New Champion Concept: Magda, The Mercurial Elementalist

Talónus·7/27/2015, 9:07:01 PM·3 votes·936 views

Magda is a versatile AP fighter who can fill a number of roles for her team. Her kit allows her to go solo in top or mid lanes, jungle, or even support. (depending on her build)

First her Passive and Resource mechanic: She has an energy system that works like a mix of Gnar's Rage...with a twist. Magda can build either RAGE! or Serenity from her basic attacks and ability usage. The gauge will swing one way or another maxxing on one before moving to the other.(though there are ways to reset it so you can max rage or serenity twice in a row, but we'll get to that later.) Upon reaching Max Power in either, she'll go into an empowered state that augments her basic attacks and abilities for a short period of time. In either empowered mode her basic attack range is increased from melee to 450 and deals additional magic damage. In Rage Mode the damage factor is higher than Serenity, but in Serenity you can target allies with your auto's to heal them.

Q- Lightning Strike: Circular skillshot (like Nami's Bubble) that strikes an area with magic damage and applies a movement imparing effect. It's a charged ability that takes rough 2 seconds for a full charge, and the AOE gets smaller, but the damage and CC increase from mild damage and slow over a wide area to a hard hit and stun to a small area.

Rage Augment: AOE area and damage increased, but CC decreased. Serenity Augment: Charging delay decreased for faster acces to stun, if Lightning Strike hits an enemy(minion,champ or monster) you can recast in again with 6 seconds for free before it goes on CD.

This is her primary ranged harassment tool and can be used to peel or set up initiation(like a mini-Leona ult)

W: Riptide Rush: Magda temporarily becomes untargetable and invunerable and rushes to a target location, she can bypass many obstacles including large terrain walls and even Azir's Ult. Upon reaching her destination, she erupts from the water to deliver an uppercut to any opponent unlucky or unwary enough to be in her path, knocking them up. Any ally in the target area are healed from the water splash.

Rage Augment: Missile Speed of Riptide is increased for faster gap closing, increased damage in the AOE Serenity Augment: Knock-up zone increased, Slow applied after knock-up, Heal on Allies increased+powerful but brief MS steroid to allies affected by the Riptide heal.

Multi-use gap closer, good for engaging, peeling, escapes and chasing fleeing opponents.

E: Earthen Hammer: EH is basic attack modifier that can be used in a number of ways. In its base form Magda calls upon the strength of the earth to empower her next strike dealing additional magic damage, and stealing a portion of her enemies Armor.

Rage Augment: Magda calls up molten lava to throw at her enemy, dealing increased magic damage and shredding her enemies armor with such force it sends shrapnel behind them dealing additional damage to enemies directly behind the first, in a 90° cone.

Serentiy Augment: Since you can use your auto's to heal allies or attack enemies, ths one has two effects: 1) Hitting an enemy will deal magic damage then a portion of the damage and the enemies armor gets bounced(think Nami's W) to a nearby ally, when multiple allies are present, will heal the one with lowest health. 2) Targeting an ally directly will heal them for more than the "standard" attack and give them a temporary armor boost based on your armor.

R: Inferno Blast / Phoenix Flame: Can only be activated in an empowered state. In either, you charge a massive ball of energy (think Goku-Spirit Bomb) and then hurl it in a straight line unto it hits a affected player, reached its max range/targeted area, or is manually detonated by you.

Inferno Blast(Rage): Upon Detonation, will deal a large amount of initial magic damage, then leave a "Blast Zone" that will continue to burn enemies based on their maximum health. (TLDR version - Nunu ult charge, Ezreal ult fire, Ziggs ult boom, then Nasus E but with more burning.)

Phoenix Flame (Serenity): Pretty much the same as Inferno, but instead of damaging enemies, you heal allies. It will detonate on an ally, heal them and leave a blast zone that will put up a AoE HoT for allies. so the TLDR is just like the last, but replace the Nasus E with Janna ult minus the knockback.

This can be a game changer, getting a fully charged Ult, in either mode can secure a teamfight, the drawback though is you have to be empowered to do it, so timing is everything and like a nunu ult, if someone stuns or interrupts you in anyway, it will only do minimal damage or healing.

Also things that can change the Passive "swing". Letting the gauge drop down to zero and keeping it there for at least one minute will reset it(aka recalling or long death timers will do it) or after you turn level 6 you can "activate" your ult when you're not empowered to auto switch to the other side, but with drawbacks. 1) you just blew your ult for half it's normal CD, 2) any energy buildup doesn't transfer to the other side, you start at 0 rage/serenity.

I'll update this with the lore and other stuff later.

4 Comments

BlkStar1007/27/2015, 9:27:40 PM1 votes

Interesting concept of balanced bars , I believe Riot could have a look on this champion can turn out to be , I will definitely look up to this .

