[Champion Concept w/ New Form of CC] Maris, The Cursed Princess

shadowlord723·5/13/2019, 12:01:34 AM·2 votes·1,940 views

DISCLAIMER:
I have no intention of stealing anyone's ideas of existing concepts. I apologize if there is anything below that matches with another concept. These are my personal ideas of a concept champion.


LORE

I'm really bad with these so I'll make it short. Sorry if there are any contradictions with the existing lore as I only did a small amount of research.

A commander who served under her general Kalista as well as one of her trusted allies, Maris set out to help guide the King to the Blessed Isles along with Kalista and Hecarim. Choosing to stand alongside Kalista, she watched in shock as Hecarim and the Iron Order backstabs her former general. Maris and the followers of Kalista fought against Hecarim's knights, but realizing that their numbers were too few, Maris commanded the remaining survivors to retreat deeper into the Blessed Isles.

Not long after, the Ruination of the Blessed Isles began, and the Black Mist consumed everything in its path. Maris and the survivors tried to flee, but the majority fell victim to the mist. Maris and a few of the remaining survivors were able to escape after they successfully reached a ship and sailed away. But unfortunately, they had still made contact with the mist. Over time, Maris and the crew would gain new powers which would be considered as inhuman, but in turn, they would be overcome with madness and hunger for the screams of pain from victims they encounter during their sail. With the small amount of humanity left within her, Maris and her crew agreed to only exact torture and death onto the criminals and traitors they encounter to punish them for their misdeeds and to only give quick and painless deaths to those who have suffered in life and wish to end their lives peacefully.

In Bilgewater, stories have spread among the sea voyagers about a girl and her crew who seeks criminals and thieves out in Bilgewater and the surrounding sea. It's been said that those who come in contact with her succumb to the endless painful torture that one cannot imagine. Those that survive the torture and are chosen to be released by the girl turned out to lose their sense of pride and reason and instead are filled with fear and trauma. Additionally, it's been said that they become cursed after their return. If the survivor's mind obtains any malicious thoughts, their bodies will undergo excruciating pain as chains would erupt underneath them and tighten their hold onto the victim. Based on how malicious the thoughts were, the chains would continue to tighten and tear deep into their skin. Worst case scenario would be death. It is unsure how plausible the story is, but it is a sure fact that some of the victim's bodies were found wrapped in chains and cuts all over. Over time, as the story about the mysterious girl and her crew spread, the girl, Maris, became known as The Cursed Princess.


BACKGROUND

CLASSES: -Fighter (Diver) -Slayer (Skirmisher)

AFFILIATION: Shadow Isles

WEAPON: Scythe

STATS: Health: 542 -- 2104 Health Regen: 8.6 -- 17.2 Mana: 285 -- 965 Mana Regen: 8.2 -- 19.8 Range: 175 Attack Damage: 68 -- 130 Attack Speed: 0.662 (+0 -- 56.5%) Armor: 33.4 -- 94.2 Magic Resist: 32.1 -- 53.4 Movespeed: 345


ABILITIES

PASSIVE: Cursed Souls

Damaging enemies with Maris's abilities applies Cursed Soul onto the enemy for 0.5 seconds in which Maris curses the damaged enemy's soul and negates their Secondary Resource Bar for the duration (see below for more details and examples). Reapplying Cursed Soul on top of an existing one does not refresh the duration, but instead stacks onto the duration additively.

Maris's basic attacks against enemies with Cursed Soul applies on-hit effects based on her current health. If her health is over 50%, her on-hit effects deal (2.5 / 5 / 7.5 / 10)% (based on level 1 / 6 / 11 / 16) of the enemy's current health as bonus magic damage. If her health is below 50%, her on-hit effects deal no additional damage but instead heals herself for (2.5 / 5 / 7.5 / 10)% of her missing health.


Q: Torment the Punished

Maris empowers her next basic attack within 10 seconds, gaining 50 range, dealing bonus attack damage, refunding 50% of its mana cost, and refunding 75% of its cooldown. If the enemy has Cursed Soul applied, the empowered basic attack applies Cursed Souls on-hit effect which is increased by 50%. This empowered basic attack does not apply Cursed Soul.

If a nearby enemy champion is applied with Cursed Soul, Torment the Punished will instead become an ability. Upon active, Maris instantly dashes through the lowest health enemy champion with Cursed Soul and deals them physical damage, applies Cursed Soul for 0.5 seconds, and grants Maris bonus attack speed for 6 seconds. Torment the Punished cooldown is not refunded.

