Roxanne, the Jade Mobster

RocketRelm·12/19/2016, 4:49:09 AM·4 votes·1,865 views

http://imgur.com/H3DN2fY.jpg "This whole port city is mine. Y'all just don't know it yet." Not my image, credit

Name: Roxanne Title: The Jade Mobster

Entry into the 2016 Christmas CCOS

Good Neighbor Reviews Theara, Truth's Seeker Beatrix, The Junkyard Bastion Jal, The Heaven's Anguish Z.P.U. Zaun Protectorate Unit

Short Lore: Roxanne is the newest name around Bilgewater. So much chaos has ensued in the recent times that anybody who couldn’t be easily assassinated, had a lot of raw power, and possessed a following would be able to make a power grab. Her origins are uncertain, but Roxanne, The Jade Mobster, has all of those things. Armed with animated Goon soldiers and magical hextech warfare, she’s already made her first incursion and intends to assume full control of the port city.

Detailed Lore: Roxanne was always a tinkerer. Hextech items, some guessed after a spark of magic in her heart. Her family supported this hobby, in large part because her many inventions had practical applications. As a small time cartel amongst a bunch of competing corsairs, they often got into fights and needed the extra kick of fuel. Given the nature of Bilgewater, this was rarely enough.

Fringe fighting happened despite Gangplank’s tight-run ship and it was worse elsewhere. Fortune turned away, business plummeted, just as Roxanne was coming of age, their way of life would be ground into sand. Not many options for a girl like her, running away to piltover as an upstart inventor was all she could conceive. Presuming she didn’t get killed, or kidnapped and extorted. Neither of these seemed like good options, so to the docks Roxanne ventured. To ponder, scheme, and contemplate. Alone, on a far off forgotten plank that nobody ever bothered visiting, she enacted her plan.

She didn’t come back for three whole days.

Roxanna had returned with swagger and pride. The despair that clung to her mind excised, like a tumor. A riptide of jade, sauntering through the town, ensemble of hextech soldiers marching intone to her jade fiddle. Confidence boomed in Roxanne’s voice as she spoke to her cadre, she had become wielder of untold power. They could throttle the trade routes, achieve domination, prosperity, and security.

“Gangplank has been deposed.”

Ambitions grew tenfold, encapsulated in this moment. The woman understood now, finally, what this all meant. What power of this magnitude was meant to accomplish. A smile crept it’s way to Roxanne’s ears and with a raised fist she said-

“New plan. By gran-mama’s next birthday, we’re gonna run Bilgewater!”

Lore Scene Excerpt

Bowing and creaking from the rotting wood filled the air, a soft sound. Nobody came around these parts, but the docks themselves were enough to keep Roxanne company. She talked back to them, like they were a bittersweet friend.

"...and so that's my story. What led this forgotten girl to this forgotten place. It's pretty chilly out here, you got a coat to spare?"

The water bounced in waves along her fingertips, reflection staring intently back. "Nah, i'm a tough gal. Keep 'em both. I've got better things to bargain for." Roxanne stood up, outstretched hands to all the docks, facing back towards Bilgewater. "Yeah, I'm knocked in the head, talking' out here to myself. Even worse if I'm right."

Hextech energy flowed through the gloves Roxanne wore, step by step she inched her way backwards, until her left foot was an inch off the dock. "So, bilge water, let's take the dive, swim up stream. See if this wannabe huckster's got what it takes to swallow her fill, or if ah'm just another morsel of despair, laid tribute to the gluttonous depths."

The sound of a body falling backwards into the river. The sound of the silence of the forgotten docks of bilge water, its monotony refilling the air where words had momentarily displaced the noise.

