[CHAMPION CONCEPT] Talia - The Trap Artist

vaxionic·7/20/2015, 6:30:30 PM·1 votes·3,489 views

Talia - The Trap Artist

Health - 537 (+65 per level) Mana - 325 (+40 per level) Attack Damage - 0 Attack Speed - 0 Movement Speed - 345 Health Regen - 9.25 (+0.55 per level) Mana Regen - 6.5 (+0.9 per level) Armor - 22.75 (+3.5 per level) Magic Resist - 32 (+0 per level)

Passive: instead of basic attacks, she throws a grenade at a target, dealing magic damage in an area and applying on hit effects to all enemies damaged (including Kalista's W). This effect can only happen every 4/3/2 seconds, and building attack speed nor cooldown reduction will not increase the rate at which she throws grenades.

Q: Trip Line (17/15/13/11/9) Rigs a trip line with a fixed length. When an enemy champion walks through the trip line, it activates dealing damage and snaring them for 2.5 seconds. Ammo based system: max ammo of 3. Max of 10 on the map at any time. These traps are invisible to enemies.

W: Use the Shadows (20/19/17/15/12) Stealths herself over 1.5 seconds, if taking damage effect is lengthened to 3 seconds, for 10 seconds. While stealthed, she has increased movement speed. Dealing damage, or receiving damage will reveal her.

E: Wall Mine (12/10/8/7/6) Places an invisible trap on any wall. When an enemy champion walks past and in close proximity to the trap it fires a dart, stunning and dealing damage to the target.

R: The Perfect Trap (120/90/75) Blinks to target, rigs a land mine under them, and returns to her original location. Upon returning, the mine explodes, dealing aoe damage and knocking up enemies in the blast zone.

Talia is meant for a support role. While her level one is lackluster, her level two begins the terror for the enemy laners. Getting her level two point in her W - Use the Shadows, Talia can safely maneuver and plant her traps in order to set up her allies for victory. Her lack of basic attacks make her quite the niche pick in a bot lane combo. While she excels at harassing passive lanes, such as Soraka and Sona, a hard engaging support will tear her to shreds due to her low base armor. Her invisible traps force her enemy laners to give up their precious early warding trinket in order to utilize the clearing capabilities of the Sweeping Lens. Forcing the enemy lane to suffer from lack of vision, setting up ganks is much easier. In regards to teamfights, its important that she can stealth and set up whatever traps she needs to supply her team with before the fight breaks out, otherwise she is deemed pretty useless if her ultimate is on cooldown.

2 Comments

Wirelessly7/25/2015, 12:56:55 AM1 votes

REAL! I was almost done the review and I clicked somewhere. I was brought to a new page and lost everything I wrote. Rito please!

Ugh okay here we go again -_-

Passive: What happens while this ability is on cooldown? Does Talia have no access to standard basic attacks? Just a question, not a critic. The only clash I can see with this ability is that, if Talia is made to be a support, she's going to almost be forced to build cooldown reduction at some point. Most if not all supports have some cooldown reduction in their build simply because support items tend to offer cooldown reduction. If you have an ability that specifically discourages the building of cooldown reduction, that could cause some problems with builds. Just something to think about.

Q: Alright. I do agree that the League could use a Champion with this kind of ability, although the CC duration on this ability is too high, espically at early levels, and when you consider that you can drop a Trip Line at the feet of a Champion who is current CC'd by another Trip Line, you're looking at 5 seconds of CC at level 1, with a potential of 7.5 seconds of CC (because there are 3 charges). This can be fixed with a scaling CC duration. You can check out Jinx's Flame Chompers and Varus' Chain Of Corruption for balancing purposes. And how would you place this ability? Would it have a cast indicator like Jinx's Flame Chompers? Do her traps have a lifespan? Or do they last until triggered by an enemy? Do they arm themselves when placed, or is there a small amount of time between them being placed and them being armed?

W: A bland stealth ability. Twitches Q without the attack speed buff. I can see that it does synergies with the rest of her kit because, as I'm reading it, activating abilities (placing traps) doesn't break stealth, so you can safely place your traps. But this ability feels flat to me.

E: Does this ability arm itself right when you place it, or do you have to wait a bit? How long is the stun? Can enemies destroy this trap? Do they last forever, or do they get destroyed after a few minutes? These are essentially the same questions I asked for Talia's Q. The cooldown scaling is also irregular.

R: Whoa, they is an aggressive ult for this support Champion. It almost fees assassin-y because of the blinking component. This ability feels out of place. From what I read so far, Talia felt like the type of Champion who wants to avoid direct fights. The kind that would be part of a poke comp who takes Dragons and Barons for free thanks to her zone control with her traps. The kind who would lure Champions into her "domain of traps" and then have her team pop out of nowhere. She never struck me as the type of Champion who blinks in your face to put a bomb at your feet. All I can say about this ability is that it feels like it flips off the rest of her kit and says "screw you I wanna fight". The cooldown scaling is also irregular.

Final Thoughts: So Talia feels like a zone control support who places traps around contested locations in hopes of either zoning off the enemy or catching out someone trying to flank. But then you have her ult that says "screw my traps I'm going in!" I also noticed you didn't give her an attack range, and what do her abilities cost? I see mana in the base stats, but no mana costs on the abilities? I suppose you're not done yet, seeing as how no ability has any damage yet :P Anyway, Talia does look like she has the potential to be a cool Champion, and I already have a feel for her playstyle and personality, which is very important when creating a Champion, so good job on that. The only thing I can really say is to give more detail on her abilities, making freshen up her W, and rework her ult into something more aligned with the rest of her kit.

Hope the review helped :D