Target Range (enemy detection): 1000 Dash-Through Range: 175 Mana Cost: 40 / 50 / 60 / 70 / 80 Cooldown: 24 / 22 / 20 / 18 / 16

Empowered Basic Attack Bonus Damage: 35 / 55 / 75 / 95 / 115 (+50% AD) Dash-Through Physical Damage: 60 / 85 / 110 / 135 / 160 (+110% AD) Bonus Attack Speed: 30 / 40 / 50 / 60 / 70%


W: Mad Princess

Maris leaps into the air for 0.1 -- 0.5 seconds (based on distance traveled) and strikes the area around her landing position, dealing physical damage to enemies in the area and applying Cursed Soul for 0.5 seconds. Maris can reactivate this ability while in the air or 0.5 seconds after landing to activate its second effect.

Reactivating Mad Princess allows Maris to instantly dash back to her initial location upon landing, dealing the same amount of physical damage to enemies in her path and applying Cursed Soul.

Target Range: 700 Landing Area Radius: 200 Dash Collision Radius: 70 Mana Cost: 50 / 65 / 80 / 95 / 110 Cooldown: 18 / 16 / 14 / 12 / 10

Physical Damage: 60 / 75 / 90 / 105 / 120 (+75% AD) Maximum Physical Damage: 120 / 150 / 180 / 210 / 240 (+150% AD)


E: Cursed Chains

Maris slams her scythe onto the ground, causing chains to erupt from the ground at a target location after 0.625 seconds, dealing magic damage to all enemies in the area, rooting and applying 3 stacks of Cursed Chains onto the enemies for a duration, and applying Cursed Soul for 0.5 seconds.

Maris and her allies' basic attacks and abilities onto enemies with Cursed Chains applied consumes a stack of Cursed Chains, each stack dealing bonus magic damage and applying Cursed Soul, but also reducing the remaining root duration by 33% of the maximum root time. All remaining stacks of Cursed Chains are automatically dispelled without dealing the bonus magic damage and without applying Cursed Soul once the root duration has ended.

Target Range: 900 Effect Radius: 200 Mana Cost: 70 / 85 / 100 / 115 / 130 Cooldown: 18

Root and Cursed Chains Duration: 1.5 / 1.875 / 2.25 / 2.625 / 3 Magic Damage: 60 / 80 / 100 / 120 / 140 (+60% AP) Cursed Chains Bonus Magic Damage: 20 / 30 / 40 / 50 / 60 (+20% AP) Maximum Magic Damage: 120 / 170 / 220 / 270 / 320 (+120% AP)


R: Storm of Madness

Within the duration of 1 second, Maris swings her scythe around for a total of four times with each swing sending out shockwaves of her cursed power, during which she cannot use basic attacks or abilities. Enemies damaged will be slowed for 1 second with each strike refreshing the duration. The scythe itself will deal physical damage whereas the shockwaves will deal magic damage instead. Enemies can only be hit be either the scythe OR the wave for each individual strike.

Maris's first three swings will damage enemies within a radius around her while also applying Cursed Soul from each strike. Her fourth strike will swing her scythe upwards towards the target direction while also sending out a vertical shockwave which extends for a longer range, dealing damage to enemies while also applying Cursed Soul from the strike. Enemy champions that make contact with the scythe on the fourth swing are knocked up for 1 second.

Effect Radius (first 3 strikes): 650 Scythe Radius (first 3 strikes): 325 Target Range (4th strike): 950 Scythe Range (4th strike): 450 Mana Cost: 100 Cooldown: 120 / 100 / 80

Mixed Damage Per Strike: 60 / 110 / 160 (+45% Bonus AD) (+25% AP) Maximum Mixed Damage: 240 / 440 / 640 (+180% Bonus AD) (+100% AP) Slow: 40 / 55 / 70%


ABOUT CURSED SOUL

This is supposed to be a new form of crowd control I came up with. The named effect can be shortened to Cursed if there are multiple champions with this form of CC.

As stated, Cursed Soul negates the effects of the affected champion's Secondary Resource Bar. This means that the Secondary Bar is "locked" or "paused" and causes it to be unable to gain or lose the resources within the bar. For the duration while Cursed Soul is active, any abilities or effects that causes the Secondary Bar to gain or lose resources will be rendered inactive. Below are different examples.