Mechanics/Details

Stat Block Health: 525-1919 Health Regen: 6.5-16.3 Mana: 400-1400 Mana Regen: 6-19.6 Autoattack Range: 400 Attack Damage: 50-101 Attack Speed: 0.625 (+ 0 - 35.9%) Armor: 22-78 Magic Resist: 30 Movespeed: 330

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http://imgur.com/NtrOsiP.jpg Passive Hextech Railway Whenever Roxanne uses an ability, has not created a Jade Node via this passive in the last 3 seconds, and is not within 300 units of a Jade Node, she creates a Jade Node at her location. Jade Nodes are always visible to Roxanne, but give no vision. Jade Nodes link up to each other, taking longer to link based on distance, and naturally never form triangles with their link patterns (ex: if A is linked to B, and B is linked to C, then A will stop trying to link to C).

While standing within 300 units of a Jade Node, Roxanne can click on a node directly linked to the node she is nearby. This instantly pulls her to the clicked location (clickable like Thresh lantern, but only for herself), and consumes the start and end Jade Nodes. This pull effect has a static 2 second cooldown.

Nodes wink out if Roxanne moves more than 1600 units away (or dies), and otherwise last 20 seconds, starting from their creation. They turn dim and transparent during the last 5 seconds of their life cycle. Nodes automatically have their timer reduced to a maximum of 5 seconds if Roxanne moves 1000 or more units away.

Distance Apart / Time To Node Linkage 0-300 Units / Too close, no link 301-500 Units / 1 second 501-700 Units / 3 seconds 701-900 Units / 6 seconds 901+ Units / Out Of Range

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http://imgur.com/7HqdHNS.jpg Q Emerald Blossom Roxanne points her gun in a direction and channels. After 0.5 seconds, Roxanne launches a Hextech Jade Bullet in that direction, dealing magic damage to all enemies within the pathway. While aiming her gun, Roxanne has a self-inflicted 50% slow. Roxanne’s next basic attack is enhanced regardless of if the channel finishes, dealing bonus magic damage. This damage enhancement is multiplied against non-champion targets.“

Mana Cost: 24/26/28/30/32 Cooldown: 4/3.75/3.5/3.25/3 Range: 600 Width: 80 Units Bullet Magic Damage: 100% Total AD + 40%/42.5%/45%/47.5%/50% AP Autoattack Enhancement Magic Damage: +30% AP Autoattack Enhancement Duration: 4 seconds Enhancement Multiplier v Non-Champions: x2.18/x2.46/x2.74/x3.02/x3.3

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http://imgur.com/Lc1v9VS.jpg W Hextech Heist Passive: Whenever Roxanne or a nearby allied champion (within 1000 Units) consumes their Spell Shield to block an ability, Roxanne automatically activates this ability with no cooldown or mana cost. Active: For the next 1.5 seconds, Roxanne receives a speedup and a Spell Shield. When activated automatically, instead of a Spell Shield, Roxanne enhances her next autoattack within 4 seconds to apply the type(s) of CC blocked by the activating Spell Shield for exactly 1 second.

Duration: 1.5 Seconds Mana Cost: 60/50/40/30/20 Cooldown: 18/15.5/13/10.5/8 Seconds Speedup: 10%/30%/50%/70%/90% Spell Shield: Only when cast manually. Autoattack CC Duration: 1 Second

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http://imgur.com/qo3bf67.jpg E Fan The Jades Roxanne shoots a linear skillshot projectile, leaving behind an emerald trail that stuns enemies. When this projectile reaches the end of its length, it waits for 0.5 seconds, then splits in two and curve backwards as two more projectiles shoot from the origin point. When these projectiles collide, enemies within the area inside the Emerald Trails take damage (but are not stunned). After 0.5 seconds of collision, the emerald trails disappear. Helpful Picture Provided Any champion or Epic Monster taking damage from this ability generates a Jade Node at their location, instantly linking up to every Jade Node within 300 units of Roxanne.

