[Champion Concept] Vyrda, the Harbinger of Fate

Skylarke·3/1/2017, 12:32:26 AM·19 votes·2,198 views

#Vyrda ##the Harbinger of Fate

This is no longer the newest version of Vyrda. To see the rework, click here!

Visual Representation

http://orig08.deviantart.net/ac83/f/2011/177/d/a/rogue_by_mabuart-d3k2bat.jpg

Source: Rogue - MaBu Art - DeviantArt

Summary

Attack - ■■■■■■■■□□ - [8] Defense - ■■■■□□□□□□ - [4] Ability - ■■■■■■■■□□- [8] Difficulty - ■■■■■■■■■□ - [9]

#Primary Role Fighter

#Secondary Role Assassin

##Gender Female

##Race Human

##Resource Mana


#Short Lore

TBC



#Base Statistics

Health: 590 (+90) HP/5: 7.425 (+0.85) Mana: 297.8 (+40) MP/5: 8.15 (+0.75) AD: 60 (+3.5) AS: 0.644 (+3%) Armor: 26 (+3.5) MR: 32.1 (+1.25) MS: 345 Range: 125


https://www.hiveworkshop.com/data/ratory-images/73/73909-dd0280b4f4fee225903494e666b4da06.jpg #Passive ##Domini Dive

When selecting and attacking an enemy who is below 40% of their maximum health, Vyrda intercepts them them if they are within 600 range of her, dealing 8% of their missing health damage, briefly stunning them and placing Vyrda behind them. Vyrda cannot trigger this for 14/12/10 seconds (Ranks 1/7/13)

If Vyrda kills the target, the cooldown is refunded (50% on minions)



https://www.hiveworkshop.com/data/ratory-images/90/90209-e41fd7f055e22791506f7c87c01c8eed.jpg #Q ##Feint

Vyrda sidesteps in a direction, bring up both of her swords to negate the next instance of enemy champion or large monster damage. If she is successful, she may reactivate Feint to blink to that enemy, dealing 60/100/140/180/220 (+0.6 AD) physical damage and slowing them by 40% for 2 seconds.

Cooldown: 12/11/10/9/8 Mana: 60/65/70/75/80 Sidestep Range: 400



https://www.hiveworkshop.com/data/ratory-images/110/110671-137cc28e901ba313a71cbd52d7ce2454.jpg #W ##Phantom Force

Each autoattack or strike from the targetable portion of Destiny’s Due will cause an phantom shade of Vyrda to strike all enemies in a circle after 0.5 seconds, dealing 40/60/80/100/120 (+0.4 bonus AD) (+0.5 AP) physical damage.

This is a passive ability

Radius: 200



https://www.hiveworkshop.com/data/ratory-images/77/77984-ef4819cf359f03c232fbb11a6f0023b2.jpg #E ##Destiny’s Due

Passive: The last 4 enemies that Vyrda has auto-attacked will be marked with Destined. This mark lasts for 8 seconds. If new marks are applied before the old ones expire, they are removed in chronological order.

Once activated, Vyrda will rapidly blink between the marked targets, performing up to 8/10/12/14/16 strikes, each dealing 100/105/110/115/120% of her AD. Champions and large monsters struck more than once take 66% damage from subsequent strikes. An individual enemy cannot be struck more than 4 times.

Cooldown: 24/23/22/21/20 Mana: 80/90/100/110/120

Notes: • This ability can critically strike, but will deal 20% less damage. • Effects like Spellblade and Momentum will only apply to the first strike. • Vyrda will strike targets sequentially (ex. If she has marked 4 targets at Rank 1, she will attack them in the sequence 1-2-3-4-1-2-3-4) • Each strike applies on-hit effects at 50% strength, but is considered an ability hit (to prevent abuse of masteries and items like Fervor and Guinsoo’s Rageblade) • Each hit will apply lifesteal. • Cooldown begins once all the strikes have been performed. • After the strikes have been performed, Vyrda is placed at the first remaining living target she struck, in order of sequence. • Spellshields may negate one of the strikes, but does not stop consequent ones from being performed. • Enemies marked will have a visible symbol above their head visible to both teams.



https://www.hiveworkshop.com/data/ratory-images/100/100865-a60372a1035d16d0432d3b929d95b2d4.jpg #R ##Vision of the Future

Vyrda draws upon dark energies to shift an area into her original timeline for 6 seconds. Enemies caught within have their vision limited to the area. Those initially in the area when it opens are disarmed for 1.5/2/2.5 seconds.

Vyrda’s autoattacks deal an additional 4/5/6% max health magic damage (1 second internal cooldown), and trigger Domini Dive with no cooldown while she is inside the cloud.

Range: 800 Radius: 500 Cooldown: 100/90/80

End note

All icons belong to Hive Workshop.


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#Extended Lore

TBC



#Updates

V1.2 - 3/2

Domini Dive

  • Now intercepts the target and deals missing health damage
  • Cooldown based on Vyrda, from target-specific
  • Cooldown is reduced if Vyrda kills an enemy.

