Unique things in custom champs

midnight oil24·2/8/2017, 6:15:13 PM·2 votes·483 views

One champ concept that was recently put out was Ignis, the Flame Weaver. It's pretty creative. However, it's received criticism for not having a fancy trick like Azir or Kalista. I'm here to suggest that maybe you don't need to have a fancy trick that no one else can do to have a unique champ. I'd like to direct you to one of my champ concepts, Raven Crowe, the Rage of a Dying Universe. He doesn't do anything totally unique. He's a melee brawler, uses something sort of similar to thresh's passive, only giving ad and restoring health instead of giving armor and ap. The most unique he gets is transforming with his ult and having one of his abilities change. Yet even with that, he's a pretty cool champ with his own niche, as a fighter who sticks on a target and can leap to the other side and stun them, and have a fear, to control the tide of battle in his favor, yet he needs to work on building his attack.

What I'm saying is that a champ doesn't need a fancy gimmick that no one else has to be unique. Even in game, there's a whole region filled with champs that use ice weapons, and have slows, but they play incredibly differently. It's the same with brand and Ignis: both are fire-users, sure, but they play completely differently.

All sorts of champs have similar stuff, so unless a champ directly takes a kit from another champ, it would be cool if you guys wouldn't call them ripoffs.

9 Comments

NagaBomb2/8/2017, 6:30:03 PM2 votes

I don't know when I read the Ignis champ, she seemed pretty bland. Just a bunch of damaging abilities having to do with fire. I thought the passive for Ignis was interesting about reducing incoming magic damage or something. It was hard to see the connection or mechanics around her play style because the abilities seemed so disconnected, aside from having to do with fire.

FloRaider422/8/2017, 6:24:01 PM1 votes

Designwise it makes sense to create very different champions and set them apart as much as possible to create as much diversity as possible. A idea that Riot seems to follow with recent development (class updates, rework, new champions). Creating a champion that plays and feels very similiar to an existing one makes the choice between those champions boil down to (do i like their appearence more or even worse do they have better stats?) which isn't very good.

Ask yourself this: "Which DLC/Sequels are the better ones?" Those that add more of the same stuff we have seen for hours or those that add new lore, weapons, abilities etc.

Edit: Why the downvotes?