Pantheon Rework Idea

Śtinky·4/6/2016, 5:32:02 AM·1 votes·1,630 views
dreadleft pantheon low by dreadleft-d8aa6gt

Picture is not mine, found this on google like a lazy person but, I think Pantheon is super underated as a top/mid laner. His skillset could feature a lot more unique properties as he hasnt been touched on (majorly). But i think Pantheon could use some more of a flashy image instead of this dwarf looking toad. And I think his passive, q and w could use some work aswell.

First, his passive raises his shield to protect from a basic attack or turret attack. I think the shield should bounce off some dust or something to show impact. And his shield is enormous. His passive should stay mostly the same. If Pantheon blocks a melee attack, the attacker takes 30% of the of that damage.

Q, boy this thing is awesome. I think the cooldown should be increased to 9 instead of 4, and the cooldown should be refreshed when Pantheon auto attacks them after the spear was thrown, ripping out and causing a bleed effect dealing damage over time and slows them. The spear is stuck in them like a Kalista spear for 8 seconds. High to Medium damage plus full attack damage.

W, man this was a hard choice, I think his w is very over powered, a stun should never be point and click imo. So his w features a new mechanic, a skillshot dash stun and small knock back, weird i know but ill explain it. After cast, this refreshes passive. Pantheon gains 50% damage reduction during dash. No damage. Pantheon stops after hitting no more than 2 champions.

E, Stays pretty much the same. High to medium damage

R, Longer Cooldown, slightly shorter radius and Pantheon jumps off the screen towarss the dirsction he lands. After he jumps, the ground beneath him leave crumble of earth. Same as he lands, his landing vibrates a wave of sound and rock and dust. Pantheon is slowed after jumping for a small duration. Enemies around his landing take medium to high damage.

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