Vladimir, The Crimson Keeper (Vlad complete rework)

NyxPyre·2/5/2016, 9:33:16 AM·2 votes·796 views

Vladimir's basic attacks have been changed to Melee for this rework, He now has a nice vampiric Longsword Sword ................................................................................................................................................................................................................................................. -Passive: Crimson Pact: When Vladimir deals damage to an enemy champion or large monster with his augmented basic attacks that target bleeds for 1%-15% (based on Lv) of their current life over 8 seconds. During the 8 seconds Vlad gains life equal to 80% of the damage does this way. Only one champion may be affected by the passive at any point and has an 15 second cooldown for each champion affected. If Crimson Pact is transferred to from one target to another before the bleeding stops the cooldown for that champion goes into effect.

Q: Blood Draw: On first activation Vlad pull blood from his target and deals damage. This creates 3 orbs of blood that float behind him that will augment his next 3 basic attacks with magic damage and slightly increased range (by lashing the blood) at the cost of 20% reduced attack speed, or be used as a must have resource for the rest of his abilities. The orbs will stay with Vlad for 8 seconds before disappearing

W: Transfusion: On a .5s cooldown Vlad may use one orb to either slightly heal himself or a nearby ally. Each cast consumes 1 orb

E: Blood Rush: Using another orb augment his own abilities Vlad may dash a short distance through a selected enemy champions and steals a small amount of their health for himself as he passes through them and materializes behind . During this time Vlad is untargetable but is still Affected by AOE damage.

R: Hemoplague: Vlad taints a blood orb and selects a nearby opponent to infect. 3 seconds after the selected target is infected an AOE zone will appear around them. Any champion that enters the zone will be infected as well but without the risk of infecting others. Infected champions will take 10% increased magic damage for 8 seconds after they are first infected. At the end of the 8 seconds the target will be dealt a decent amount of magic damage.

................................................................................................................................................................................................................................................ AP ratios would be balanced in such a way that Vlad should not gain or me able to heal allies for significant amounts of health but rather focused on dealing damage. The reduced attach speed on basic attacks augmented by Blood Draw and lowered health restored by Transfusion would eliminate the annoying spell spamming that he suffers from now.

Blood rush would be for dueling rather than escape because it is target selected ability. AOE mages such as Syndra, Lux, Orianna and Xerath have little to fear from this ability because he is still targetable by AOE damage. Yasuo's Q would also be useful as it would strike the blood(Vlad) before it would pass through him to steal health.

Vlad may still build his typical magic tan and self heal build but it will now be at the cost of a significant amount of damage. Conversely has he now has melee basic attacks and a way to augment those attacks can is now open to building items that have attack speed and AP stat bound item 3124 item 3115. His Roles would change to Fighter/ Mage but with the ability to still build like his old tanky self but again at the cost of damage.

Please give me feed back and share this. Maybe if I'm really lucky this will become a thing. hopefully before I finish university and apply for a job at Riot. A boy can dream.

Edit: I'll be r posting this every once in awhile with updates from feedback so the most amount of people will be able to see it. If I end up making it into its own champ and not a Vlad rework then that fine.

6 Comments

PrinceBedazzled2/5/2016, 9:55:22 AM3 votes

I actually really really like this! However what if with the blood balls he becomes ranged? Like he flings them at people like his current auto but they deal good damage scaling with ap, maybe even a slow? I feel right now with the way you have things set up theres no real incentive to use his blood balls for his autos when the abilities are much more attractive. But giving them range and/or some on hit cc would make it a more interesting option.

Also I would say change up the bleed on the passive a bit. Imagine a really tanky champion, but you can just walk up to them and auto once with your sword and have them bleed out 15% of their max hp healing you for all that. It seems pretty insane to me in certain situations, then against squishies its pretty useless. Doesn't seem healthy to me. Maybe they bleed for a percent of the damage he dealt with his autos, stacking up. And then you could make it so when enemies are infected by hemoplauge the bleed percent from the autos damage skyrockets. It would make that guinsoos/nashors on hit vlad have awesome options as well as caster vlad. While at the same time not being op because its a percent of damage dealt, not flat hp percent.

All and all a very interesting concept though! Good job.

Neamean2/6/2016, 7:35:17 AM1 votes

I love it but wouldn't it be better on Aatrox I mean if you give Vladimir a sword you practically made him into Aatrox. Also the kit is very fitting aside from the ult.

Q: would be him utilizing his sword W: would be like how in his Lore he energies his allies E: also like his lore because he dances around in the battlefield R: like i said not as fitting because it solely tried to retain Vlad current ult so it could be changed to something more fitting for Aatrox