Ideas for Jungle Runes-/Alternative Ways to Buff Niche Jungle Champs
I've been having with Zed in the Jungle lately, cause, unpopular opinion, I think it is great to find some new fun for a champion in every role. However, I have noticed, that with his buffs, he is actually even better as a champion in general, since he does a ton of damage when helping with early leashes and can help take dragons way faster. I think that these buffs, while good in concept, can create balance problems in practice.
The easiest way (off the top of my head) to fix these problems is to buff jungle items and nerf all champions who have a really healthy early jungle clear to compensate, however, I think the jungle could use some new life on the champion side of things, opening up new oppurtunities for unique playstyles and make jungle a more rewarding experience.
Main Runes: Draconic Gift: if you have smite and control more dragon kills, your other summoner spell is upgraded Flash-> Fiery Passage: Leaves a line of fire through your enemies. Teleport-> Dragonflight: Instead of teleporting, gain a huge burst of movement speed and fly to a location. Ghosting-> Lightning Talons: Every strike against an enemy while ghosted further increases your movement speed. Barrier -> Earthscales: Doubles armor and magic resistance while sheilded Heal -> Consuming Wave: for 10 seconds, Killing an enemy restores half of your health, refreshed on kill. Ignite-> Firebreath: Becomes an AOE burst. Cleanse -> Windform: Your Champion is also untargetable for the duration of Cleanse. Exhaust -> Sundering Claw: All attacks are critical hits for 3 seconds.
Circle of the Land: When you use a jungle plant, you instead save it's use for later in your trinket slot for a short amount of time.
Trophy Hunter Getting a kill on a unique enemy champion grants special items (like neat things you would get from Kleptomancy). The more kills on different champions, the better item is received. The final item is extra special.
Sub-Runes Stalker Set, focuses on jungle specfic vision and rewards good vision: Watcher: Your wards expire slower when you view them with the camera and have increased vision. Bugged: Enemies revealed by scuttlebug are dealt more damage by you. Combined Vigilance: If your ward is placed next to a teammates ward, the ward is consumed and the teammates' duration is doubled.
Ambusher set, jungle movement and ganking: Pounce: You get a very short burst of movement speed buff toward enemies when leaving brush or stealth. Dive: Smiting a tower disables it from firing at you, but will deal max damage when it returns fire. Scavenge: If there is an enemy champion nearby, your smite deals double damage to monsters below 25% HP
The Hunt -> Improves/rewards jungle clears: Invasive: Killing monsters in the enemy jungle rewards extra gold in the early game, and stolen enemy buffs last longer. Extinction: When your jungle is fully cleared, restore health & mana and gain a burst of movement speed. Survival: Gain increased damage and lifesteal against monster while your health is low.
Thoughts? Better ideas? I'd like to know!