Cooldown: 16/15/14/13/12 Mana Cost: 70/75/80/85/90 Projectile Speed: 1600 Max Distance: 800 Units Emerald Trail Magic Damage: 40/55/70/85/100 +45% AP Emerald Trail Stun Duration: 0.7/0.9/1.1/1.3/1.5 Interior Explosion Magic Damage: 80/110/140/170/200 + 90% AP

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http://imgur.com/pi1sq2x.jpg R Goon Squad Passive: Roxanne’s Q (Emerald Blossom) passively gains 1% cooldown reduction per 10 AP (to a max of 30% at 300 AP), ignoring cooldown reduction limits (this means that, with masteries and max cdr, Q can reach a maximum cdr of 70-75%) (0.9 and 0.75 cd respectively).

Active: Roxanne crashes a Goon down on target area, dealing magic damage to all nearby enemies. Roxanne can recast this spell for 0 mana cost 1/2/3 times during the duration. This ability has a 0.125 cast time, but cannot damage enemy Champions more than once.

Goons have Voidling-like AI, prioritizing enemies attacking Roxanne, and targets that have taken damage from Roxanne’s Q (either the ability or the Enhanced Auto).

Area Of Effect damage dealt to these Goons is reduced to 50%. Enemies that deal damage to Goons receive no benefit from Lifesteal, Spell Vamp, etc. Roxanne ignores Unit Collision with her Goons. If Roxanne dies, or moves farther than 900 units from any given Goon, that Goon goes Inert, standing still and doing nothing unless Roxanne reenters range.

Mana Cost: 100 Cooldown: 120/100/80 Cast Range: 600 Magic Damage: 100 + 40% AP AoE Radius: 200 Duration: 20 Seconds

Goon Stats Health 1500/1800/2100 +300%/400%/500% AP Attack Damage: 60 +30% AP Attack Speed: 0.625 Range: 225 Movespeed: 330 Armor: -50 +5% AP Magic Resist: -50 +5% AP Gold Provided On Death: 20

Gameplay Summary/Entertainment Value Roxanne wants to utilize a lot of consistent dps, while being flighty and evasive. Her burst is essentially non-existent, so she won’t work terribly well as an assassin, much preferring duel-oriented gameplay, or a situation where her target is pinned down. She uses Goons from her ultimate to provide the meat shields to dance around like terrain, or as HP blobs to sic on an objective as kind of a ‘if you sit back and watch, I will take this tower, forcing enemies to at least move close enough to apply dps to her Goons.

Overall, she plays as a flighty DPS with engaging counterplay tools both to play as and against, and slanted such that she does not fall into degenerate ‘tank’ builds. Strengths involve kiting, burning down objectives, and consistent DPS. Weaknesses involve low CC, low burst, minimal defenses or even escapes if not set-up in advance. Fun involves a high and engaging skill ceiling both for and against the champion with multiple outplay points, and forethought setting up a field advantageous to you.

Gameplay Depth/Counterplay Moved to a google doc because it’s mostly intricate explanations and people may not be interested in the clutter for that kind of in depth analysis. Disclaimer: Some information here may be outdated and/or no longer applicable.

Builds And Items Tl:DR: Items you probably want. item 3020 item 3048 item 3135 item 3001item 3100 item 3089 Situational Items item 3157 item 3102 item 3146 item 3027 item 3116 item 3165 Bully your allies into getting item 3102 item 3814

