Taric Rage Concept
Ever seen that animation of Thresh/Ashe vs. Ezreal/Taric? Ez got slain and Taric loses his shit. Pretty awesome stuff. It was suggested maybe what if that was an actually part of his kit? Of course NONE OF THIS WILL ACTUALLY HAPPEN since Taric is a support and not a vengeful tank. It's just a concept that went pretty deep.
Passive, along with his original bonus magic plus cooldown reduction attacking after a spell:
Upon reaching level 6, Taric gains an item called the Gem of Serenity (if his item slots are full, he can pick it up at the store for free). He then can give the Gem to an ally, and upon agreeing he/she will gain a Serene Bond. The Gem WILL fill in an item slot in the ally's possession. The ally will gain 25% bonus of stats or duration from Taric's spells and items. Should the ally die with Taric in the area [about the same as thresh's area of souls showing up], the Gem will appear above the body that can be walked over picked up. After a short uninterruptable channel, Taric will go enraged for a duration [A little longer than Gnar can]. Taric gains bonus movement speed towards the killer while his abilities will become altered and more offensive orientated to that killer. Avenging the ally's killer will increase the duration but an assist is only by half, any other kills/assists by a third. Once Taric calms down or is killed, the Gem returns/moved to the store and is put on a rather medium cooldown before it can picked up and given to someone else, restarting the process. More kills/assists while enraged increases the cooldown to prevent abuse. Taric's original cooldown reduction passive DOES shorten the Gem of Serenity's cooldown. Executions will not make the ally drop the Gem.
Let's start with point blank AOE plus stat booster; the R:
Should Taric pick up the gem WHILE his ult is OFF COOLDOWN, his ult goes off automatically with a slightly larger radius. However, effects differ depending on if champs are hit or not:
If the damage portion does not hit any champions, he will gain 50% max health back, and excess will become an overcharge-shield. (That's a lot of health/shield). Should the ult hit a champ, Taric instead gains 25% max health heal and plus 25% from the damage from everything (including minions and monsters). The damage heal will calculate first and only the flat 25% can become an overcharge shield. Affected champs will receive +10% damage from Taric, while the killer will always get +10% that can stack to 20% if caught in the blast. While Enraged, Taric's spells no longer cost mana, but instead 15% of his current max health [the overcharge shield is suppose to cushion the first few spell costs]. The shield begins to decay if the killer is slain or gets too far from Taric.
If Taric's ult is ON COOLDOWN if he picks up the Gem, he will get a 25% health heal that can overcharge but no damage component, ignoring other enemy champs as a factor.
The passive stat increase is boosted by 50% while allies no longer benefit.
These basic ability descriptions are when he's Enraged.
Now the heal; the Q:
He can heal himself or allies like normal, but only at 75% strength. He can now target the killer forcibly draining them instead; reducing attack speed, attack damage, and ability power for a short duration.
Next the armor boost/point-blank shred, the W: Same passive bonus. The active has increased range. It also slightly slows the killer for a few seconds.
Finally the signature point n click stun; the E:
The damage increase for less travel time is even greater. Now stuns in an AOE around the target. The killer gets an increased stun, regardless of getting directly hit or by splash. Taric gets a moderate movement speed boost that quickly decays if not caught in the blast.
Again, these skills will NEVER actually go anywhere, but it's something cool to think about.