Mana Champions: As you know, mana champions have Mana as their Secondary Resource Bar. While Cursed Soul is active, mana will neither be gained nor lost. This means the champion can neither consume mana and their ways of mana regen (including the innate mana regen) will be nullified. While Cursed, champions are unable to use abilities and items which consumes mana. For these mana champions, it's like another form of Silence. HOWEVER, if the mana champion has an ability that does not use mana (Ex, Swain Ult), they are still able to use that ability, they just cannot use abilities which consumes mana for the duration. Abilities which gain or provide mana can still be used, but the mana gained/regened for the duration won't be added into the Secondary Bar.
-Karthus / Anivia / Amumu / A Sol have toggles which consumes mana over time. While Cursed, the toggles will become inactive to prevent mana consumption over time.


Fury Champions: Same concept, Fury is neither gained nor loss for the duration. Abilities which consume Fury are rendered inactive. Attacks and abilities which gain Fury can still be used, but the Fury is not added into the Secondary Bar. -Renekton: Below 50% Fury, can still use attacks and abilities, but no Fury is gained. Above 50% Fury, cannot use abilities as using them would've consumed Fury. Can still use Ult, but no Fury is gained for the duration. Fury regened is resumed after duration of Cursed ends. -Tryndamere: Cannot use Q UNLESS Tryndamere uses it with 0 Fury (since at that time, Q is consuming no Fury). Can use ult, but no Fury is gained. -Shyvana: Before full Fury, cannot gain any Fury for the duration. At full Fury but not in dragon form, cannot use Ult. While in dragon form and then applied with Cursed, the Fury is paused, meaning the Fury neither increases nor decreases.


Ferocity / Rage / Courage / Crimson Rush / Iron Man (Morde): Same concept. -Rengar: Below 4 Ferocity, can still use attack and abilities, but no Ferocity gained. After 4, unable to use empowered abilities since they consume the 4 ferocity. -Gnar: Cannot gain Fury while in Mini Gnar. At full Rage but still Mini Gnar, cannot use abilities since using any ability would've began the depletion of Rage (like Shyvana above). While Mega Gnar, cannot lose Rage. -Kled: Can still be dismounted while Cursed. However, cannot gain any Courage for the duration while dismounted. -Vlad: Interesting interaction. Cannot use Q as it will generate a stack of Bloodthirst. If Cursed while Bloodthirst is generating or Q is on cooldown, the cooldown for Vlad's Q is not paused since the Secondary Bar officially isn't gaining or losing any resources, despite the animation looking like it is. But once Q comes off cooldown WHILE Cursed, Q is unable to be used until the duration is done. With empowered Q, Vlad cannot use empowered Q but the Bloodthirst does not decrease for the duration. -Morde: Basically, his passive becomes negated, meaning he doesn't gain a shield while Cursed even if the Secondary Bar is full. Dealing damage with his abilities doesn't generate a shield. If Maris damages Morde with her ability, Morde will proc the shield AND THEN become Cursed. Expect a lot of bugs with the Morde and Cursed interaction. ;)


Champions with no Secondary Resource Bars: Basically, nothing much has affected them while Cursed. Champions like Riven, Garen, etc can still use their abilities freely. To make up for the loss of the Cursed effect on these champions, I included the second part of Maris's passive so that she won't be completely useless against these matchups.


I think you guys get the idea. If there are any questions with the interaction of Cursed with specific champions, let me know below in the comments and I'll answer.

Thanks for reading my champion concept. Let me know your thoughts. Feel free to be blunt. It's not like I'm going to come over to your house and get you in your sleep...right?


5 Comments

nasu0105/13/2019, 3:37:27 PM1 votes

hmm but wouldn't this just be a technical silence? considering locking a units resource bar impairs them from using their resource based abilities and or such a strong cc there's no difference in this (cursed sounds legit as a status) and silence since both would share a maximum 4 second duration. but in my opinion this would be a better effect for a cursed status:


[Cursed] all units affected by this status gain negative regeneration, depleting their resource at an inverse rate of its regeneration for ... seconds, this effect spreads to other target allied units upon collision or after an allied ability is cats on or near them ( said ability must affect cursed target in order to spread), cursed targets consume +20-50% additional resource when casting abilities.

how ever as fior the rest of this concept its saddly a no < see with your passive as is its likely a spam the cc concept but as it stands its already cancer theres no reason anyone would want to play against this champion who basically locks them form using any ability = 0 fun