Nasus Rework idea {{champion:75}}
UPATED: 8/14/16 By Shining Steal
Created by ShiningSteal Edited by Maltrildor Help from Othni
**Nasus **(rework idea) 
Passive-Suriman Sentinel When ever Nasus causes damage to an enemy that is equal to 30% of their max health, nasus gains a shield equal to 10% of his max health 45 second cool down. When ever he takes damage equal to 40% of his max health he gains a shield that is equal to 35% of his current health as well as gain a small burst of movement speed of 10% (scaling with level) 90 second cool down
Bonus health gained from items are 25% less effective. (Only gains 75% health from a health item)
Items with a life-line passive will not trigger on this champion.
Q- Siphoning Strike: has 2 charges each uses 60 mana charging at 12-4 seconds and has a 2 second cool down (does not scale with CDR) Deals physical damage equal to 15% of his max health plus 90% of his AD. rank dmg for Q 75-200 Does 50% less Damage to lane minions and jungle monsters.
REMOVED: Passive- enemy minions that die around nasus will have a 80% chance of dropping a small sand pool. A sand pool gives nasus when he picks it up 15 (Stacking) hp.
NEW: Stacking--Back to normal... kind of...
Gains stacking health by killing, minions, canons, big monsters, epic monsters and enemy champions with Siphoning Strike. Does not stack on Wards,
tentacles,
turrets,
plants,
blobs, nor
voidlings.
Lane Minions--15 hp Canons--35 hp Big Monsters--35hp Epic Monsters--50hp Enemy Champions--50hp
W--Tether Of Sand: 75 mana; 16 sec cool down; range of 550 Nasus uses a line skill shot to tether him to his opponent. This ablity does no damage but lowers movement speed by 15% and attack speed by 35% and reduces the armor and magic resist by 10% Enemies that are hit with this ablities are marked while tethered and enhances the damaged received by nasus' ablities by 5%-15%. (Triggers one epic and large monsters and champions, can go through lane minions but not canon)
REMOVED: ~~Passive- gains life steal based on skill rank from 10-25% ~~
E--Shifting Sands: 10 Sec CD; 50 mana Nasus marks a area on the ground causing magic damage over time scaling with 10% of armor and MR as well as 50% of AD. If a champion or epic monster are marked within the circle, they are rooted from 0.5sec to 1.75sec as well as the damage over time is increased by 25%.
R--Sands Eternal: 140 second cool down; 125 mana On cast nasus grows in size as well as gaining a shield equal to 25% of his max health, his passive will not activate while R is active. While Sands eternal is active tether of sand passively marks enemies near him, up to two enemies closest to him. His Q is no longer on charges when his R is active, it will have a 2 second cool down. The active of R goes from 7,10,12 second duration.
**NEW **--Passive: Gains life steal based on skill rank (10%, 20%, 30%)
Health Damage Armor Magic resist Mana scaling and Hp and mana regen rate
(HP) 590-2030 80 hp per lvl
(Mana) 400-1480 60 per lvl
(Armor) 35-125 5 per lvl
(Magic resist) 30-102 4 per lvl
(Damage) 58-121 3.5 per lvl
(Hp regen) 7.8
(Mana regen) 3.0
(Attack speed) .70-.98
(Move Speed) 345
for an insane amount of armor, decent MR, and still having 5k or more HP despite having almost no HP in his items.