Feint

  • Completely remade
  • Now sidesteps in a direction, then blocks an instance of damage.
  • If the block is successful, she will blink to the target, dealing damage and slowing

Destiny's Due

  • Untargetability phase removed
  • Autoattacks now mark targets normally

Vision of the Future

  • No longer nearsights or reduces enemy range to 125.
  • Targets now have their vision limited to the area, and targets initially hit by the area are disarmed for 2 seconds.
  • %health damage now has an internal cooldown of 1 second
  • Autoattacks trigger Domini Dive.

Thanks to InfernoFox, Happy Honker, and PhoneS for suggestions.

V1.1 - 3/1

Feint

  • No longer snaps back if under the effect of hard crowd controls

Phantom Force

  • Clarified to only affect during the second half of Destiny's Due

Destiny's Due

  • Clarified to not apply on-hit effects while marking targets

Vision of the Future

  • Radius reduced to 500 from 800
  • Cooldown raised to 100/90/80 from 90/75/60

Thanks to MoonBoom2 for suggestions!

V1.0 – 3/1

Posted



#Closing Thoughts

One of the melee champions which I have designed in a long time, and certainly one that doesn’t fit with the general tanky ball of stats kind of design. This is a skirmisher who has to time precisely when to go in, but is rewarded if they are able to do so. Although not the best in fights, Vyrda is very strong at duelling singular opponents, or cleaning up a messy team battle.

30 Comments

ModEchoing3/2/2017, 10:49:30 PM7 votes

Just junk her.

Vyrda suffers from the same problem endemic to all of your past concepts - a single-minded focus on winning lane through beating the everloving crap out of the enemy. There's not much of a theme to her as far as I can see - "Harbinger of Fate" is a particularly vague title, but even then I'd expect more than a fancier Irelia. There's also not much in the way of novel gameplay here - if anything, this is very similar to pre-rework Fiora with her ult as a basic, and she shares a lot of similarities with her, Master Yi, and Tryndamere in that regard.

Also, this is a fancier Irelia. That means she's just a giant stat-check. That means instead of realistic counterplay options, you get one of two outcomes based on the answer to the question, "Are my stats good enough?"

A: They're not. You try and trade with Vyrda and fail as she eats one of your abilities, hits you four times, then presses E to hit four more times right the hell now. Attempting to run gets you hit by the bastard child of Lee Sin Q and Irelia Q. You die. Again. And again. You beg for your jungler to have mercy, but even he knows that deep down, you are a lost cause. Vyrda snowballs to victory, ruining your promotions as the season ends. Infuriated at being robbed of your silver border, you plot your revenge for the next few months, eventually hunting down Vyrda's creator and trapping them in a Saw-esque deathtrap. You die in a forty-five minute shootout with the police three hours later.

B: They are. Vyrda panics since all she has left is her ult. Top lane collapses. You push on to victory having completely invalidated Vyrda's existence save for her ult. You are hailed a hero while Vyrda is promptly reported for throwing the game.

While I'm being hyperbolic for the sake of comedy, the point still stands - You either crush Vyrda resoundingly, or Vyrda crushes you resoundingly.

Except that Vyrda's also geared so that she'll probably just crush you resoundingly given how you cannot disengage from her and how she straight-up cheats you of your ability to fight her on remotely even ground with her parry, AA multiplier, and disarming ult. You don't have to time when to go in, you just need to go in - good timing lets you block their disengage/CC with your Q, and once that happens you've got them since your E lets you get in four more hits instantly, and all this assumes your ult is down, because if it's up, you win by virtue of dealing max health damage and missing health damage simultaneously.

And please, stop the whole "On-hit effects apply at 30%/50%/whatever%" thing you have this overwhelming urge to put on every champion that might even be remotely abusing on-hit effects. With Kog'Maw's W reverted, there's not much of an excuse left there, and if you have to do that in the first place, maybe the problem is with the ability instead of the on-hit effects. I'd like to point out that despite operating in a similar manner, Yi's Q does NOT apply on-hit effects or crit, unlike Vyrda's E.

If you were looking to win the CCOS, you're doomed so long as you keep focusing on guaranteed wins over a balanced champion introducing a new theme and matching gameplay providing opportunities for counterplay.

If you were looking to populate your own MOBA with your champion designs, carry on. That should be interesting.

Raxistaicho3/1/2017, 3:48:10 AM7 votes

I think you have some deep-seated issues with ranged champs, Skylarke.

moonboom23/1/2017, 1:04:57 AM5 votes

Okay, so I just read this and my first thought goes to her E ability. Imo "untargetable" is a powerful attribute in league, unique to champions like fizz and vlad that contributes to a large part of who they are. I'm not sure I can think of a counterplay to a 3 sec untargetable movement (meaning he's immune to incoming cc) that follows a guaranteed-hit "blinks" (meaning poppy can't stop him) that will deal a very powerful ratio (100~120% AD). It reminds me a little of the old fiora ult, which riot didn't like.

It's also important to note that these "marks" will most likely apply her passive in a messy teamfight, which will be a powerful nautilus passive, but even stronger as she can dash to them, cancel movement and "ground" (cassio?) them for 1 sec, not just snare as is the case for naut.

