[Champion Concept] Orzoth, the Blood Spiller

IlluminatiJoe·2/19/2018, 11:42:59 AM·3 votes·455 views

Stats

Role: Marksman / Fighter

HEALTH 540 – 1985 ATTACK DAMAGE 65 – 130 HEALTH REGEN. 6 – 15.4 ATTACK SPEED 0.625 (+ 0 – 52%) MANA 300 – 1150 ARMOR 29 – 88.5 MANA REGEN. 6 – 19.6 MAGIC RESIST. 30 – 38.5 RANGE 550 MOVE. SPEED 330

Abilities

Passive [Blood Edge]: Basic attacks deal damage in a cone but have decreased bonus attacks speed by 75%. Every third attack on the same target bleeds them for 8-20% of their max hp over 3 seconds as magic damage. Heals for 70% damage dealt by the bleed.

Q [Anticipation]: Charges up a shot over 3 seconds that deals 10/15/20/25/30 (+20% AD) to 60/90/120/150/180 (+6q0% AD) bonus physical damage. Enemies in a 275 radius are knocked back 425 units.

Cooldown: 14/13/12/11/10 seconds Cost: 45/50/55/60/65 mana

W [Blood Mark]: Marks the target for 5 seconds. Lifesteal against marked targets is increased by 50% and the attack speed is increased by 20/30/40/50/60% (isn't reduced by the passive). When hit 3 times, the mark destroys itself granting 25/35/45/55/65 movement speed for 4 seconds and stuns the target for 1.5 seconds.

Cooldown: 26/24/22/20/18 seconds Range: 625

E [Blood Bath] Covers the target area in blood for 5 seconds, reducing enemies' armor by 16/18/20/22/24% and MS by 30%.

Cooldown: 20/19/18/17/16 seconds Radius: 325 Range: 950 Cost: 90 mana

R [Last Strike]: Next basic attack will deal an additional 8/12/16% of target's missing health as additional physical damage and crit for 300% damage.

Cooldown: 30/25/20 seconds Cost: 60/80/100 mana

Recommended Items

Starting: item 1055 item 2003

Early: item 1001 item 1038 item 1053

Essential: item 3508 item 3031 item 3009

Offensive: item 3072 item 3046 item 3087

Situational: item 3026 item 3036 item 3142 item 3139

2 Comments

LuaDotExe2/20/2018, 4:51:01 PM2 votes

I'm not 100% sure what you're trying to do here, since you didn't give an explicit thought process behind their kit, but I'll share my two cents.

Small thing, but their E's passive should probably be moved onto their passive; it makes more sense to, since it doesn't affect their E, and only really changes their passive. That's my general rule-of-thumb.

Their passive, in my opinion, is very interesting; your auto attacks are essentially turned into conical bursts, making your team fighting presence much more powerful. However, the bleed part may get rather oppressive; you deal a fifth of a tank's health in true damage, and heal for 70% of this. Paired with, say, Hextech Gun Blade's healing, you steal 20% of multiple target's health, which could become rather oppressive.

Their Q is, in my opinion, too similar to Varus's Q; a charged up shot that ramps up in damage over time. At the same time, the knockback seems kind of tacked on, and is unbefitting on a marksman, considering you generally do not want people to be close to you.

W lifesteal can get kind of ridiculous, although you're still gated by your ridiculously low attack speed. Does you gain 50% life steal, or does your lifesteal stat increase by 50% of what you have? Considering your passive also guts your attack speed, the bonus attack speed on your W might not make too much of a difference; at W rank 5, that's only 15% increased attack speed. The way it is leaves way to a lot of counterplay, but it may feel a tad impossible to get off.

I don't see much of an issue with their E, but I'm also not sure what kind of a radius it has. It looks fine to me, albeit a tad on the dull side.

R is where I have most of my issues with; you could likely build flat attack damage with an IE, and focus on deleting somebody with a single auto. With an IE, that's 350% crit damage on a 15 second cooldown; I've seen people get up to 500 AD, and that can easily come close to one-shotting somebody with the missing health damage. Also, considering it's an auto attack, there's not much counterplay to this.

I'd say something on their base stats, but I'm not too good with those XD