Roxanne is a greedy girl. She really, really wants CDR to maximize her Q efficiency. She really, really wants mana to facilitate her super mana hungry ways. And she really, really wants a lot of AP. Also Void Staff, given her gameplay pattern is suited to tank busting. Part of her balance factor is that she has trouble getting everything she wants out of just 1-2 items. If you can get to a 4 item build of Morellos/Lich Bane, Seraphs, Void Staff, and Deathcap, with 20-25% cdr from runes/masteries, you will be a behemoth on the battlefield. This is akin to an ADC having IE/Zeal-item/LW-item/Bloodthirster, so you’ll have to settle for partway builds most of the time. Often it will be deciding on the build order, and if you want more defensive cdr items (ex: Zhoynas, Abyssal) or offensive ones (Lich Bane, Morellos). I’d personally go tear->cdr item->complete seraphs->void and work from there, but it’d depend on build orders and circumstances. You might want to sub Seraphs for Rod of Ages or Morellos. I'm uncertain exactly how mana-hungry Roxanne is, it's hard to say without playing her. Hextech Gunblade is a decent option for her, as the 40 AD ramps the Q damage almost as much as the 80 AP, and it allows for ‘lifesteal’ off your Q. Rylais allows for slowing on your Q, though you need to land it first, and keep landing it afterwards. The fact that its effect on your other spells is null (goons won’t apply it on autoattacks, E already stuns, W does no damage), you may just have too many other Big Ticket Items to grab. Banshees Veil and Edge of Night are useful items, insofar as they generate Spellshields to grant Roxanne a dditional toys to play with. Neither are optimal on her, though. Edge isn't workable at all for her, and Banshees is a niche defense item against a 3+ AP comp. Still, the synergy may be well worth it to other champions, as an incentive towards a certain build path situationally. The synergy isn't strong enough to be compulsory, which is for the best.

Animations Autoattack Animation: If within 200 range, she uses the butt of her pistol to smack the target. Otherwise, she fires a bullet from her pistol. Critical Hit Animation: Smacks the enemy with a Jade Fiddle. If over 200 range away, uses the Jade Fiddle like a Gatling Gun.

Dance (I hold no copyright, obviously) https://youtu.be/xxeL9bdSu-A?t=3m30s Roxanne summons a Jade Goon to lead her in the dance, starting at about 3:33 in the clip where he takes the bow. Wearing some wheels on shoes to facilitate the exact feeling, and ending the dance/looping the animation at the spin-out, wherein she summons another Jade Goon to dance with her.

Voice Lines (At Low HP refers to 35% HP or less)

Champion Selection Quote “I’ve come to collect my debts.”

Laugh Roxanne shoots her jade pistol in the air a couple of times, while doing a Mandark laugh.

Taunt “I’ll give you a choice. Sleep with the fishes, or take your nap six feet under.”

Under certain circumstances, her taunt instead plays an excerpt from “The Devil Went Down To Georgia”. If at least one Jade Goon is active near Roxanne, the audio will continue to play even if she immediately moves afterwards (but Goons will not clap). (With Jade Goons out, or with Tahm Kench nearby (allied or enemy).) Plays the opening music. Jade Goons clap in beat when nearby and active. (After killing Tahm Kench, having achieved at least a double kill, or while the enemy team is Aced.) Plays the part where Johnny Boy plays within the song.

Joke “A joke? Er… hold on, lemme find a mirror.” softer sound “Which of you Goons has the mirror?” “A joke? The piltover law enforcement!” (When nearby any Piltover-allied champion, allied or enemy) (Ex: Cait, Vi, Camille) A joke? Zau-Nite Scientists!” (When nearby any Zaun allied characters) (Ex: Ekko, Viktor)

Low HP Joke “This ain’t no time for jokes.” angry but controlled

Movement “I’m feelin’ good about this.” “Time to claim the roost.” “Calm. Collected. Level headed. That’s how you run a business.” “Swagger and pride.” “Hubris? … yeah. Probably.” “I’m the best there’s ever been.” soft, under her breath, singsong

With Low HP “Biding my time.” “You think we’re done!?” “We’ll get em… we’ll get them all.” “Nobody makes a fool of me.” “I did not barter my soul with the intent to lose.”

Taking a Node towards a Low HP enemy champion “I’m coming for you. Ehehe...” ”I’m comin’ for ya!” (While Roxanne is at low HP)

Healed by Ally (for more than 20% Max HP Healed within 3 seconds) “Aah, that’s the stuff! Thanks love!” “Toppin’ off my mug with Ale. Thanks love!”

