Twisted Fate needs a rework
Twisted Fate needs a rework in the sense that he just seems to be underpowered compared to some midlaners nowadays. While I will admit his Wild Cards do have one the highest ranges in the game, his main utility Pick a Card has a very low one.
Twisted Fates Current abilities stand as:
Passive - Loaded Dice Upon killing a unit, Twisted Fate rolls his dice, gaining from 1 to 6 bonus gold. Naturally, Twisted Fate has a higher chance to receive a large bonus.
**Q **- Wild Cards RANGE: 1450 COST: 60 / 70 / 80 / 90 / 100 MANA COOLDOWN: 6 ACTIVE: Twisted Fate throws 3 cards forward in an arc, dealing magic damage to enemies they pass through. MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 65% AP)
W - Pick A Card COST: 40 / 55 / 70 / 85 / 100 MANA COOLDOWN: 6 ACTIVE: When first activated, cards flash over Twisted Fate's head in the following order: blue, then red, then gold (this cycle repeats itself). When he uses the ability again, he picks the current card over his head; the card picked converts his next basic attack within 6 seconds to deal magic damage and add a special effect. Twisted Fate has 6 seconds to select a card.
**E **- Stacked Deck PASSIVE: Twisted Fate gains bonus attack speed, and every fourth basic attack will deal bonus magic damage. MAGIC DAMAGE: 55 / 80 / 105 / 130 / 155 (+ 50% AP) ATTACK SPEED BONUS: 10 / 15 / 20 / 25 / 30%
**R **- Destiny RANGE: Global COST: 150 / 125 / 100 MANA COOLDOWN: 180 / 150 / 120 ACTIVE: Twisted Fate reveals all enemy champions, including stealthed champions, for a duration. After a 0.5 second delay, Twisted Fate can use Gate.png Gate once, while Destiny is active. DURATION: 6 / 8 / 10
R - Gate RANGE: 5500 ACTIVE: After channeling for 1.5 seconds, Twisted Fate teleports to the target location within range.
========================================================================================
What I believe his abilities should be, and changes that need to be made:
Passive - Changed to Stacked Deck - No changes made outside of that
Q - Wild Cards - Stays the same, no change needs to be made
W - Pick a Card - Instead of the enemy knowing what card you drew, and being able to counter it by walking away is kind of lame. I believe they should change it so that the enemy knows you are drawing a card by the 3 cards above your head, but they should all be grayed out, however if an enemy knows the pattern the cards are going, they can still guess the card TF drew.
E - Redraw - Twisted Fate just like his W picks between 3 more cards, however these cards are Green > Purple > Orange, Each one affecting twisted fate in a way, Green will heal Twisted Fate for a set amount, and increase based on his AP. Purple will activate a movement speed buffed with varying increases through the levels up to 30% but decreases rapidly over 3 seconds. Orange will give him an barrier type shield protecting aganist a set amount of damage, increased by his magic resist & armor.
**R - **Destiny - needs no change, Gate - Twisted Fate should have bigger circle ala
when he lands.
is used on him consistently. He's one of few AP assassins that has to use AAs to be effective.