Hecarim's Passive

Ilandria·5/11/2016, 6:00:34 PM·2 votes·534 views

Having a few friends that play Hecarim, how things like the recent removal of Alacrity or the nerf to Homeguard affects Hecarim's reliability/power quite significantly, and how in the past Riot has mentioned stuff along the lines of being worried that such affects existing could cause Hecarim to go crazy - I was thinking and wanted to suggest a change to his passive:

**Current: **Hecarim gains 15% - 30% (based on level) of his bonus movement speed as bonus attack damage.

**Suggestion: **Hecarim gains x% - y% (based on level) of his bonus movement speed as bonus attack damage. This excludes bonuses from Summoner Spells and the Homeguard buff.

I like my suggestion for two primary reasons:

  1. He would no longer need to be balanced in fear of a Teleport + Homeguard +Ghost + Pony Kick combo dominating his play pattern and use cases, be it overpowered or not.

  2. Because of #1, his passive move-speed-to-ad ratio could be noticeably higher. In turn, this would make his own E move valuable as well as building team comps around him more plausible (lulu, karma, kayle, jayce, etc.). For those that are worried, teleport + homeguard + ghost + pony kick would still be effective for engaging, but in order to get tons of damage on it Hecarim's team would need to be in a position to buff him as he arrives (which telegraphs it and could cause your team to clump up for a wombo combo!).

1 Comments

Darox5/11/2016, 7:09:17 PM1 votes

Honestly, as someone who plays Hecarim a fair bit, it would be nice if he did receive some changes that allowed him to be balance more heavily around his own game play and power rather than the power of the homegaurd + teleport mechanic. I think this sounds like a pretty good idea with some number fine tuning.