League 2D Boss Rush -- Brainstorming

ModThe Djinn·10/20/2017, 7:58:35 PM·11 votes·895 views

Hey guys.

I've been looking for a project for a while, and was inspired by the recent Cuphead release to do some exploration into a boss-rush shooter. My initial premise for my own amusement was to have the player playing a caster minion, and fighting against bosses that are all League of Legends champions.

As such, I'd love to crowdsource a few ideas for things the following characters might do in a 2d shooter -- preferably unique things you think might be cool and character-appropriate outside of their normal League abilities!

  • Gangplank (part of this fight is in progress)
  • Corki (part of this fight is in progress)
  • Lissandra (part of this fight is in progress)
  • Annie
  • Aurelion Sol
  • Cho'Gath
  • Fiddlesticks
  • Heimerdinger
  • Karthus

I'm definitely interested in others, but those are the ones that I have the best ideas for so far, so that's where my focus is at the moment.

16 Comments

Chrysi710/20/2017, 10:24:01 PM4 votes

Rek'Sai

Think of it! She's the Queen of the Xer'sai, so what if she just summons legions of smaller Xer'Sai to fight you, and you have to kill them, then take down the queen!

Ýones10/20/2017, 10:00:21 PM2 votes

I think Heimerdinger could have his turrets create a protective shield for him and he can only be damaged after the player destroys his turrets. Ex. He creates 3 turrets at the start of each phase and they attack the player, and Donger can't be damaged until the turrets are destroyed.

(An idea for a boss) Shaco, a tricksty jester who fills the room with Jack In The Box-boxes and dissapears from the view to either re-appear shortly to throw a volley of 3 poisoned shivs toward the player(s) or to re-appear with a clone of himself that explodes when killed.

Blood Mefist10/21/2017, 4:58:54 AM1 votes

Jinx - She would ride a rocket and the fight could be like one of the plane levels from Cuphead. She uses her many guns to fire different shots at the player, like a bullet hell for Pow-Pow, homing rockets for Fishbones, Zap shots, arcing Chompers, and whatever else you think she might use.

Viktor - He could just throw out all sorts of inventions and what not. Gravity field could drag players into its center, Siphon Power projectiles could fly around in a circular motion around the screen, and he could summon robot minions, with Blitz being a major one. The fight can progress through the stages of his passive with him using the same attacks, but with various augments.

Ivern - Brings out the jungle critters and sicks em on players. Swarms of Raptors, Krugs rollin and splittin all over the place, Red buff spewin fire or something, and those are just the critters from the Rift! They can hide in Ivern brushes and jump out for a guaranteed hit if the player gets snagged by a rootcaller. Daisy can pop out and slam the ground during later phases.

Swain - His would probably change with his rework, but I think it would be cool if he calls on various other Noxian champs as his attacks. Like Sion charging across the screen, Katarina throws daggers in a bullet hell fashion, Vlad shooting blood projectiles that move in weird directions, and Swain goes demon bird in the final phase of the fight and ravens start flying everywhere.

I've had thoughts about a similar type of game for a while. It's awesome to see other people share the interest.

Mhihnj10/21/2017, 9:10:14 AM1 votes

what about kayn? Bosses in cuphead have three stages. Kayn could transform into different stages.

You could even have that 3250 ezreal skin. armor downgrades with damage.

Ekko can randomly rewind his Qs

TF can have you randomly pick cards.

Nasus can slow you down for the fight and then start chasing you while minions come in front of you. If you dont kill the minions, nasus's attack gets stronger.

Camille Has adaptive armor so you need to pop the shield with a certain attack then attack with another attack(like magus in chrono trigger)

etc.

Salson10/21/2017, 9:39:58 AM1 votes
  • Thresh - Dark Star who wants to hook you into nothingness
  • Orn - already a god and already clunky and easy to dodge
  • Veigar
  • Malzahar/Yorick - the minion master boss

Some dual bosses, every game needs one: -Nasus and Renekton -Garen and Lux ( Steel Legion ) -Darius and Draven ( Dunkmaster and Comentator ) -Katarina and Talon -Yasuo and Talyah -Xayah and Rakan

Blitz10010/22/2017, 2:16:28 AM1 votes

Annie could throw fireballs with mild homing capacity (Q), wind up a big AoE attack (W), and maybe surround herself with circling fireballs so you can't get close (E). When she's in her final stages, she literally just drops TIbbers from the sky onto your head, and he starts chasing you around trying to hit you

Aurelion Sol seems kinda like he should be the final boss. Maybe together with Bard and Kindred, because they're the other two main Celestials. Or with his daughter Soraka, both could work.

Cho'Gath could be a big, lumbering, tanky boss with telegraphed attacks you have to dodge. You'd probably want to put a windup on his W, and make the spikes from his E fly slower. His Q could stay pretty much the same, though.

Fiddlesticks... a lot of his abilities are point-and-click, so he'll be a bit difficult. His ult could work well though, a kind of circular bullet-hell ability.

Heimer definitely has promise. You'd probably want to have him hiding behind his turrets for most of the match, occasionally throwing out some W rockets or an E bomb. You might want to take some creative license with his ult: instead of only working for one ability, I'd suggest making it his final stage. Just imagine getting him down into the red, only to have him yell "SCIENCE" and suddenly everything just gets 10x worse.

