Deals 40/65/90/115/140 (+0.35Bonus AP) magic damage on the way out, and 40/65/90/115/140 (+0.35Bonus AP) true damage on the way back. Ahri gains movement speed that decays while her orb is traveling.
Cost: 65/70/75/80/85 Mana Cooldown: 7 Range: 880
Toggle: Amumu cries, refreshing Curses on nearby enemies and dealing magic damage equal to 10/15/20/25/30 plus 1/1.25/1.5/1.75/2 (+0.01*Bonus AP)% of their maximum health each second.
Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage over 4 seconds, stacking up to 3 times. When Blaze reaches max stacks on a Champion or monster, it becomes unstable. It detonates in 2 seconds for massive damage in an area around the victim.
Cho'Gath's next 3 basic attacks launch spikes that deal 20/30/40/50/60 (+0.3Bonus AP) plus {{ f1 }}% of enemies' maximum Health as magic damage and slow by 30/35/40/45/50% for 1.5 seconds, decaying over the duration. Spikes grow wider as Cho'Gath gains Feast stacks. Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack. Percent Health damage against minions and monsters is capped at 60/80/100/120/140.
Cost: 30 Mana Cooldown: 8/7/6/5/4 Range: 40
Ravenously feed on an enemy, dealing 300/475/650 (+{{ f2 }}) (+0.5Bonus AP) true damage to champions or 1000 (+{{ f2 }}) (+0.5*Bonus AP) to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain 80/120/160 maximum health. Only 6 total stacks can be gained from minions and non-epic monsters. (Current: {{ f3 }}/6)
Cost: 100 Mana Cooldown: 80 Range: 175
Dr. Mundo hurls his cleaver, dealing 15/17.5/20/22.5/25% of the target's current health as magic damage (no less than 80/130/180/230/280) and slowing them by 40% for 2 seconds. If the cleaver hits, {{ f1 }} health is refunded ({{ f2 }} if the cleaver kills). Infected Cleaver deals no more than 300/350/400/450/500 damage against monsters.
Cost: 50/60/70/80/90 Health Cooldown: 4 Range: 975
Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+0.03Bonus AP%) of their missing health. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters. Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by %. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 80/100/120/140/160 (+1.5Bonus AP) damage for 2 seconds. Enemies caught inside are stunned for 1.75 seconds.
Cost: 50/55/60/65/70 Mana Cooldown: 22/20/18/16/14 Range: 1600
Deals magic damage equal to 40/75/110/145/180 plus 4% (+0.03*Bonus AP%) of the target's current health. Maximum bonus against monsters: 75/100/125/150/175.
Cost: 80/85/90/95/100 Mana Cooldown: 6 Range: 625
Evelynn impales all enemies in the targeted area, dealing {{ f1 }}% [15/20/25% + {{ f2 }}% per 100 ability power] of each target's current health as magic damage and slowing their movement speed by 40/60/80% for 2 seconds. Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy champion hit which lasts up to 6 seconds.
Galio fires two windblasts that deal 60/95/130/165/200 (+0.75Bonus AP) magic damage. When the windblasts meet, they combine into a giant tornado that deals 30/40.002/50.001/60/70.002 (+{{ charabilitypower23 }}) plus 6% of enemies' maximum Health (max 150 vs. monsters) as magic damage over 1.5 seconds.
Cost: 70/75/80/85/90 Mana Cooldown: 10/9/8/7/6 Range: 825
Gragas guzzles down his brew, taking 10/12/14/16/18% reduced damage for 2.5 seconds. After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to 20/50/80/110/140 (+0.3*Bonus AP) plus 8% of their max Health (max 300 vs monsters).
this is just to name a few champs that do ap damage and HP damages or TRUE damages
the list goes on .. there is lots of % hp damages and true damage abilties in this game