Takanei- Qaelin's Blade
So I recently picked up Sekiro: Shadows Die Twice, I was inspired to make a champion based on the fighting system in the game. (The fighting system is cool in my opinion.) So, here it is. I picture Takanei as a hooded figure covered in dark fabric but not so much as to impair movement. He carries a short blade that shimmers with magic. Passive: Damaging of Stance . Every enemy champion can take a maximum of 30 Stance damage . Basic attacks deal 6 Stance damage . When an enemy takes maximum Stance damage they are disarmed for 0.75 seconds, are slowed by 50% for 1.5 seconds, and their armor is reduced by 15% for 1 second. .Stance will completely disappear if enemy is not damage by Stance for 3 seconds. . Cleanses will remove all Stance damage. . Once an enemy has taken full Stance damage, the Stance damage will fall off after 2 seconds Q: Counteroffensive Takanei raises his sword defensively for 0.5 seconds, blocking all damage and all crowd control during that time. Then he swings his sword in a cone, dealing 30/50/70/90/110+(100% bonus attack damage) damage and dealing 5 Stance damage to enemy champions hit. If Takanei has blocked an attack from one of the champions he hits, that champion takes 10 Stance damage instead. cone range: 350 cone degree: 70 cooldown: 13/12/11/10/9 W: Judgement's Strike Takanei leaps, becoming untargetable, if he lands on an enemy he deals 5 Stance damage and latches onto them. If he lands on an enemy, he can cast this again to deal 50/70/90/110/130+(40% total attack damage) damage as well as 10 Stance damage. (15 Stance damage total). Note: Takanei is untargetable during both leaps. range: 300 cooldown: 20/18/16/14/12 E: Precise Undoing . Can only be cast on an enemy who has taken full stance damage Takanei deals a blow to an enemy, before performing an execution that deals 90/120/150/180/210+(120% total attack damage)+10/15/20/25/30% of an enemy's missing health as physical damage. .Takes 1 second to perform .During execution enemy is suppressed. .Can only be interrupted by suppression or death. . This ability will be cancelled and will go on cooldown if the enemy is cleansed of crowd control. cooldown: 30/26/22/18/14 cast range: 250 R: Bladeborne Magic Passive: If Precise Undoing kills the enemy a cloud of bloodsmoke is released for 2 seconds. In this bloodsmoke Takanei is invisible. Invisibility will linger for 0.5 seconds upon leaving bloodsmoke or after bloodsmoke disappears. Active: Takanei channels the magic through his blade for 0.5 seconds before dashing forward. Dealing 200/400/600+(50% ability power)+(100% bonus attack damage) magic damage as well as 15 Stance damage to all enemies in his path. Enemies hit are also silenced for 1 second. range: 600 cooldown: 140/115/90 Pros: Lot's of Damage Decent CC Decent Mobility Cons Heavily countered by QSS and cleanse Long early game cooldowns Without W Stance is significantly harder to inflict Please leave comments, critique, questions, and suggestions.Thank you Sekiro for the inspiration and thank you all!