League Open World

Redpanda93·11/12/2016, 3:09:43 PM·2 votes·1,201 views
http://pm1.narvii.com/5757/8663ce11c48beadcc26c5e329a71cdc9206aecef_hq.jpg

Imagine if Riot re-created their world, Runeterra, as an open-world game. Players choose a beginner-level champion (ie Annie , Ashe ) to start out as, and spawn in the game in their chosen character's division (Voodoo Lands, Freljord). It starts by informing the player of the champion's lore and background in a visual cut-scene. Then, the player can control their champion and is told the basic commands (q, w, e, r, etc.) by a companion from their lore (ie Annie would have Tibbers ; Swain would have Beatrice). This part should be skip-able, so that common players of the original League of Legends would not have to partake in a lengthy tutorial when they already know how to play. After the tutorial, the player is free to wander around their "town" and speak to NPCs to learn more about the game, do misc. tasks for them, and train their skills. After completing a task given by an NPC, the player should be given a reward, such as an item or, if leveling up, a spell summoner 13 , summoner 7 , etc. As the tasks get harder and harder to complete, the rewards should, obviously, get better ( item 1038 , item 1058 ). Once the player has completed a number of training courses (which count as tasks and involve rewards) they are allowed to exit their starting division and explore Runeterra, completing tasks, fighting bosses (ie dragon; baron; and other champions, which are in their corresponding places) As you explore the world, you can make a number of allies; compete in real-player tournaments based on level; discover the lore of champions; and build for yourself, given you posses the required materials to do so. Why compete against each other in a few locations (Summoner's Rift, Howling Abyss, etc) when you can compete in the entire given realm?

2 Comments

Gravy Traín11/12/2016, 6:04:54 PM1 votes

An open world game sounds cool, but I think it should start it in the present, where the champions are already famous and in the League of Legends, not training. You shouldn't play as a champion from League of Legends, because their adventure is already basically over. It ended with them joining the League. Instead, you should play as your own hero trying to make it in the same world, attempting to join the League of Legends, also it would be kind of boring having to play as the exact same characters. Also, leveling up a spell shouldn't be a quest reward, you should get gold and EXP from quests, with EXP counting towards leveling up owned items and spells as well as your character, and gold counting towards buying new items or spells.

Feel free to look at my champion concepts. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/obV22J4y-krok-ruler-of-the-skies http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Zmchydhj-cecilia-the-shadow-caller-mage-that-uses-souls-as-mana-champion-concept