Hecarim's Passive
Having a few friends that play Hecarim, how things like the recent removal of Alacrity or the nerf to Homeguard affects Hecarim's reliability/power quite significantly, and how in the past Riot has mentioned stuff along the lines of being worried that such affects existing could cause Hecarim to go crazy - I was thinking and wanted to suggest a change to his passive:
**Current: **Hecarim gains 15% - 30% (based on level) of his bonus movement speed as bonus attack damage.
**Suggestion: **Hecarim gains x% - y% (based on level) of his bonus movement speed as bonus attack damage. This excludes bonuses from Summoner Spells and the Homeguard buff.
I like my suggestion for two primary reasons:
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He would no longer need to be balanced in fear of a Teleport + Homeguard +Ghost + Pony Kick combo dominating his play pattern and use cases, be it overpowered or not.
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Because of #1, his passive move-speed-to-ad ratio could be noticeably higher. In turn, this would make his own E move valuable as well as building team comps around him more plausible (lulu, karma, kayle, jayce, etc.). For those that are worried, teleport + homeguard + ghost + pony kick would still be effective for engaging, but in order to get tons of damage on it Hecarim's team would need to be in a position to buff him as he arrives (which telegraphs it and could cause your team to clump up for a wombo combo!).