Twisted Fate needs a rework

The Farting Butt·3/16/2015, 12:49:58 AM·2 votes·3,306 views

TwistedFate Twisted Fate needs a rework in the sense that he just seems to be underpowered compared to some midlaners nowadays. While I will admit his Wild Cards do have one the highest ranges in the game, his main utility Pick a Card has a very low one.

Twisted Fates Current abilities stand as:

Passive - Loaded Dice Upon killing a unit, Twisted Fate rolls his dice, gaining from 1 to 6 bonus gold. Naturally, Twisted Fate has a higher chance to receive a large bonus.

**Q **- Wild Cards RANGE: 1450 COST: 60 / 70 / 80 / 90 / 100 MANA COOLDOWN: 6 ACTIVE: Twisted Fate throws 3 cards forward in an arc, dealing magic damage to enemies they pass through. MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 65% AP)

W - Pick A Card COST: 40 / 55 / 70 / 85 / 100 MANA COOLDOWN: 6 ACTIVE: When first activated, cards flash over Twisted Fate's head in the following order: blue, then red, then gold (this cycle repeats itself). When he uses the ability again, he picks the current card over his head; the card picked converts his next basic attack within 6 seconds to deal magic damage and add a special effect. Twisted Fate has 6 seconds to select a card.

**E **- Stacked Deck PASSIVE: Twisted Fate gains bonus attack speed, and every fourth basic attack will deal bonus magic damage. MAGIC DAMAGE: 55 / 80 / 105 / 130 / 155 (+ 50% AP) ATTACK SPEED BONUS: 10 / 15 / 20 / 25 / 30%

**R **- Destiny RANGE: Global COST: 150 / 125 / 100 MANA COOLDOWN: 180 / 150 / 120 ACTIVE: Twisted Fate reveals all enemy champions, including stealthed champions, for a duration. After a 0.5 second delay, Twisted Fate can use Gate.png Gate once, while Destiny is active. DURATION: 6 / 8 / 10

R - Gate RANGE: 5500 ACTIVE: After channeling for 1.5 seconds, Twisted Fate teleports to the target location within range.

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What I believe his abilities should be, and changes that need to be made: Passive - Changed to Stacked Deck - No changes made outside of that Q - Wild Cards - Stays the same, no change needs to be made W - Pick a Card - Instead of the enemy knowing what card you drew, and being able to counter it by walking away is kind of lame. I believe they should change it so that the enemy knows you are drawing a card by the 3 cards above your head, but they should all be grayed out, however if an enemy knows the pattern the cards are going, they can still guess the card TF drew. E - Redraw - Twisted Fate just like his W picks between 3 more cards, however these cards are Green > Purple > Orange, Each one affecting twisted fate in a way, Green will heal Twisted Fate for a set amount, and increase based on his AP. Purple will activate a movement speed buffed with varying increases through the levels up to 30% but decreases rapidly over 3 seconds. Orange will give him an barrier type shield protecting aganist a set amount of damage, increased by his magic resist & armor. **R - **Destiny - needs no change, Gate - Twisted Fate should have bigger circle ala Pantheon when he lands.

7 Comments

Sateki Moon7/22/2015, 4:24:58 PM2 votes

i just dont see why TF w needs to be telegraphed. Other champs like Ryze, Renekton, Taric, have stuns that u just have to play around. i mean i would understand if they didnt see when u were choosing a card but instead only see when u picked a card.

MrPerson103/16/2015, 1:00:34 AM1 votes

His W has a low range because it's an augmented AA. Part of why item 3100 is used on him consistently. He's one of few AP assassins that has to use AAs to be effective.

Brand New Teemo3/18/2015, 9:30:18 PM1 votes

TF needs absolutely no changes.