Mel, the Slithering Ghost

Stacona·5/2/2019, 4:14:10 AM·1 votes·1,235 views

Mel is a snake-type of champion from Ionia. Mel is a deadly assassin, slithering about from places you figure were not possible, like a living ghost appearing and disappearing to then slay his foes with merciless ease! Why has he not been banished yet? Because he cannot be caught.


Mel is an assassin.

Appearing from the ground and walls, Mel chips away at his opponent, utilizing fears to enhance his slipperiness. He either slowly chips away at health bars or waits until his team gets targets low enough, then he swoops in and finishes off the target in a single gulp!


Attack Range: 125 units Movement: 350 units per second Attack Speed: 0.625 +2.5% per level Attack Damage: High


Final Gulp (Passive):

Mel's basic attack will execute enemies below 8%(+5% per 100AP) health or 100(+125%AP) health, using the lesser value, minimum 100 damage. This execution point is marked on health bars.

Transparent Travel (Q):

Cooldown: 11 seconds; Range: 250 units

Ground Cast: Mel enters the ground, gaining invisibility, becoming untargetable, and gaining 15/25/35/45/55%(+15% per 100AP) bonus movement speed, for the next 0.75 second.

Terrain Cast: Mel enters the target terrain, becoming untargetable for the first 0.5 second and gaining 15/25/35/45/55%(+15% per 100AP) bonus movement speed while traversing inside.

Passive: Kills or assists against champions refund Transparent Travel's cooldown. Attacking any target refunds Transparent Travel's cooldown, occurs once every 11 seconds [lowers with CDR].

Fang Slither (W):

Cooldown: 15/14/13/12/11 seconds; Range: 600 units

Mel slithers in the target direction, reducing struck enemies armour and magic resistance by 15/17.5/20/22.5/25%(+5% per 100AP) for 4 seconds.

This can be cast during Transparent Travel and have the slither speed enhanced accordingly. Untargetable duration can be extended, but invisibility is removed on cast.

Passive: Every enemy champion struck reduces Fang Slither's cooldown by 20/25/30/35/40%, occurs once every 15/14/13/12/11 seconds [lowers with CDR].

Venom Spittle (E):

Cooldown: 8 seconds; Range: 500 units / 90 degrees

Mel spits out venom in a cone, poisoning enemies for 4 seconds, dealing 20/30/40/50/60(+20%AP) magic damage per second, while reducing their healing and shielding by 20%(+8% per 100AP). Minions and monsters are dealt 20%(+8% per 100AP) more damage from all of Mel's damage and 5%(+2% per 100AP) more damage from allies.

Ghastly Casket (R):

Cooldown: 120/80/40 seconds; Range: 500 / 100 to 1000 units

Mel unleashes a casket of ghost snakes hurled to the target location, fearing enemies the snakes come into contact with, spreading out over 3 seconds.

Passive: Kills or assists against champions, structures, or epic monsters reduce Ghastly Casket's cooldown by 10 seconds.


UPDATE NOTES (1):

Final Gulp: Execution damage is now either 8% +5% per 100AP or 100 +125%AP, choosing the lesser value, from only 8% +5% per 100AP below the target's current health Still deals a minimum of 100 damage Can now execute epic monsters from cannot (The flat value is going to be less damage than Smite for 99.9% of all scenarios, I just did not want Baron being eaten at like 3000 health or greater.)

Percentage execute was there to make it less BS to go against for squishies, but then it made it really strong against tanks, so the flat value helps with that since the execution chooses between the lesser of the two values - so squishies get the percent health execution and tanks get the flat health execution.

Fang Slither: Resistance shreds buffed from only allies to everyone, working like a normal shred now


StaconaConcept

2 Comments

Stacona5/2/2019, 6:03:49 PM1 votes

UPDATE NOTES (1):

Final Gulp: Execution damage is now either 8% +5% per 100AP or 100 +125%AP, choosing the lesser value, from only 8% +5% per 100AP below the target's current health Still deals a minimum of 100 damage Can now execute epic monsters from cannot (The flat value is going to be less damage than Smite for 99.9% of all scenarios, I just did not want Baron being eaten at like 3000 health or greater.)

Percentage execute was there to make it less BS to go against for squishies, but then it made it really strong against tanks, so the flat value helps with that since the execution chooses between the lesser of the two values - so squishies get the percent health execution and tanks get the flat health execution.

Fang Slither: Resistance shreds buffed from only allies to everyone, working like a normal shred now