Champion Concept: Oberon - The Iron Paladin
I've had this idea for a while now, finally decided to write it up and post it on the boards. Maybe some swell Reds will see it ;) Seriously though, all feedback is welcome; I'd love to hear what other people think of this guy.
I realized that League doesn't really have anyone who fits the "Holy Warrior" aesthetic. There's Garen, who fights for justice and Demacia and all that, but really he's just a dude with a big sword. Taric is a bit closer, a tanky dude who uses celestial energy to harm foes and heal friends, but it still doesn't really feel quite right. Kayle, I guess??? But even then she's kind of a long range mage. And so, I got to work on Oberon.
Overview
Oberon is clad in heavy armor and wields a two-handed greatsword. He is a tanky healer who shines when in the middle of teamfights. I have an idea of what he looks like in my head, so if I get around to drawing him at some point, I'll put it here. For now, let's say he looks something like this.
Role: Warden/Juggernaut Position: Adaptive - Designed as a top laner, but could do well in support/jungle as well.
Abilities
Passive: Heavenly Resolve Oberon gains permanent resistances when he deals damage or heals.
+1 Armor for every 2000 points of damage dealt. +1 Magic Resist for every 1000 points of healing done.
Q: Holy Strike Slash in an arc in front of you, dealing damage and healing yourself. Afterwards, your next three basic attacks deal bonus magic damage.
Cost: 50 Mana Range: 250 Damage: 60/100/140/180/220 (+0.4 AD) physical damage Cooldown: 11/10/9/8/7 seconds Healing: 3/6/9/12/15% (+0.2 AP) of total damage dealt Bonus Damage: 20/40/60/80/100 (+0.3 AP) magic damage
W: Obelisk Become a beacon of hope for allies.
Passive: Permanently increase your maximum health. Active: Slow yourself and reflect damage for a time. Allow allies in range to dash to you, gaining a shield if they do.
Passive: +2/4/6/8/10% max health
Cost: 80 Mana Duration: 5 seconds Deflect: Reflect 15% of all damage taken back to its source as magic damage Self-slow: 50% Dash range: 600 Shield: 40/80/120/160/200 (+2% of Oberon’s max health) Shield duration: 3 seconds Cooldown: 22/20/18/16/14 seconds
E: Righteous Step Dash forward, stopping at the first champion hit. If it is an enemy, deal damage and stun them. If it is an ally, heal them. Cannot be cast during Obelisk’s duration.
Cost: 75 Mana Dash range: 550 Dash speed: 700 Damage: 70/100/130/160/200 (+0.7 AD) physical damage Stun duration: 1.5 seconds Healing: 50/80/120/160/200 (+0.5 AP) health Cooldown: 16/15/14/12/10 seconds
R: Divine Conqueror Thrust your sword into the ground, creating a magic circle that damages enemies and heals allies while you channel it. Enemies hit by the initial blast are briefly knocked up. Oberon can be interrupted during the initial channel, but once his sword is in the ground, he becomes CC immune. This ability cannot be canceled.
Cost: 100 Mana Wind-up duration: 1.5 seconds Channel duration: 4.5 seconds Knock up duration: 0.75 seconds Range: 400/500/600 (circle radius) Damage: 100/175/250 (+0.6 AP) magic damage every 0.5 seconds Healing: 100/175/250 (+0.6 AP) health every 0.5 seconds Cooldown: 110/95/80 seconds
Possible Rune Page
Primary Tree - Resolve Keystone: Grasp of the Undying Strength: Unflinching Resistance: Conditioning Vitality: Second Wind
Secondary Tree - Precision Rune 1: Overheal Rune 2: Legend: Tenacity
The above build grants you a lot of healing towards stacking your passive, which is then further increased by Conditioning after 10mins. It also grants a lot of Tenacity since you'll want that in the middle of team fights.
That's a wrap!
If you made it this far, then thanks! Let me know what you think in the discussion below, vote on the poll, whatever you want to do. Please upvote if you like the concept! Cheers!