[CHAMPION CONCEPT] Talia - The Trap Artist
Talia - The Trap Artist
Health - 537 (+65 per level) Mana - 325 (+40 per level) Attack Damage - 0 Attack Speed - 0 Movement Speed - 345 Health Regen - 9.25 (+0.55 per level) Mana Regen - 6.5 (+0.9 per level) Armor - 22.75 (+3.5 per level) Magic Resist - 32 (+0 per level)
Passive: instead of basic attacks, she throws a grenade at a target, dealing magic damage in an area and applying on hit effects to all enemies damaged (including Kalista's W). This effect can only happen every 4/3/2 seconds, and building attack speed nor cooldown reduction will not increase the rate at which she throws grenades.
Q: Trip Line (17/15/13/11/9) Rigs a trip line with a fixed length. When an enemy champion walks through the trip line, it activates dealing damage and snaring them for 2.5 seconds. Ammo based system: max ammo of 3. Max of 10 on the map at any time. These traps are invisible to enemies.
W: Use the Shadows (20/19/17/15/12) Stealths herself over 1.5 seconds, if taking damage effect is lengthened to 3 seconds, for 10 seconds. While stealthed, she has increased movement speed. Dealing damage, or receiving damage will reveal her.
E: Wall Mine (12/10/8/7/6) Places an invisible trap on any wall. When an enemy champion walks past and in close proximity to the trap it fires a dart, stunning and dealing damage to the target.
R: The Perfect Trap (120/90/75) Blinks to target, rigs a land mine under them, and returns to her original location. Upon returning, the mine explodes, dealing aoe damage and knocking up enemies in the blast zone.
Talia is meant for a support role. While her level one is lackluster, her level two begins the terror for the enemy laners. Getting her level two point in her W - Use the Shadows, Talia can safely maneuver and plant her traps in order to set up her allies for victory. Her lack of basic attacks make her quite the niche pick in a bot lane combo. While she excels at harassing passive lanes, such as Soraka and Sona, a hard engaging support will tear her to shreds due to her low base armor. Her invisible traps force her enemy laners to give up their precious early warding trinket in order to utilize the clearing capabilities of the Sweeping Lens. Forcing the enemy lane to suffer from lack of vision, setting up ganks is much easier. In regards to teamfights, its important that she can stealth and set up whatever traps she needs to supply her team with before the fight breaks out, otherwise she is deemed pretty useless if her ultimate is on cooldown.