Muk’dai: The Void Trapper (Champion Concept)
Here is a Void champion concept i came up with. This guy could look like a centipede or even could be a smaller male of Rek'Sais species, possibly the "King".
PRIMARY ROLE: Assassin SECONDARY ROLE: Fighter
Passive- Trappers Intuition: When a champion triggers a trap, they are marked as trapped, they receive 15% more damage from Muk’dai for five seconds.
**Q- Crippling Bite: (Passive) **Muk’dai may activate Crippling Bite to burrow mid-range to a trapped champion, giving Muk’dai bonus attack speed for 5 seconds after emerging. (Active) (Enemy-Targeted) Muk’dai bites a target dealing bonus physical damage and slowing the target for 1.5 seconds. COOLDOWN: 5 seconds.
W- Sand Pit: (Passive) Muk’dai may hide himself inside a trap if he stands over it for 2 seconds, disabling all his abilities until the trap is triggered or he exits it. (Active) (Ground-Targeted) Muk’dai sprays acid on a target area softening the ground. If a champion walks into the trap, they are revealed and the ground gives in creating a sand pit and instantly drags the champion towards the center and is slowed walking out of the trap and marking them as trapped. When sprung, the traps duration is 3 seconds. Trap lasts 1 minute not being triggered. Muk’dai may layout up to 4 sand pits at a time. COOLDOWN: 20 seconds.
**E- Nowhere To Run:
(Active) (Skill Shot) **Muk’dai spits a ball of sand mixed with his saliva in a line dealing magic damage and snaring the first target hit for 1.5 seconds marking them as trapped.
COOLDOWN: 10 seconds
R- Void Trench: (Active) (Enemy-Targeted) Muk’dai burrows to a target champion, making the ground behind him collapse, stunning champions for 1.5 seconds. Muk’dai forms a sand pit below the target, suppressing them for 3 seconds, dealing physical damage from the center of the pit. COOLDOWN: 110 seconds.