[Champion Concept] Lian, Master of the Labyrinth
Role: Mage Secondary: Support
Passive
Gains 30% movement speed while moving towards a movement impaired opponents.
Q- Haunting Apparition - 1000 Range - Mana
Sends a Haunting Apparition in a straight line, leaving a path that deals 50/60/70/80/90 +(80%AP) magic damage per second. If it hits an enemy champion it explodes revealing them an dealing 75/90/105/120/135 (+60% AP) magic damage and slowing them by 50% for 1 second.
If inside the labyrinth, the path deals 5% the target's hp as magic damage per second and the explosion stuns him for 1.5 seconds instead of slowing them, the trail remains until the enemy exists the Labyrinth.
W- Trap Door - 400 Range - Mana
Place a mark on the floor, when the second one is cast, any ally can step in one of them consuming both and teleporting to the other. An enemy champion can stand 2 seconds over them to destroy them, doing so reveals that champion for 2 seconds Only 2 can be up at any time.
(If inside the labyrinth they also receive 150% AP magic damage).
E- Asphyxiate - 650 - Mana
Target enemy is cursed for 3 seconds, his spells get an initial 0.75 secs channeling time and receive 50/70/90/110/130 + (100%AP) magic damage over the duration.
(While inside the labyrinth, its duration is refreshed until the enemy exits it).
R- Labyrinth of Nyth - 400 Range - Mana - 200 sec cooldown.
Target an enemy champion, a slow-medium speed targeted missile is fired to him, when it reaches the target, it becomes surrounded by a square labyrinth sized 1000/1200/1400 (game units per side) drawn in the floor. It has 2 exits, 1 pointing at the caster and other in the opposite direction. The target can go through the walls, but each time it hits them they receive 100/200/300 +(70%AP) and slowing them by 10%, each subsequent wall hits will deal 20% increased damage. (Dashes hit walls) The labyrinth affects only the target. The labyrinth disappears when the enemy exits it or after 15 seconds. While inside the Labyrinth, all debuffs are extended by 1 second.
- Instructions:
Use Q to help farming R has a high cooldown, so try to make the most of it. To counter it's R, stay at 400 range from the caster, if it's already cast, attempt for it to get wasted, it has a high cooldown. When you cast Labyrinth, try to have Q and E available, Q can help blocking the path.