[Champion Concept] Vyrda, the Harbinger of Fate
#Vyrda ##the Harbinger of Fate
This is no longer the newest version of Vyrda. To see the rework, click here!
Visual Representation
http://orig08.deviantart.net/ac83/f/2011/177/d/a/rogue_by_mabuart-d3k2bat.jpg
Source: Rogue - MaBu Art - DeviantArt
Summary
Attack - ■■■■■■■■□□ - [8] Defense - ■■■■□□□□□□ - [4] Ability - ■■■■■■■■□□- [8] Difficulty - ■■■■■■■■■□ - [9]
#Primary Role Fighter
#Secondary Role Assassin
##Gender Female
##Race Human
##Resource Mana
#Short Lore
TBC
#Base Statistics
Health: 590 (+90) HP/5: 7.425 (+0.85) Mana: 297.8 (+40) MP/5: 8.15 (+0.75) AD: 60 (+3.5) AS: 0.644 (+3%) Armor: 26 (+3.5) MR: 32.1 (+1.25) MS: 345 Range: 125
https://www.hiveworkshop.com/data/ratory-images/73/73909-dd0280b4f4fee225903494e666b4da06.jpg #Passive ##Domini Dive
When selecting and attacking an enemy who is below 40% of their maximum health, Vyrda intercepts them them if they are within 600 range of her, dealing 8% of their missing health damage, briefly stunning them and placing Vyrda behind them. Vyrda cannot trigger this for 14/12/10 seconds (Ranks 1/7/13)
If Vyrda kills the target, the cooldown is refunded (50% on minions)
https://www.hiveworkshop.com/data/ratory-images/90/90209-e41fd7f055e22791506f7c87c01c8eed.jpg #Q ##Feint
Vyrda sidesteps in a direction, bring up both of her swords to negate the next instance of enemy champion or large monster damage. If she is successful, she may reactivate Feint to blink to that enemy, dealing 60/100/140/180/220 (+0.6 AD) physical damage and slowing them by 40% for 2 seconds.
Cooldown: 12/11/10/9/8 Mana: 60/65/70/75/80 Sidestep Range: 400
https://www.hiveworkshop.com/data/ratory-images/110/110671-137cc28e901ba313a71cbd52d7ce2454.jpg #W ##Phantom Force
Each autoattack or strike from the targetable portion of Destiny’s Due will cause an phantom shade of Vyrda to strike all enemies in a circle after 0.5 seconds, dealing 40/60/80/100/120 (+0.4 bonus AD) (+0.5 AP) physical damage.
This is a passive ability
Radius: 200
https://www.hiveworkshop.com/data/ratory-images/77/77984-ef4819cf359f03c232fbb11a6f0023b2.jpg #E ##Destiny’s Due
Passive: The last 4 enemies that Vyrda has auto-attacked will be marked with Destined. This mark lasts for 8 seconds. If new marks are applied before the old ones expire, they are removed in chronological order.
Once activated, Vyrda will rapidly blink between the marked targets, performing up to 8/10/12/14/16 strikes, each dealing 100/105/110/115/120% of her AD. Champions and large monsters struck more than once take 66% damage from subsequent strikes. An individual enemy cannot be struck more than 4 times.
Cooldown: 24/23/22/21/20 Mana: 80/90/100/110/120
Notes: • This ability can critically strike, but will deal 20% less damage. • Effects like Spellblade and Momentum will only apply to the first strike. • Vyrda will strike targets sequentially (ex. If she has marked 4 targets at Rank 1, she will attack them in the sequence 1-2-3-4-1-2-3-4) • Each strike applies on-hit effects at 50% strength, but is considered an ability hit (to prevent abuse of masteries and items like Fervor and Guinsoo’s Rageblade) • Each hit will apply lifesteal. • Cooldown begins once all the strikes have been performed. • After the strikes have been performed, Vyrda is placed at the first remaining living target she struck, in order of sequence. • Spellshields may negate one of the strikes, but does not stop consequent ones from being performed. • Enemies marked will have a visible symbol above their head visible to both teams.
https://www.hiveworkshop.com/data/ratory-images/100/100865-a60372a1035d16d0432d3b929d95b2d4.jpg #R ##Vision of the Future
Vyrda draws upon dark energies to shift an area into her original timeline for 6 seconds. Enemies caught within have their vision limited to the area. Those initially in the area when it opens are disarmed for 1.5/2/2.5 seconds.
Vyrda’s autoattacks deal an additional 4/5/6% max health magic damage (1 second internal cooldown), and trigger Domini Dive with no cooldown while she is inside the cloud.
Range: 800 Radius: 500 Cooldown: 100/90/80
End note
All icons belong to Hive Workshop.
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#Extended Lore
TBC
#Updates
V1.2 - 3/2
Domini Dive
- Now intercepts the target and deals missing health damage
- Cooldown based on Vyrda, from target-specific
- Cooldown is reduced if Vyrda kills an enemy.
Feint
- Completely remade
- Now sidesteps in a direction, then blocks an instance of damage.
- If the block is successful, she will blink to the target, dealing damage and slowing
Destiny's Due
- Untargetability phase removed
- Autoattacks now mark targets normally
Vision of the Future
- No longer nearsights or reduces enemy range to 125.
- Targets now have their vision limited to the area, and targets initially hit by the area are disarmed for 2 seconds.
- %health damage now has an internal cooldown of 1 second
- Autoattacks trigger Domini Dive.
Thanks to InfernoFox, Happy Honker, and PhoneS for suggestions.
V1.1 - 3/1
Feint
- No longer snaps back if under the effect of hard crowd controls
Phantom Force
- Clarified to only affect during the second half of Destiny's Due
Destiny's Due
- Clarified to not apply on-hit effects while marking targets
Vision of the Future
- Radius reduced to 500 from 800
- Cooldown raised to 100/90/80 from 90/75/60
Thanks to MoonBoom2 for suggestions!
V1.0 – 3/1
Posted
#Closing Thoughts
One of the melee champions which I have designed in a long time, and certainly one that doesn’t fit with the general tanky ball of stats kind of design. This is a skirmisher who has to time precisely when to go in, but is rewarded if they are able to do so. Although not the best in fights, Vyrda is very strong at duelling singular opponents, or cleaning up a messy team battle.