Eaten by allied Tahm Kench “Ugh, revolting as ever.” Eaten by enemy Tahm Kench “Get your grimy tongue offa me!” muffled sound (always plays first time during a game, then 10% chance every time after)

Buying/Using Items Tear: “Blue goes so well with green.” Fiendish Codex (or item that builds out of Fiendish Codex): Stop meddling with demonic forces you can’t comprehend? A little late for that, love.” Void Staff: “Do you understand… how long I’ve yearned for this?” Archangel-Seraph’s Embrace Upgrade: “At last. True power.” Using Seraph’s Embrace Shield: Behold! laughing and cocksure While at Low HP: “Resurgence.” low, steady tone

Automatic Activation of W "It's miiine now!" (wicked laugher) "Oi! Want this back?!" While at Low HP: "Miiiiiiine." (Ragged, guttural, angry)

Using Ultimate (Max once every 3 seconds) “Brought some friends!” “Paint the town green! “INFERNAL!”

Goons going Inert “Yo, hello? Team?” “Thaaat’s not a good sound.”

Destroying a Tower/Inhibitor “These towers are garbage, ya thought they’d hold up to a real demolition crew?” “Next time, pay yer taxes!”

Killing an Epic Monster, Blue Buff, or Red Buff that an Enemy Champion has dealt damage to within the last 6 seconds. “Thanks for the help! You’re a darlin’.”

*Upon Killing a champion “That was fun. Let’s do it again.” “Hear that? That’s me winning.” “I am altering the deal. Pray I do not alter it any further.” Jhin: “Fore!” Miss Fortune: “Ooh, custom pistols. Yoink!” Gangplank: “The king is dead! Long live the ki-... queen.” Illaoi: “What kinda helping hands were those? They didn’t even have hands!” Graves: “Dead man ain’t walkin’ no mo.” Twisted Fate: “Queen Beats Jack.” Tahm Kench: “Hardest part’s gonna be decidin’ which coat to wear.” Vi: “Looks like my five-strong wrecking crew beats your one, huh?”

Upon Killing while under 35% HP “Ace in the hole!” “I’mma gut your skull and embroider it in my Goons!” “Nothing personal, lassie. A’m just better.” reserved yet passionate

Dying “You think... we’re… done?” constantly sounding out of breath “Just like that…” To Tahm Kench “I… no… please...” sobbing sounds

Changelog: Fixed pictures, compressed Gameplay Depth/Counterplay to make more readable. Added an additional story excerpt, adding a section for Good Neighbor Posts, and moved Gameplay Depth/Counterplay to a google doc because it's a lot of clutter and analysis that isn't directly information about the champion. Making a bunch of wording more clear, and some balance tweaks.

Revamped the W, Locus of Celerity, into W, Hextech Heist, retooled some other stuff for clarity and ease of use.

Added in a new picture, finally giving some sort of character image.

8 Comments

The Manly Fairy12/28/2016, 7:24:30 PM1 votes

Wow, can't believe nobody reviewed this concept yet. It's a shame really considering all the work that was put into this, so I will do my best here:

Starting with the lore, you have multiple punctuation errors that make the story not fluent and hard to read and understand. Even after getting over those, I'm not really sure I understand what's going on here. As a child Roxanne had a habit of messing with hextech and part of a small time cartel? How do these two elements fit into each other? Were they a crime family? Moving onwards, for reasons I don't understand at all, Roxanne lost her stable life and decided to run away to piltover, makes sense with her zeal for hextech. She went to an abandoned dock, disappeared for three days, then suddenly came back with an army of robotic soldiers and a plan to take over Bilgewater? That's a huge hole in the story that can't be ignored so easily.

Now, regarding the theme of the kit. Other than the ultimate there's really no "mobster" sense to your abilities. When I think of a mobster I think of criminal tactics or dirty fighting and that's not really apparent in your kit.

Moving on from theme, it's time to take a look at your actual gameplay mechanics.

