Zolt, The Herald of Lightning
Zolt is a melee magic champion, who can deal damage either persistently or in bursts. He is a flexible champion who excels in prolonged fights, especially when there are more enemies. A large distinction is Zolt’s resource, Charge. This resource allows Zolt to become more powerful as he dances through the thick of battle for longer. It also gives Zolt his flexibility in choosing a build oriented towards survivability, ability power, or a balance. The aim is for players to enjoy the spectrum between surviving long enough to build up Charge, or deal enough burst damage that he does not need immense amounts of Charge. The Charge bar starts empty, then becomes full at a single point of charge. For every five points of charge, the bar is divided into another block, similar to the blocks of health or mana. Zolt wields two large blades that are visibly composed of many pieces. He boasts a look that is a cross between agility and durability. Zolt and his blades have a bright electric hue as well as tiny arcs of lightning travelling across them. This becomes more prominent and intense as Zolt becomes more Charged.
Energized Blades (Innate) Zolt’s attacks send out an arc of lightning, hitting up to 6 targets for 5/20/35 (increasing every 5 levels) magic damage plus 5/10/15 for every point of Charge. In addition, arcs that strike his nodes will cause the nodes to send out an arc of lightning (this cannot happen more than once per attack). Zolt loses 1 Charge every second. Charge Gained: 2 Range: 500
Storm Dance (Skill Shot) Zolt fires a bolt of a lightning from his blade. Any enemy struck by the bolt receives 45/75/105/135/165 (+1.0AP) magic damage. Zolt also zaps to the target struck and the bolt can strike his nodes. Charge Gained: 3 Cooldown: 5/4.5/4/3.5/3 seconds Range: 750
Plant Node (Target) Zolt plants a node at a target location. He can plant up to 4 nodes, after which the oldest node is replaced. Nodes will grant 1/1/1/1/2 points of charge when struck, and grant 1/1/1/1/2 points if their arc strikes Zolt. Nodes can only be destroyed with 3 basic attacks. Cooldown: 5/4.5/4/3.5/3 seconds Range: 250
Thunder Call (Global) Lightning strikes Zolt and all nodes, dealing 50/90/130/170/210 (+1.25AP) magic damage to nearby enemies. Zolt and the nodes become energized, causing the next arc from them to deal an additional 6/12/18/24/30 (+0.2AP) magic damage. Charge Gained: 3 Cooldown: 10/9.5/9/8.5/8 seconds Radius: 250
Discharge (Target) Zolt’s nodes hover in the air, becoming untargetable. Zolt can activate the ability again to become a bolt of lightning, striking a node and dealing 100/150/200 (+0.25AP) magic damage to nearby enemies. This also energizes Zolt’s next attack. Furthermore, Zolt’s nodes send out arcs of lightning every 0.5 second for the duration of the ability. Activate Cost: 80 Charge Lightning Bolt Cost: 10 Charge Max Wait Between Casts: 3 seconds Cooldown: 60/55/50 Radius: 250 Range: 750
Notes: Arcs of lightning will always travel through the next nearest target. Enemies can be hit by up to 5 arcs; one from each unique source. Thunder Call can only damage an enemy once. With level 2 abilities and 100AP, a burst deals about 790 magic damage With level 5 abilities and 500AP, a burst deals about 2700 magic damage With level 2 abilities, 1 attack speed, and 0AP, 725 magic damage can potentially be dealt over 5 seconds With level 5 abilities, 1.5 attack speed, and 0 AP, about 2800 magic damage can potentially be dealt over 5 seconds With level 5 abilities and 1.5 attack speed, it would take about 5 seconds to build up 100 charge in the best case scenario (all arcs of lightning from your nodes strike you)
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