(Skin Concept) Arcade Gnar idea

Asudurga·4/15/2016, 1:22:24 AM·1 votes·430 views

I know someone may have come up with this concept before or even done a custom skin about it. But after talking to a friend on Teamspeak about how Gnar Goomba stomps people it needs to be a said. Gnar sounds nice for an arcade skin, sure it may take a while for Nintendo to stop being stingy with copyright but the concept is too funny.

Passive - Mushroom size increase sound when turning into Mega Gnar and size decrease sound when the passive ends.

Q and auto attacks- Throws a 8-bit fireball. Mega Q - Question block toss

W passive - Stacks of his W have a combo meter next to it, typical game stuff.

W Active - When the fist collides with the ground it creates an 8-bit indent.

E - If he collides with an enemy champion with 2 procs of the W passive, a Goomba stomp sound effect will play instead of the usual 'Combo' sound. If he kills a target with it, the a 1-UP sound effect will play.

R Active - Creates 8-bit claw marks while throwing up small particle effects of typical video game enemies.

Costume will be reminiscent of Mario, wearing overalls alongside a hat with a 'G' in place of the 'M'. Mega Gnar with be something like Wreck-it Ralph with the torn overalls.

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