[Champion Concept] Commissar Cain - the fearsome leader
Commissar Cain – The fearsome leader
TL;DR Fear inspiring Support/fighter which is stronger the more minions and allies are nearby.
Fluff background – Commissar Cain is a noxian general who is often sent into losing battles to turn a loss into victory… by any means necessary. This often means Cain preaches to his army that they can choose to die fighting the enemy, or by his hand.
My inspiration – Read on boards that we needed more noxian characters as well as more ad caster supports. I instantly thought of Warhammer 40k commissars who could fill both of these roles. 40k commissars were in turn, inspired by Russian commanders in WW2 who infamously shot any troops who attempted to retreat.
40k Lore - “Commissars are invariably stern and uncompromising individuals, able to keep even the most anarchic regiments in line through fear, strength and power. Commissars have both the right and duty to immediately execute any Imperial Guardsman or officer who shows cowardice or incompetence in battle.”
Gender - Male Race - Human Role – Support/Fighter Faction – Noxus Occupation – Noxian General
Passive: Inspired – When Commissar is within 250/500/1000 range of allied minions or champions, Commissar gains 0.02/0.03/0.04% of all allied minions and champions total AD. Commissar’s abilities grant 1 stack of inspiration to a maximum stack of 5. Note, if stacks are consumed, no new stacks are added until next cast.
Q; Execute – Commissar has ability to execute an allied minion inspiring nearby allied minions and champions (including himself) within 500 to fight harder OR to execute an enemy minion/monsters causing nearby enemy minions/monsters to run in fear and slowing enemy champions. Enemy champions hit by execute turn and run in fear. Grants 1 stack of inspiration if used on monster or enemy minion/champion. Grants 2 stacks of inspiration if used on allied minion.
Execute deals 100/200/300/400/500 true damage to minions/monsters
If an allied minion is killed: Allied minions gain 0.1/0.2/0.3/0.4/0.5% of Commissar’s bonus AD and HP. Allied Champions gain 1/2/3/4/5 % of Commissar’s bonus AD and HP
If an enemy minion is killed: The gold is granted to the nearest enemy champion within 1000. Enemy minions within 500 are feared and enemy champions are slowed 5/10/15/20/25% for 2 seconds.
All minions executed grant an additional 2/4/6/8/10 gold on kill.
If an enemy champion is hit: Deals 150/200/250/300/350 + 1.0% of Commissar’s bonus AD as physical damage and enemy champion is feared for 1.0/1.25/1.5/1.75/2.0 seconds.
Cooldown = 18/16/14/12/10
If Commissar has 1 stack of inspiration, consume the stack and double the execute damage to minions. (Monsters not included) If Commissar has 5 stacks of inspiration, consume stacks and double the allied inspiration effect and range. If an enemy minion is executed, double the slow speed. If an enemy champion is hit, the champion’s tenacity is ignored.
W: Hold the Line – Grant Commissar 1 stack of inspiration. Commissar throws a shield wall grenade 500 (2/3 width of Yasuo’s windwall). Any projectiles and spells which come through the shield wall are have reduced damage and CC durations.
Damage and CC reduced by 5/10/15/20/25%
If Commissar has 5 stacks of inspiration, stacks are consumed wall is doubled to a half circle.
Cooldown = 24/21/18/15/12 seconds
E: Chaaaarge! – Grants Commissar 1 stack of inspiration. Commissar pauses briefly to inspire allies, before the Commissar and allied minions charge headlong into battle and knocking back or slowing enemy champions.
After pausing .25 seconds, Commissar and allied minions charge 300 the direction they are facing, knocking back the first enemy champion hit and gaining movement speed and tenacity.
If an allied minion hits the enemy champion, they are additionally slowed by 5/10/15/20/25% for 1 second for each minion hit (max of 3 seconds).
Commissar and allied champions within 1000 gain 1/2/3/4/5% bonus movement speed and tenacity for 1.0/1.5/2.0/2.5/3.0 seconds.
Cooldown = 16/14/12/10/8 seconds
If Commissar has 5 stacks of inspiration, consume stacks, and hits on an enemy champion reduce the CD by half.
R: Battle Chant – Requires 5 stacks of inspiration. When activated, Commissar begins chanting tales of glory. Once activated, all cooldowns are refreshed and Commissar’s abilities don’t use up stacks of inspiration.
Commissar gains 3/5/8% bonus movement speed, HP, and AD when facing enemies, whileAllied Champions within 1000 range are inspired and gain the same percentage of Commissar’s bonus movement speed, HP, and AD when facing enemies for 10/15/20 seconds.
Cooldown = 100/90/80 seconds.
fear should probably be something like 1.0/1.0/1.5/1.5/2.0 seconds
and whenever you execute and allied minion it should its gold value to the nearest enemy (1000 range)
or something like that