Talónus7/28/2015, 4:37:22 PM1 votes

Now for her lore: Based on the kit you can already guess two things, 1) she has elemental powers (Q-Lightning, W-Water, E- Earth, and R- Fire) and she has anger management issues ( Her passive)

Act 1: Starting off, her early childhood is somewhat shrouded in mystery, but all she really remembers is going up as an orphan on the streets of Zaun. Around the age of eight she was taken in by a local orphanage matron who caught her trying to steal food from a shop. After that she quickly became close to her new "Mom" and the other girls who lived there, especially a certain blue haired rascal who had a penchant for being a klepto and a complete disregard for the rules.(psssst... its Jinx). During the next few years she started noticing the development of her magical powers, usually in cases on emotional or physical distress. Fire came easily to her as she did have a "little bit' of a quick temper. She was also very protective of her sisters. By the time she was thirteen, though untrained, she thought she had a grasp of her powers. She tried to keep them secret, fearing Mom might disown her and put her back on the streets if she found out. Soon... nearly everyone in that part of Zaun found out. That "little sister" of hers decided to push the envelope and steal from a local crime boss.......he wasn't happy. He sent nearly his entire gang of thugs out searching her, a little girl. They eventually tracked her backed to the orphanage and threatened Mom to give her up. Mom wouldn't budge. When she saw the thugs assault her mom, and were threatening her family, something in Magda snapped, she went full fury and flames. Six brutish armed thugs versus one unarmed 13 year old girl. The two thugs who were left conscious were left to drag their buddies back, suffering multiple broken bones, 1st and 2nd degree burns and covered in bruises. Now most people might have regarded this girl a hero, but even in a place like Zaun where strange things often happen, people have a tendency to fear what they don't understand. S treet thugs and crime they understand. A little girl throwing fire, boulders and lightning out of thin air.... .they don't. Nearly the entire neighborhood wanted to get rid of this 'freak" before she burned down the entire town, but not Mom, she didn't give up on her. Mom had a few friends around Valoran, and she sent word to one of these friends in Ionia to come help. The monk came and promised to take care of Magda, and train her how to properly use her gift.

Act 2: Though it was tough to leave her family, Magda knew it was really her only option. Seeing how the rest of the town would want worse. Jinx took the news especially hard, thinking Maggie was leaving because of her. It took a while for Magda to adjust to life on Ionia and her new lifestyle. It was very different from her old habits of being able to go and do whatever she wanted in Zaun. Eventually though she got used to it and started liking the peaceful island, especially after she met Udyr, who she felt was somewhat of a kindred spirit. From her training she was able to learn how to focus her powers and she learned to control the effects her emotions and powers had on each other. Everything seems right for once.......until "They" came. The Noxians. Just as before when her new family was threatened, she stood up to defend what she loved. But this time she knew how to do so with control. Some dark part of her was glad though, that the Noxians came, as it gave her an outlet to actually use the skills that she had trained so hard for years to gain. On more than one occasion she met Riven in battle, both never giving up an inch to the other. Of all she faced, Riven was the only one she thought as a honorable, worthy opponent. Magda thought she was making a difference in the war, until she saw the horror that was the aftermath of Singed's vile war machines. Entire villages and fields littered with what you could only guess was the remnants of mutilated, twisted corpses, not only Ionians, but also Noxians as well. Try as she might to contain her anger, it began to boil under her skin. The next time she saw Singed attack, for the 1st time since she pummeled those thugs, she completely lost it. In a blur on flame, fury, and vengeance, she obliterated Singed's vile chemical launchers and decimated his forces. He cowardly fled, leaving a toxic trail to those who would dare to chase him. Only after she calmed herself, did she realize that she did as much damage to village as Singed. This time it wasn't the townsfolk that saw her as a freak and a monster, she thought it of herself. She felt the need to attone for the damage she did , so she left Ionia in a self imposed exile. She, after some time of wandering she found herself at the League. She decided to joined for 2 reasons. 1) To use it as a way to attone for her mistakes, and 2) She heard Singed was there.

Talónus11/10/2016, 5:59:19 PM1 votes

Its been a while but thanks to the new Lux skin I have figured a way to start the Rage/ Serenity cycle. When you 1st spawn in your fountain, you can choose which form you want to start. There will be a button giving you the choice, once you do choose, you have to let the cycle go back and forth unless you either a) return to fountain, which will reset and let you choose again or after 6 blow your ult ( when unpowered) to instantly switch forms, but as said the original post; if you built up any energy for one form it doesn't transfer to the other, you'll just start at 0 but in the other mode. The cooldown of your ultimate is also only half of its normal duration if used in this way.

CrazyBear198711/11/2016, 3:05:56 AM1 votes

I like the idea of the "mood meter" XD very interesting and new.

initially i thought if allied minions or allies were damaged, it increased your rage and if you heal minions or allied, you gain serenity

and the meter would be a tug of war, but i imagine it would be hard to control.

concerns bout her healing with her autos when in serenity, don't know how that works

She has no negative effects, asside from dropping the other passive when in the other mode.

i would say overloaded? but it's a one or the other situation, and would take alot to set up her combo.

hopefully you get better feedback, right now i'm on the fence to see this champion come to life