Starting with your passive, this is a very interesting ability. It provides a certain safety for you, no doubt, but I have to know, how do Jade Nodes link up? Do they form a mesh where one Node links too all the other nodes, or do they form a chain where each new Node only connects to the last Node created? This is a pretty crucial detail because it determines where you will be teleported when you click a Node. Personally I suggest it would be a chain because it would be a fair method of escape where you won't have tons of teleportation routes. Also, even with a 2.5 second cooldown and 20 second life span, you would still end up with quite a cluster of Nodes on the ground since your Q has such a short cooldown. I suggest you give Nodes a minimum distance from each other to be created, similar to Taliyah's Worked Ground. Another important question I have is this - when does the 20 second cycle start? Is it the moment a Node is created or is it the moment a Node becomes linked? This would make a noticeable difference in game so think about it carefully alongside whether the Nodes link as a mesh or chain.

Now regarding your Q, the active portion is alright, despite the insane cooldown you can reach with it, the damage output is about the same as Evelynn's Hate Spike except it's a skillshot. Since that's the case, I don't think the 0.4 cast time is really needed. It cripples your damage output by quite a bit. My biggest concern is the auto attack enhancement. As it is right now, the raw damage output is way too insane. Let's look at the math: With the items you suggested, your AP (without runes and masteries) comes to a total of 675 (rounded up slightly). Now, if we look at the effect of a Lich Bane with your auto attack, you would be dealing a total of: 101x0.75(75% base AD+675x0.5(50% AP)+675x0.99 (AA vs champions) = 1081.5x1.1(abyssal scepter) = 1190 (1189.65 rounded up). That much magic damage from a single auto attack is absolutely insane. Now, I know what you're thinking "Fizz does that same damage with these items". Let me tell you, there's far more to it then just damage output. For starters, you have an auto attack range of 400 plus a passive that teleports you to safety. Fizz on the other hand, to pull off this damage with his Seastone Trident, has to get proper timing between first making his target bleed for 2 seconds and only then activating his auto attack enhancement, not to mention he has to be in melee range to do it. Another huge difference is that if Fizz doesn't kill his target with this method, he has a cooldown of around 6 seconds (after 20% CDR) before he can try again while Roxanne only has to wait another 1.5 seconds (after your suggested items CDR + ultimate passive, 50%). As it is right now, this auto attack enhancement of yours is grossly overpowered and needs to be changed.

Locus of celerity is all over the place and poorly designed. For starters, using phrases like "becomes Immune to Things" and "Roxanne is ghosting" as part of the skill's verbal description is poor writing, so I suggest you rewrite it as a start. Now, the mechanics themselves are just as baffling, if not more than the description. For starters, for 0.66 you becomes immune to all damage and crowd control, so it's like a Kayle's ultimate plus Morgana's E plus you gain 80% movement speed? Even for a boost that big, a duration of 0.66 seconds means you'll barely cover more ground than you would by running at normal speed. The idea of a second minor speed boost is but again the execution is poorly made. First of all a 1.5 second duration is fine, Karma does the same, but why in the world does it prevent you from using items, skills and attacking? Why would you want to cripple yourself like that? Also, the boost itself scales by % per 100 AP, so that means until you actually get 100 AP you won't even receive any speed boost. Give it a base amount to go with the AP scaling.

Fan the Jades is a good skill. The interior damage is pretty high but given the time it takes for the projectiles to create it then the skill is actually well balanced and punishing to those who don't react in time and try to escape. The interaction with instantly creating Jade Nodes on top of champions is also a cool idea but since it's an AoE skill, the Nodes created from this skill would end up very closely clustered to each other, which could ruin them as an escape route for you based on how the Nodes link.

