Kaydawn, The mad Bowman
Lore: Kaydawn was born in an unimportant and distant town near a river, he would go out each night to practice with a bow. Each day he would get better until he could hit a bird several miles away. One day, He had a tragic accident: He got impaled I the head by a boar tusk, almost dying and rendering him unable to form thoughts. This lead to an unyielding brutality. He fled his doctor&'s restraints in the dead of night and stayed away from big towns ever since. His sanity returned when in the woods but is lost quickly when in combat and in such a state prefers the axe's brutality rather than the fine accuracy a bow requires. He hired often as a travelling mercenary and made a living with his combat skills.
Friends:
Rivals:
Role: ADC/brawler/tank
Base stats
Base HP:500(+50/lvl) Base Mana:220(+12/lvl) Base Attack speed: 1/s Base AD: 30
Art: Well muscled and medium height, Carries A bow with a quiver on his back and 2 axes on his waist. He has Dark slick hair tied back in a warrior's tail and has a green bandana. When Enraged, muscles extend and his skin colour goes from tanned to Red. His axes are double edged and his bow is intricately carved.
Passive:(Edge Of madness)
For every 15 seconds that Kayden is in combat he gains a stack of madness(7s lingering)
when at 1stk: 50% Current attack damage, 30% max health when at 2stk: 100% current attack damage, 50%max health when at 3stk: 100% current attack damage, 200%max health+ attacks become Mele instead(uses 2 axes)(abilities gain the ENRAGED form) when at 4stk: 200% current attack damage, 500%max health -50% sight range (mele)
Q: Piercing arrow Mana(10)CD(2s) launch an arrow equal to 50/100/150/200/250 per cent of your AD that pierces all enemies along the way. If 2 or more enemy champions are hit, they will bleed for 100% of the damage over 4s
(Enraged): Savage charge Target an enemy, after 1 second charge dealing damage equal to 5/7/9/11/13 per cent of your maximum health to all enemies in an area around the impact
W: Longshot(passive) Your basic attacks have global range but you have to channel a time according to the distance. (each lvl reduces channel time) If your target mooves out of your vision during the channel, the channel is interrupted.
(Enraged): Chalenger madness(passive) decrease the speed of enemy champions moving away from you by 5/10/15/20/25 per cent and increases the speed of enemy champions toward you by the same amount.
E: Stamina Overwork Mana(5 per second) CD(0)(same in both forms)
Channel to Increase attack speed by 50/75/100/125/150 per cent. Each second this ability is active reduce your movement speed permanently by 2 until your next death.
R: Battle Frenzy Mana(60) CD(120/90/60)
Activate to enter battle trance. For 5/7.5/10 s, all damage taken is ignored but is then received at the end of the 5/7.5/10ns in a massive burst but reduced by 10/20/30 per cent.