Karthus seems like he would be pretty easy to incorporate. He'd force you to constantly keep moving with Q spam, and maybe spawn an wall occasionally just to make you cry. Maybe make his ult an interruptible channel? Like you have to deal a certain amount of damage to him before his finishes, or you take a shit-ton of damage.

As for other champions:

Miss Fortune seems like the obvious choice for a bullet-hell level.

I can see some interesting things you could do with Evelynn's new Q

A Xayah and Rakan duo battle would not be a bad idea

Malzahar. Just think about it.

FlameHalbrdOkido10/23/2017, 3:31:34 AM1 votes

Gangplank: Can throw out black powder horns that leave trails on the ground that can be ignited later.

  • ways of ignition: Q bullet, grinding sword on ground, black powder kegs behind or in front of player, the black power trails can be used to connect black powder kegs that are out of range of each other Could send barrels rolling instead of toss-dropping them, rolling barrels do dmg on impact but can be exploded separately for a second round of dmg. Could use his deadman plate the shoulder charge the player Could accidentally throw out oranges that give the player hp Could throw black powder barrels and orange barrels that look the seng. He could send rudder wheels rolling Could send out weaker pirates

Corki Needs a wide spread gatling gun, and a narrow spread, he could fly upside down and cut the player with the blades Could drop chaff that flys by the player that he can shoot to explode ( this is a flying stage right?) Different types of middles: homing, semi homing, straight, curved (two could come from 2 different directions for a pincer attack) and random direction changer

Lissandra Instant and delayed ice spikes from the ground Mid sized ice snow flake shuriken Hail Freezing geysers falling icicles

Annie Could create slow moving mini suns that deal HIGH DoT if player gets caught in them send out lines of fire like a flamethower (high, mid, low most likely in quick succession) add some after effects to her shield: 1.) she blasts it apart after shielding for a bit releasing a circular wave of individual flames that spread out. 2.) she sends it toward the player (like smash 4 megaman leaf shield) and then possibly blow it apart either remotely or by hitting it with another fire attack 3.) she sends it towards the player EXCEPT theres a small gap in it that the player can jump inside effectively stealing the shield and making it their's for a few seconds or until the 1st instance of dmg which will blow it apart could change shield so it always has a rotating gap fire coulc change colors to signify different attacks: red it normal, blue deals more dmg and leaves flame on the ground where they hit that quickly die out, yellow leaves ashes on the ground that can be reignited it hit by another flame Causes all current active flames on screen to fly towards the most recent location of the player Tibbers should have a cool fiery charge, and a move where he starts pounding the ground dealing AoE dmg in a short radius

Aurelion Sol creates stars in patterns that deal dmg upon creation after a short duration a beam of light will connect them that deals dmg creating a constallation Comet of Legend becomes a dash (with a charge up) that leaves the rotating passive stars behind for a short duration before they shoot in the same direction The stars should be targetable player could destroy them to deal bonus dmg for each star that is missing. After a short duration Sol will recreate the missing stars Sol could shoot out the passive stars off towards the player and off screen after a short duration the stars will return in the reverse direction

Cho'Gath stabs his tail into the ground after a short delay he rips it back towards him through the earth, this will pull the player towards Cho and if they get too close Cho will attempt to eat them

Fiddlesticks Throws out his kama/hand scythe throws bales of hay that leave piles that dmg and slow the player when they walk through them can create a stationary scarecrow: these scarecrows don't move and block the players projectiles until destroyed. These scarecrows also spawn crows that roost on their arms. If Fiddle sticks uses Dark Wind, when the main crow passes a scarecrow the crows on them will fly with them as well. They player is dmg'd for each crow hit. Scarecrows can also be placed inside a pile of hay. Fiddlesticks himself can also jump into piles of hay (shell game perhaps?) Sends out a huge spectral scythe that does an overhead chop with blade aiming both for the player and ending up behind them, then the scythe with back back towards Fiddle

Heimerdinger throws a wrench Rivet Gun: shoots once if it hits the player their mobility will be limited to certain number of units from the location they were shot for a few sec, if they get hit again they will be rooted. Repulsor Ray: Heimer chucks a Homing Beacon to a target location after a short delay Heimer instantly shoots a laser to the device knocking down and dealing damage to the player if hit. Hitting the player creates a tether that deals DoT for 2.25 sec. While the player is facing Heimer they suffer a 30% slow increased by 5% per 0.25 sec and are Grounded. If they do not break the tether they will be knocked back after the duration. Homing beacon can be destroyed Shield Generator: deploys a shield generator at target location. It sends tethers to all machines and Heimer. Shield Generator can be destroyed. Damage Amp: creates a damage amp at a target location. Heimer's attacks that pass above it gain bonus damage. The Amp stores 20/25/30/35/45% of the damage from each ability it amplifies. After it has stored enough energy it will automatically release it in a 350 unit radius AoE burst, silencing the player.

Karthus Should be able to enter his passive state more than once, or just upon dying once, but either way it should last longer than 7 sec. should sing notes of his song whatever it is sending out ghostly musical notes. Every time the player is hit by a note Karthus stores a stack that reduces the time until he uses Requiem again. sends out wavelengths of dmg'ing song could be a stage related to rhythm. There could be spots where the player can hide (behind walls and such) from Karthus' waves of song

LuaDotExe10/20/2017, 10:33:58 PM1 votes

Veigar! His Q could be projectiles that go across the screen, and Dark Matter would fit, since it'd already have the warning before dropping down from the sky. His E could trap you within it so that you have less space to dodge.