Goon Squad is just a mess. This should have been the one skill that sets Roxanne's "mobster" identity and yet it's another badly designed skill. For starters, the damage from summoning the goons is lower than that of your Q and E. This would have been fine if summoning more goons would deal damage to champions, but if they can only be damaged once, why even bother giving it damage if it's this low? The absolute most improper execution of this skill is the base stats of the goons. At a reasonable 400 AP at level 14, they have 3400 health and 180 AD. That is insanely high. For comparison, an Annie with 400 AP means Tibbers has 2100 health, 135 magic damage basic attack and an aura of 24 magic damage per second. Ivern with 400 AP summons daisy with 2700 health and 220 AD. Now, compared to Ivern's Daisy, one goon would have been fine, but you get to summon not just one, but up to four of them, each with health and AD comparable to that of a super minion by the time you have proper AP. With a base cooldown of 80 and your suggested items, you would be able to summon 4 goons every 64 seconds, which means you get 4 free super minions in lane to push with you. Not only that, there are no on-hit effect benefits when fighting them, so that means there's no reward for ranged champions who kite the goons except a mere 20 gold. Not only that, but they also last 20 seconds, which means that there is only a 40 second window where melee champions can afford to get near Roxanne without getting pummel by four hulks, and even then there's no guarantee they'll be able to catch her before she teleports away with her Jade Nodes. I know you tried to balance the goons by giving them negative defensive stats but that doesn't take away from the danger they pose since there's an AP scaling, meaning the more AP you have the less bonus damage these goons take. The only good thing designed in comparison is that they are slow moving, which makes for easy kiting, but that's it, that's the only good aspect to the goons and that's only because everything else about them is overpowered by comparison.

So, to summarize all this: Roxanne is a concept high on two things - potential and poor execution. As it is right now, the Jade Node and Goon Squad mechanics are a very interesting ideas that sound very fun to play with, but all of your abilities are just badly designed right now (with the exception of Fan the Jades) that it would be a nightmare to try to play either as Roxanne or against her. You have your work cut out for you to properly redesign your abilities, so I suggest you take your time, look at other champions for comparison, truly understand what you did wrong, and come back with a more solid concept.

THE RlVER KlNG1/1/2017, 2:35:18 AM1 votes

The dates for the CCOS have been extended, so you now have much more time to do whatever it is you need to do - edit your concept, enter a new one, what have you.

Arakadia1/6/2017, 9:31:34 AM1 votes

Few things to note before I go onto the kit:

1): Her kit doesn't match to well with being a mobster. While I think her VO and look would help define her mobster identity, if you look at most other champions you can tell what they are from their kit. Jhin is a sniper, Zyra a plant monster, Ryze a sorcerer. Roxanne doesn't have much to clearly show that she's a mobster except her Q being a bullet shot and her "Goons." While I like the kit, it doesn't exactly cross over with her theme so well.

2): Any picture you could find? Your description is brief, brief enough to the point where I don't understand her so much. What type of upper and lower body clothing are they wearing? Is it fancy? Revealing? Common? Piltover themed or Bilgewater themed? And does she wear gloves, or glasses, or earrings, or a hair piece, and what type of shoes?

3): Nice formatting. It made it easy to read, easy to navigate, and find what I'm looking for. Additionally, it shows you care about your concept more than the guy who put a wall of text. And it looks fancy shmancy.

Whenever Roxanne uses an ability, has not created a Jade Node via this passive in the last 3 seconds, and is not within 300 units of a Jade Node, she creates a Jade Node at her location. Jade Nodes are always visible to Roxanne, but give no vision. Jade Nodes link up to each other, taking longer to link based on distance, and naturally never form triangles with their link patterns (ex: if A is linked to B, and B is linked to C, then A will stop trying to link to C).

While standing within 300 units of a Jade Node, Roxanne can click on a node directly linked to the node she is nearby. This instantly pulls her to the clicked location (clickable like Thresh lantern, but only for herself), and consumes the start and end Jade Nodes. This pull effect has a static 2 second cooldown.

Nodes wink out if Roxanne moves more than 1600 units away (or dies), and otherwise last 20 seconds, starting from their creation. They turn dim and transparent during the last 5 seconds of their life cycle. Nodes automatically have their timer reduced to a maximum of 5 seconds if Roxanne moves 1000 or more units away.

