The Dullahan (Champion Concept)
I'm sure this has been done already, but the idea just came to me. No real reason to work on things like appearance and lore at the moment, but wanted to get the concept out now before I forgot it.
Basic attack and its range- The dullahan attacks with a short-ranged whip, a little further out than other melee champions.
Passive- Wayfarer- May target an ally minion with a specific item to pacify the minion and itself. While like this, turret will not target the dullahan or the minion until it attacks or the minion is killed. During this time, the minion will not attack. Specific item- deadman’s carriage. Trap a friendly minion inside the carriage for up to five minutes. During this time, the minion will not be able to attack, gains 10 extra armor, and will always be within a certain distance of the dullahan when being drawn. When the dullahan attacks, it releases the carriage, but may retrieve it by standing near it and channeling for a few seconds.
Q- Look from above- The dullahan tosses its head into the air, immobilizing itself temporarily to grant itself and allies vision around it. The range can be increased each rank. W- Rider’s march- Passive- gain tenacity, resistance to stunning, immobilization, slowing, charm, fear, etc. Active- break crowd control effects, including knock-up, and deal a small area of effect damaging slam that scales with ability power. E- Blinding blood, or Lashing whip- when not mounted, this attack deals ability damage and blinds the target for .5 seconds (up to 2.5 seconds) while dealing 1% (up to 5%) damage to the dullahan. When mounted, this attack applies the blind and deals increased damage, but does not damage the dullahan. R- Spectral mount- begins the game with 1 rank in this, but affect lasts for 5 seconds; every rank increases the duration by 10 seconds. The dullahan summons its mount, gaining a small bonus to movement speed, the ability to attack while moving but at a slower rate, increased armor and magic resistance, and cleansing itself of fears and charms.
A negative concept idea. Dullahan’s fear gold. What if the passive generation of gold was disabled on this character to keep in line with that?