Сhampion mechanics sample - Kudo, support debuffer

Look deeper·12/6/2017, 2:44:52 AM·1 votes·217 views

I apologize for my English, he is at Google translator level

I propose my idea of the character, it is not complete, but I have stated the essence, it would be cool if the riot did such a champion

not sure with the character's image, so I made the main mechanics of abilities, I'm not very good at names and titles, so they will be humble

I see the image of this champion as a black sorcerer, a dark rituals specialist, with the appearance of a decrepit old man or an old woman, with a face in a pile of wrinkles and emotions like a Grinch, low with sagging skin folds or a tall and humpy or something ...

standard stats, as for the normal mage support, increased range of abilitys, large recharge, little damage, ult available on 1th level (like as Udyr)

Q "cancel buff"

removes buff from the champion (only those that increase the characteristics imposed by objects, champions and not an increase from the ult), does not remove the shields but significantly damages them -accumulates in the form of charges -marked targets with a buff that can be removed -will not spend health points for the spirit and speed up recharging for successful use -does not create a spirit if one and the same shield is damaged more than once -range of use increases with the level of ability (but less than W and E) -maximum level of ability is 4

W "weakness"

lowering the effectiveness of healing in a small specified area and all outgoing damage from the targets is reduced for a while -slightly reduces the AD and AP (maybe available on some condition) -the duration of decrease effectiveness of healing is prolonged if the target is healed -range increases with the level of increasing ability -maximum level of ability is 4

E "vulnerability"

lowering the effectiveness of shields on enemy champions in a small specified area and a slight decrease in armor and magic resistance -range increases with the level of increasing ability -maximum level of ability is 4

passive "evil spirits"

Kudo takes damage (equal to 3-5 of his autoattacks) every time he calls the spirit Spirits appear and are attached (fly around the target, оr something like that) to the character spirits do not cause a lot of damage (maybe add small growth with the level) spirits attack (slowly fly into the enemy as a homing missile) enemy champions (even invisible) if: -the current owner (the one to whom the spirit is attached) will autoattack the enemy champion (1 spirit per 1 autoattack) -enemy champion attacks the owner (1 spirit per 1 type of damage, from autoattack or ability, damage from runes and items ignored) -In the death of the owner, all spirits are accelerated and with increased damage fly to the killer -when in the area of the mark (using ult on the enemy champion), spirits are accelerated and with increased damage fly to the mark owner spirits usually cause damage below the average

spirits can be attached to: -Allied minion 1 spirit -Union champion 3-5 (depends on the Kudo balance) -Kudo himself is 5-8 (possibly growing with the level, depends on the Kudo balance) *champion corpses are no exception (but only for a while), spirits immediately fly to revenge *If the spirit is attached to someone, it will not disappear

R "bring down spirits"

-maximum level of ability is 6

on self: creates and attaches spirits to himself spending twice as much health as usual, as long as there is enough health and space to attach the spirit (if interrupted, the spirit will not be created and health points will be spent, the ability will stop and be not get the acceleration of recharging) -fast recharge after use

on ally minions: Attaches the maximum amount of spirits available to minions or several if they are close -The less spirits attached the faster the recharge ability -does not spend health and does not call spirits

on ally champion: Attaches the maximum possible number of spirits to an ally -The less spirits attached the faster the recharge ability -does not spend health and does not call spirits

on enemy champion: puts a mark on the chosen champion, the mark has a large area and hold for a long time, all the spirits trapped in the mark area are accelerated and with increased damage fly to the marked champion -calling without loss of health the maximum available number of spirits and increases the recharge time in triple -Available only from the 6th level

It would be interesting to see such a support, without a single buff and damage on the basic abilities, like a kick under the back of the classic support If the idea of such a champion does not like anyone, I hope that it will serve as food for thoughts and inspiration

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