Interesting, I like this. Identifies her as a mobile champion, and while it does look odd at first I think it would transition smoothly into the game. Seems really fun to use too, while not being toxic due to the mobility being limited and telegraphed.

Fires a bullet, dealing magic damage to all enemies within a line after a 0.40 second delay, and debuffing herself with Disarmed and a 25% slow for 0.40 seconds. This spell has a 0.125 second cast time and does not interrupt move commands. Roxanne’s next basic attack is enhanced, dealing bonus magic damage. This damage enhancement is multiplied against non-champion targets.

This is a bit confusing. What I think your trying to explain is that during the channel time, the delay, you cannot auto attack and you have reduced movement speed like Varus Q. If so, you should reword it as "Fires a bullet, dealing magic damage to all enemies within a line after a 0.40 second delay channel. During the channel, Roxanne moves at 25% movement speed and continues her current move command. Additionally, her next basic attack is enhanced, dealing bonus magic damage. This damage enhancement is multiplied against non-champion targets."

In general, calling it a channel where you can move is going to be more easily understood. Unless, you meant that after the .4 second cast delay, you are disarmed and slowed for .4 seconds. In which case you should reword it so it is obvious that you are slowed and disarmed after* the cast. If it is indeed true that you are slowed and disarmed for .4 seconds after the cast, I suggest you remove this feature. The slow you can keep, but the disarm won't be a huge weakness, it will just make the champion clunky while not adding counterplay to the enemy. It would flat out make Roxanne more frustrating to play.

Roxanne speeds herself up and dodges all damage and hostile crowd control for a short period of time. For the next 0.66 seconds, Roxanne is immune to damage, cannot be inflicted with Crowd Control, and receives a massive speedup (but is still afflicted with any present Crowd Control). For the next 1.5 seconds, Roxanne is ghosting (ignores unit collision), cannot cast abilities, use basic attacks, activate items, and receives a minor speedup. Activating this ability puts Roxanne’s passive on its static 2 second cooldown.

Roxanne's W is pretty solid at first, once more defines her mobile facet while not making her too frustrating due to it. The self silence and disarm feels like it might just frustrate the player. Self target debuffs aren't usually fun, ESPECIALLY when you cannot avoid them such as this ability. Sion's ultimate self stun, Rumble's passive self silence, or Zigg's Satchel Charge all can be controlled. Blitzcrank's W though, feels really bad to use due to the self slow that you cannot avoid if you want to use the ability. Its not even like a channel, such as Zac E, it just feels unfun.

While I believe I understand that you want the movement speed to be used primarily for disengage, I suggest you implement another way to do this rather than a self silence and disarm. Additionally, the damage immunity feels unnecessary. If your going for a quick "use this at the right moment and be rewarded skill" such as Fiora's W and Sivir's E, I suggest you do it another way. This ability in general doesn't seem to be too thematic. I suggest you keep it a self targeted movement ability, but use this missing slot to help fill her lack of "mobster" feel.

I really love Wave the Fans (E). Its interesting, rewarded, looks satisfying, and is unique. Overall, this seems like a healthy lockdown ability.

For Roxanne's ultimate, it seems a little strange. For an AP mobile caster, it seems odd she would be suddenly summoning minions that are primarily for meat shields. While these Goons do connect to her lore, and help keep her safe (Which once more is solidifying her safe playstyle), they seem out of place. Overall, I suggest you have them interact with her kit more. Maybe her W speeds all her goons up too, or her goons will reduce the cooldown of her W.

Overall, I like Roxanne alot. She's interesting, unique, and far from cliche. Her Q and E feel satisfying and you have a cool mechanic with her passive. Unfortunately, the W is in good need of work and her ultimate could use some small tweaks without changing its purpose and feel. In general, one of her biggest problems is lack of connecting her Mobster theme to her gameplay.