Fisherman Thresh (or Pool Party Thresh?) - Skin Concept
Preliminary Remarks This skin concept slightly resembles (but will outshine) Deep Terror Thresh! This skin will cement Thresh as the cult legend accomplice to Pizza Delivery Sivir. No pond is too deep! No guppies are too swift! Congregate, ye passersby, and reel in the tale of Fisherman Thresh! His: dance, joke, laugh, taunt, respawn, and recall currently remain unknown to my privy clam diggers, but youuuu may invent them! As for the rest, immerse yourselves in the jetty's greatest fable...
Champion Appearance Fisherman Thresh wears: fishing overalls, a life jacket (OR a fishing vest), rubber boots, and a cotton "bucket hat." A fishing rod and line replace his hook's chain, while a large fishing hook, skewering a purple sea urchin, replaces his regular hook. A rope-bound life preserver replaces his lantern and its chain.
Splash Art (get it?) His splash art should show him merrily fishing, to satirize his typical soul-stealing malevolence. Depict him: blithely smiling, as Meowkai does, in the latter's splash art. Thresh must sit in a wooden paddle boat, upon a peaceful lake, overlooked by: gently-curved mountains and a cyan sky containing a trio of happy seagulls. His boat shall bear the painted title, OLD SOUL, alluding to both an "Old Soul" personality, and of course... the Chain Warden's favorite collectibles. His boat must float near the wharf, to which it is roped, for childish safety, a concept unbeknownst to the Shadow Isles!
Basic Attacks Thresh swings his fishing rod at a target enemy, striking them with its hooked, spiky sea urchin, as if the line and urchin formed a medieval morning star. This animation precedes upgrading Flay to Level 1.
Ability Effects Damnation (Passive): Thresh collects green, flopping angler fish (souls) that spawn from dead enemies. If a fish expires, it stops flopping and sinks into the Rift. When Thresh collects a fish, it becomes sealed in a fish bowl and gravitates toward Thresh, who absorbs it and spouts bubbles.
Death Sentence (Q, first active): Thresh casts his fishing line. If it hits an enemy, he reels them in, as: the line creaks, the reel spins, and the pole bends. Meanwhile, the enemy is entangled in the fishing line, while the urchin dangles from its end.
Death Sentence (Q, second active): If Thresh pulls himself to the enemy, the reel squeaks and rapidly spins.
Dark Passage (W): Thresh hurls a rope-bound life preserver ("lantern") at a target location; it splashes as it lands. It shields Thresh and/or the nearest allied Champion inside a pulsating bubble. If an ally clicks the preserver, they dash toward Thresh, atop the life preserver, as they displace water, in waves, similarly to a jet-ski.
Flay (E, passive): If Flay is partially charged, Thresh's auto-attack emits a squishy stabbing noise, leaving small spike scars on the target. If Flay is fully charged, the noise is intensified and the scars are enlarged. (If this would better communicate Thresh's Flay Passive timing to opponents, the scars and squishy stab noise can be kept identical throughout his auto-attacks: non-Flay, mid-Flay, and full Flay.)
Flay (E, active): Thresh whirls his life preserver and fishing line, each in a vertical semi-circle, splashing waves in the target direction. If not too cluttered, two orca whales, at Thresh's hips, can briefly breach the water's surface, and "carry" the soaked opponents. Any enemies hit will drip water, while Flay's slow lasts.
The Box (R): Thresh surfaces five lobster traps (each containing a lobster), conjoined into the trademark pentagon shape. If an enemy touches one: its wiring audibly snaps, the trap sinks, the enemies' feet are ensnared by wiring, and a comical lobster bite munch is heard. A funny slowing animation could also be derived from it.
Conclusion: A Note to the Skeptics Do you discourage Fisherman Thresh, ye Bilgewater knave? Why not give Blitzcrank or Pike a similarly comical theme? After all, our Boards are a free market of ideas.