Gos, the Ghost (Champ Concept)

Shirotaki·12/24/2019, 6:42:50 PM·3 votes·4,185 views

Gos is a medium-range poke mage or support with really low overall damage and no basic attack. Gos excels at being ever-present everywhere on the battlefield by moving through walls, vanishing and re-appearing in teamfights, and controlling choke points with its powerful area-of-denial ability, Lingering Shadows. Unlike most champions, Gos does not generally interact with other champions. Instead, Gos prefers to dip in and out of combat, first by moving into range for his ability, Haunt, and then by moving out of range to a safe location where it can then launch damage at enemies. A well-played Gos should be nearly impossible to kill, with the counterplay being that Gos really doesn’t interact too much with enemies at all.

Gos, the Ghost


The Ghost (Passive): Gos moves through terrain and all units, and does not basic attack. However, all units on the map can see Gos at all times.


Haunt (Q): Marks a target unit within range for 6 seconds, revealing them and surrounding them with a circle. Re-casting Haunt launches a skillshot originating from the point on the circle where the cursor is closest, moving towards the cursor, dealing magic damage to the first enemy hit. Can be cast three times with a short half-second cooldown in between casts before the mark disappears.


Disappear (W): Gos becomes invisible for 4/6/8/10/12 seconds and gains a massive movement speed boost for the same duration. Champion takedowns reset this ability’s cooldown.


Lingering Shadows (E): An area is embraced by shadow for 10 seconds. The area slows enemy units and automatically executes units below 6/8/10/12/14 % of their maximum health. If at least one unit in the area dies, this ability’s cooldown is reset.


Spectral Travel (R): Gos heals for a portion of its missing health and immediately enters the spirit realm. Gos can re-activate to travel back to the real world early.

4 Comments

firegryffin05812/25/2019, 1:19:37 AM1 votes

nice but would like to know more about hes apperance like how tall, boy/girl, big like tresh or like kayn?

Chubby Platypus12/25/2019, 7:14:13 AM1 votes

Hey there! Chubby here... with some... generalized anxiety and mini panic attack! I am at a loss of words for this champion :O none the less I'll type my ass off trying to convey my thoughts on this spooky ghost champion! I wanna start off by saying WOW very original lol. I've never heard of anyone try to create a champion without auto attacks, let alone one that is always visible to enemy champions (unless using they are using Disappear). Right now, this champion is looking very underpowered and in need of some serious buffs if it were to be considered by Riot as a viable champion. Let's talk about what this champion is trying to do (and I'll need a lot of help because I'm honestly not too sure lol). This champion's lack of auto attacks means that she can't last hit, therefore she can't lane. Well... she could but it would be very hard (unless her Q is on a low cooldown, more on that in a bit), and would probably be very frustrating. The only way around this is by looking at a similar concept, aka the inability to auto attack, from a very special champion- Ivern. Iver is unable to auto attack monsters in the jungle because of his backstory being their friend and ally. This fits thematically for Ivern (he wouldn't hurt his firends). But for our ghost buddy... it doesn't do much but feel like you're hardly interacting with the game :( which people want to do. People play games to interact, and this champion doesn't quite do that. This is not to say that the champion is flawed, quite the contrary, but we will need to try to incorporate some form of interaction into their kit so that players will play it!

For the most part, I've spoken enough about Gos's passive, so let's talk about the rest of their kit!

  • Q (Haunt): Earlier I mentioned that Gos's lack of auto attacks would make him obsolete... but... not completely. We can take some inspiration from Cassiopeia, Karthus, and to some extend Ezreal when trying to find a niche to fill the void that is his inability to auto attack. These 3 champions often use their abilities to last hit, with Cassiopeia taking the cake! When we look at this champion's kit, there are only 2 damaging abilities (E is a little broken but we'll talk about that in a second). That means that this champion only has two forms of interactions with the enemies, and offers zero interaction with her allies. But that doesn't mean that he should have limited interaction with the game state (ex. the jungle, turrets, inhibitors, minions) because as it stands, this champion contributes ZERO% to taking down a turret. When it comes to sieging or trying to end the game... Gos can't even attack the Nexus lol. We NEED to change that! And I believe that we can try and make Gos's Q fill that niche! All we would have to do is make it so that Q is on an extremely low cooldown, does moderately low damage, and can damage champions, minions, monsters, and structures. Not a lot to ask from one basic ability lol. It's a stretch, but we need to address the fact that this champion feels a little underpowered and needs a serious buff to compensate for his passive that slows down his game play.

  • W (Disappear): Gos goes invisible and gains movement speed. Pretty straightforward and not bad on paper. The added reset on this ability is highly reliant on whether Gos is able to contribute to a fight or not because I doubt Gos can get a solo kill. This ability offers a counterbalance to his passive (enemies can see where ever he is on the map) which I think is quite lovely, but is again a little underwhelming unless when you say "massive movement speed" we're talking about Quinn levels of movement speed to help him zoom around the map like the Flying Dutchman. I feel like this ability could be expanded on to help Gos, but let's move on for now!

  • E (Lingering Shadows): This isn't scaling damage based off % missing health, this is a flat out "if you're bellow this threshold.. you WILL die" lol and it's AoE, AND it's a basic ability to top it all off. We need to tone down this damage if we want to retain this ability concept for Gos. I would suggest a flat amount of damage with ramping damage based off % missing health (similar to how Jinx and Evelynn's R functions). Since it is a basic ability, it will have to have a large cooldown, cost a lot of mana, or have to meet a criteria before being used, but we defensively have to place a limitation on this. It's up to you to see what fits for Gos both thematically and cohesively in his kit.

  • R (Spectral Travel): I need to see numbers before I can fully review this ability. As it stands, it's not quite clear what this ultimate ability is intended for. It's a simple health regeneration/heal that allows the champion to enter the "spirit realm" and then come back to us lol. It feels more like a basic ability if you ask me. If you would like you could totally swap this ability with Lingering Shadows, as it makes a bit more sense, but still leaves me wanting more. Gos isn't intended to auto attack and only have access to 2 damaging abilities, so what exactly is he supposed to do? He can't jungle if he can't auto (unless his Q fill that niche as stated in my earlier suggestion), and he can't lane either, plus this ability is better suited for a front liner/tank and Gos is not that (or is he?). There only a hand-full of ultimates that heal (ex. Soraka, Fiora, Kindred, Mundo, Singed, Janna and Lulu to some extent) and you have to compare them to Gos. What does Gos's ultimate do that these champions don't? Enter the spirit world? Elaborate on that. What can he do while he's in the spirit world? Maybe his ult could materialize his true body? This could give him access to new spells and the ability to auto attack? I'm not too sure lol.

As I stated earlier, I am at a loss for words here. I want to help you flesh out this champion but as of right now it's really hard to do that with what you've provided. The inability to auto attack, which is this character's unique design, is also it's biggest hindrance. None the less, I hope this review was somewhat insightful and if not, then it functioned as something to stimulate the good 'ol brain juice! I would love to hear for you and maybe talk more about this champion's design. I would love to help you fully flesh out (lol) this champion! Let me know what you think!

  • Chubby