Champion that cant deal damage to champions but also cant take damage from champions.

Mega MilkJugs·2/10/2020, 2:55:02 PM·2 votes·1,315 views

I see allot of people are annoyed at all the damage and mobility that has come from the latest designs these past years so i decided to think of a new concept Riot could try.

Just as title a Champ that does no damage to champs but cant take damage from Champs either, basically almost a real Tank (without the bazooka). Keep in mind this is only damage from champion to champion

He/She can still do damage and take damage from Minions,Monsters,Turrets etc and is still affected by CC from other champs. Ok sounds pretty useless, people will just ignore this block of champ ofc which is why most of their kit should focused around CC/Displacements/some kind of utility.

Example Q- Some kind of stun W- Skillshot taunt (riot loves skillshots) E- Heal/Sheild or some kind of utilty that anyone can think off R- Big Huge aoe CC/ or Gimmicky Utility that would be unique to a champ

As you can tell this is just really a concept theory/thought that can be changed or scrapped. Whoever reads it either from Rito or anyone else can do what they want with the idea.

3 Comments

blackice052/10/2020, 4:03:27 PM3 votes

Sounds like a broken literally unstoppable splitpushing machine or an absolute god teir support. Only way to die would be for the player to be an absolute brainlet r%%%%%.

Breizhillien2/10/2020, 5:10:39 PM2 votes

This passive I way beyond strong but the idea is cool. Here my idea :

**_ Unbreakable_ ** Unbreakable is a robot design by Heimerdinger, is role was to test Heimer's inventions.

Passive - Test Conditions : When Unbreakable take an hard CC he enter in "Test Condition Mode", for a short time he can't be move or take damages either can he deals any damages or uses his abilities but he is still targetable and can block skill shots. After this he gain a good amount of Armor and Magic Resistance based on his own. The CD of his passive is reduce any time he take an hard CC and by level.

Q - Adaptative Operation : His next attack will deal bonus physical damages based on his target health and apply one of this effect depending of is Armor or MR stats : More Armor (default setting) : stun for a short time. More MR : silence for a short time. On turrets : deals more damages applying part of his Armor or MR as phisical damages. The bonus can't apply on the same target more than once every 8sec.

W - Focusing : Throw on a long distance a piece of himself, dealing magical damages on his way and taunting the first enemy champion hit. Deals more damages to minions. Unbreakable move a bit faster if an enemy is taunted; the farther the target is, the faster it will move, the MS bonus is halved if he run away from his target.

E - Reset : Passive : Unbreakable gain regen while being immobile for more than 1sec. Active : Offer to himself and allies around him a sheild based on his Armor and MR. The passive is lost while this ability is on CD.

R - Error H31m-R : Automatically refresh is passive but give him the opportunity to deal damages.