FULL GAREN KIT "REWORK" (conceptual write up)

Cheeks Brown·11/15/2018, 7:00:54 AM·4 votes·1,806 views

(http://www.lol-wallpapers.com/wp-content/uploads/2016/12/Sanguine-Garen-Splash-Art-League-of-Legends-Artwork-Wallpaper-lol.jpg)

This is a touch up of Garen that I have written myself. I have tried to stay true to the beginner friendly nature of Garen, whilst also giving him more aspects for experienced players to exploit. The armor shred he would posses would give him a niche in full AD team comps. That in combined with his resistance build up in champion combat would also give him an edge in extended trades, further pushing him towards more tanky builds. I have also tried to smooth out his power curve so it does not feel like you are just waiting around for level 11. The unique aspect where he can cannot deal magic damage and he would no longer have true damage would undoubtedly be nurfs. However these changes not only bring him more in line with his lore but also allow us to allocate more power to him in other areas. With these changes Garen would be the first champion to have a way through shields, which I and many others believe to be a rising problem in league. This would also give us the ability to be more dynamic in our play style to seek the priority target rather than the the current mechanic which tells us who to target and we just run up and ult them. I purposely took away the resists stack mechanic that is currently in his kit so he could be other things than just a top laner.

I would foresee that black cleaver would be a rush item, as it would half the time of the armor shred and allow Garen to shred a whopping 56% of the champions armor. Another interesting interaction would be that Bami's Cinder would deal physical damage, and in combination with black cleaver would assist in armor shredding.

I do not expect everyone to agree with these changes, so any constructive comments are welcomed.

Also all damages numbers have been unchanged, and I assume they would need to be adjusted after the changes I made.

EDIT: After a few people have discussed with me about the usage of the word brittle for the mark, and how it did not resonate with the champion that is Garen I have decided to alter its name to "The mark of Villainy"

PASSIVE Perseverance

INNATE: Garen passively regenerates a percentage of his maximum health every half-second and is doubled while below a percentage of his maximum health. This regeneration is interrupted if he takes non-minion damage or if he is hit by an enemy ability.

Health regeneration. At level 11, damage from non-epic monsters will no longer stop Perseverance. >OLD: 0.2 / 0.8% (at levels 1 and 11) maximum health every half-second doubled to 0.4 / 1.6% (at levels 1 and 11) maximum health >NEW: .1 - .95% (levels 1 - 18) maximum health every half-second doubled to .2 - 1.9% (Levels 1 -18) maximum health

Maximum health threshold for double regeneration
>OLD: 25 / 50% (at levels 1 and 11) >NEW: 15 - 57.5% (levels 1 - 18)

Interrupted regeneration cool down >OLD: 9 / 4 seconds (At levels 1 and 11) >NEW: 11 - 3 seconds (levels 1 - 18)

NEW: Garen condemns all magic, as a consequence he can not deal magic damage. >All items that would deal or affect magic damage, instead deal or affect physical damage.

Q: Decisive Strike

ACTIVE: Garen cleanses himself of all slows affecting him and gains 30% bonus movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds deals bonus physical damage, and silences his target for 1.5 seconds. Decisive Strike resets Garen's autoattack timer. >NEW: If the target has the mark of Villainy the evil in them trembles by Garen's strike and are slowed in addition to silenced

COOLDOWN: 8 seconds

DURATION: 1.5 / 2 / 2.5 / 3 / 3.5

BONUS PHYSICAL DAMAGE: 30 / 60 / 90 / 120 / 150 (+ 40% AD) Decisive Strike resets Garen's autoattack timer.

W: Courage

PASSIVE: > OLD: Garen permanently gains 0.25 bonus armor and 0.25 bonus magic resistance every time he kills an enemy unit, up to a maximum of 40 bonus resistances at 160 unit kills. >NEW: Garen has 10% bonus resistances. Additionally Garen gains 5% bonus resistances every second he is in combat with an enemy champion or epic monster up to a maximum of 40%.

ACTIVE: >OLD: Garen reduces incoming physical and magic damage by 60% and has 60% Tenacity for the first 0.75 seconds. For the rest of the duration Garen reduces incoming physical and magic damage by 30%. >NEW: Garen doubles the current bonus resistance modifier and has 60% Tenacity for the first 0.75 seconds. For the rest of the duration Garen resistances are multiplied by 1.5.

COOLDOWN: 24 / 23 / 22 / 21 / 20

DURATION: 2 / 3 / 4 / 5 / 6

E: Judgment

PASSIVE:

OLD: Enemy champions hit 4 times have their armor reduced by 25% for 6 seconds. Hits after the 4th refresh the duration of the debuff. NEW: Garen seeks to roots out all villainy. Each spin hit on a champion reduces their armor by 4%, and Garen's auto attacks reduce their armor by 2% up to a maximum of 32% from this passive. NEW: When a champion reaches 32% armor reduction Garen has revealed their true inner villain and the champion has the mark of Villainy.

ACTIVE: Garen rapidly spins his sword around his body for 3 seconds, dealing physical damage with each spin to nearby enemies. While spinning, Garen cannot basic attack and is ghosted. After 1 second, Garen can reactivate to cancel it immediately, reducing its cooldown by its remaining duration. >OLD: Judgment deals 33% bonus damage when hitting a single target and can critically strike for 50% bonus damage. >NEW: 4 Successful spins on a single target or on only champions adds an extra spin to the active

EFFECT RADIUS: 325

COOLDOWN: 9

PHYSICAL DAMAGE PER SPIN: 14 / 18 / 22 / 26 / 30 (+ 36 / 37 / 38 / 39 / 40% AD)

R: Demacian Justice

PASSIVE: >REMOVED: The enemy with the most kills in the last 5 minutes is marked as the Villain. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked the Villain. Garen's basic attacks and each spin of Judgment Judgment against the Villain deal 1% of their maximum health as Hybrid penetration bonus true damage on-hit.

ACTIVE:

OLD: Garen calls upon the might of Demacia to attempt to execute the target enemy champion, dealing them magic damage, converted to true damage when targeting the Villain. NEW: Garen calls upon the might of Demacia to attempt to execute the target enemy champion, dealing them physical damage. NEW: If the target champion has the mark of Villainy they cannot be sheltered from Garen final judgement and the damage ignores all shields. NEW: If the target champion had the mark of Villainy and was executed, Garen's drive for justice is renewed and the ability's cool down is refunded

TARGET RANGE: 400

COOLDOWN: 120 / 100 / 80

PHYSICAL DAMAGE: 175 / 350 / 525 (+ 28.6 / 33.3 / 40% of target's missing health)

11 Comments

Myren Quiddle11/15/2018, 8:15:37 AM2 votes

Do not put Brittle in Garen's own abilities, that's an Ornn thing.

I The Crow I11/15/2018, 8:22:29 AM2 votes

Thematically I love it, but the point of Garen is to be a simple champion for new players to learn, this adds just too much to his kit