Nasty12/13/2015, 4:22:18 AM1 votes

The E is broken. Get rid of the shield and she's good to go.

Ackelope12/13/2015, 6:45:32 AM1 votes

I saw the idea of Vaporize making Valorie channel during the ability, making her unable to move, and I thought, what if this ability turned her into what would basically be a wall of mist? decently long but pretty thin, so it would turn her into a shield that would heal her allies on all the stuff that passed through her in wall-form? I like the idea you've got going on, but i think it might be a little easier to pull off if it was a wall instead. And in return for her being immobile and a big wall-mist-thing, i think she should have x% dmg reduction, otherwise it would be way too easy for her to kill herself accidentally with that I think. Makes sense thematically too, if she's a spread out wall of mist, something wouldn't hit her as hard, and I'd remove the shield since it would have dmg reduction then.

ianappples12/13/2015, 9:35:20 PM1 votes

I really like the idea for this champion and the changes the one user made and i agree she was overloaded My suggestion was maybe something around her going into vapor form after taking significant damage similar to zac or leblanc. Kind of balance out her massive utility

ParanormalBliss12/13/2015, 10:12:09 PM1 votes

I like this, hope to see it soon*[slayer-pantheon-thumbs]* !

Aquarius12/14/2015, 1:42:31 PM1 votes

Her ult isn't as strong as expected if you give us numbers, for example how fast she drops to the ground and the actual duration. I don't see it as anything more than a new and improved Tahm Kench W with a much higher cooldown. At the moment I can she's quite weak, to be honest she doesn't feel like a disengage type of champion as her Q is easily dodged, her W is easily escaped by most champions and her E doesn't do much to protect a carry. I feel like she can be more of a Thresh or Blitzcrank, has disengage but mainly used to get picks.


Okay, going a bit detailed here. Vaporize can be improved, instead of helping herself, how about since she's part mist(?) and can send a bit of herself, sacrificing some health, armor and magic resist to shield an ally for the same amount she lost or maybe for even much more. That feels more like a support rather than those stupid Janna's that only care to shield themselves instead of others.

Chamber of Condensation, is that a typo? It says you can go through it but you can also dash??? I'm gonna think you misspelled can't, okay. It's a useful ability but it's either too weak or too strong, a LOT of champions can go through the wall but also a lot of champions can't, for example, other supports. I can only name a few that may even get past that thing, it'd be too strong if the jungler comes and the support or ADC doesn't have Flash or a dash. I feel like something more on the lines of 'If you try to go past, you'll be slowed to the point where it doesn't even look like you're moving while you're also taking a shitton of damage'.

I feel like her passive really lacks luster, you could move it to her ultimate and instead of making her invulnerable, just make her take incredibly reduced damage, tons of tenacity and huge amounts of movement speed, and on top of that every time she gets hit she'll move faster. That way it'll work better as she wears down. A new passive could be a new mechanic or whatever, up to you but something that could allow her to live longer with how little she has to work with other than her ultimate.


It'd be an honour if you could check out my newest Champion Concept right here. ~

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/W755tvmy-champion-concept-enel-revolt-of-abnormality

Tis a nice day12/13/2015, 12:38:48 AM1 votes

So is it correct to interpret Vaporize being a pseudo-Braum shield except rather than nullifying damage it inverts damage for allies?

Trepid Lunacy12/13/2015, 12:45:41 AM1 votes

[{quoted}](name=Not Sungben,realm=NA,application-id=A8FQeEA8,discussion-id=2vNxwwh7,comment-id=,timestamp=2015-12-13T00:19:49.254+0000)

  • Valorie is female.
  • Valorie is around 13 - 15 years old.
  • Valorie has a very shy personality

This is super anime like and will probably drive a lot of people away and possibly create backlash. At least word it differently or maybe not have it be so typical. Also adding some non-cliche lore for character might help but it would have to be convincing

PL Ordaricc12/13/2015, 1:20:43 AM1 votes

Pros:

-Cool idea concept-wise -Her is E is very unique and I love it -Her skills fit her role kinda like Nami does (mage support, cc, buffs, heals), which is good

Cons:

-Base stats are a bit too good for a champ who's supposed to be squishy (mage support) -No scalings given, she feels a bit too mage-y -lacks lore! where did she come from? where did she go?