While sure, the autoattacks during the untargetable state will not deal any damage, the W passive will proc, causing an aoe dmg to apply at max speed. The fact that there is no cd on this passive means max attack speed will cause massive mini-tiamat procs that makes it seem a bit absurd. The 0.5sec delay means the one hit by the auto will in fact be affected by the aoe, so the "no damage" on auto seems pretty meaningless in that regard. Also note that while auto attacks deal no damage, it can still apply on-hit effects such as red buff, frozen mallet, etc. which will make kiting against this 20% ms bonus juggernaut a nightmare.

Her Q seems like an interesting dueling ability, though the mandatory "return to original spot" seems strange as it makes the ability lose its potential for chasing (her passive is shorter range than q, so you can't use it to followup after she's returned to her place). Again, what is the counterplay to this? It is a non-channeling spell, which means say a panth stun won't stop her from snapping back to place of 700 range (longer than leblanc's W). So it's a fairly safe way for Vydra to dash forward with a great missle speed and range, deal respectable damage, then not worry about being punished as she'll dash back to place anyhow. Unless the opponent has a way to interrupt the dash, I'm not sure what methods there are for most champions to lay down a counterplay. - I may be wrong on the second part of this, but again, this is my first thought/impression.

Her ult is interesting though i think the 60 sec cd at rank 3 is ridiculous, considering she has great scaling into the late game as is. My question becomes what's the risk of playing her? Also, do you realize how enormous that range is? Amumu's ult has a range of 550. Think about it.

kurthl33t3/1/2017, 2:56:36 AM5 votes

I'd spin her to win her.

EpicPizzaMaster3/1/2017, 2:55:05 PM4 votes

Are you related to CertainlyT by any chance?

Friendly Ram3/1/2017, 4:03:56 AM2 votes

passive: looks really fun but by enemy is it enemy champion or enemy unit? Q: standing location is the starting point or the end point? W: wouldn't this be better to put as a passive to E and give an actual ability to W. E: i don't like this. I can see where it would be useful but strikes me as too similar to fifi's old ultimate. R: looks good. really fucks with marksman so i'd probably bring her to tell cait to screw off. Thanks for sharing.

Ýones3/4/2017, 7:26:10 PM2 votes

Your concepts always get 10+ upvotes in the first few days of their posting. I don't know if it's just my jealousy but it's pretty suspicious. I am one of the upvoters anyway so I don't really mind.

Skylarke3/20/2017, 12:13:53 AM1 votes

I've effectively reworked this concept!

New Vyrda

Arakadia3/1/2017, 7:01:19 AM1 votes

W feels like just an extension of E. Love the rest.

SUPERX4PANDA3/1/2017, 3:17:37 PM1 votes

Looks pretty cool tbh

InfernoFøx3/1/2017, 4:04:53 PM1 votes

I have been working on my own champion concpet for over 2 months now and i just realised... this is, somewhat alike my champion... i dont like it ;-;.

Passive: allows dash

Has untargetability (yours is kinda broke, but you get me)

has an AOE W

E marks champions

yeah... kinda creepy.. you will see my champion concept soon, Look for "Ollen"

but enough about similarities

This champion makes ranged anyone basically worthless

Q: too much mobility and CC for one ability (LeBlanc W on steriods?)

W: Kinda confusing but seems alright

E: Too long of an untargetability (3 seconds is a long time (6 seconds (of cc immunity) for Olaf R) Also there lacks counter-play to this ability (as mentioned before old Fiora ult=OP) not to mention it gain cooldown reduction

R: Anti-Aatrox Ult XD (this thing is way too strong) not the distance part, but the missing health per attack. You can back off if you ult, but the free 4-6% max hp per attack? you cant do anything to counter that. WIth higher attack speed, a full tank will die (especially with a BoRK)

Overall, this isnt a bad concept. Its just very hard to play against and has some OP effects. Nerf them down a bit and tweak some actions and you got a viable top/mid laner)

Make sure to check out my champion concept too ;)

BladeSingularity3/2/2017, 12:38:40 AM1 votes

Wow ... that sounds interesting. And I see you made changes to the kit based on where it was originally a bit too strong. Nice!

Skylarke3/2/2017, 8:06:30 PM1 votes

V1.2 - 3/2

Domini Dive

  • Now intercepts the target and deals missing health damage
  • Cooldown based on Vyrda, from target-specific
  • Cooldown is reduced if Vyrda kills an enemy.

Feint

  • Completely remade
  • Now sidesteps in a direction, then blocks an instance of damage.
  • If the block is successful, she will blink to the target, dealing damage and slowing

Destiny's Due

  • Untargetability phase removed
  • Autoattacks now mark targets normally

Vision of the Future

  • No longer nearsights or reduces enemy range to 125.
  • Targets now have their vision limited to the area, and targets initially hit by the area are disarmed for 2 seconds.
  • %health damage now has an internal cooldown of 1 second
  • Autoattacks trigger Domini Dive.

Thanks to InfernoFox, Happy Honker, and PhoneS for suggestions.