Quinn ideas - potential rework thoughts
I've been playing Quinn
since she first came out and I have some ideas to modify her kit to reflect on the Quinn/Valor teamwork that their lore suggests. General modification to Quinn's abilities while leaving most of it similar to her current abilities. A summary will be after the listed abilities.
Harrier When Valor is within Quinn’s vision radius, Valor periodically marks enemies as Vulnerable and modifies Quinn’s abilities. Quinn's first basic attack against Vulnerable targets will deal bonus physical damage.
Volley Assault / Blinding Assault / Valor dive-bomb
Quinn fires a massive volley of arrows for bonus damage to the first target hit. If Valor is within range for harrier, valor will swoop in and hinder the vision of the first target hit for 1.5 seconds and damage all enemies in the immediate area. If the primary target is not a champion, it cannot attack for 1.5 seconds.
Active (while Behind Enemy Lines active): Valor drops Quinn and dive-bombs a target area, blinding all within the area and dealing (x) damage. Behind Enemy Lines active goes on cool-down for 20 seconds.
Valor Scout / Heightened Senses
Passive(no change): Attacking a Vulnerable target increases Quinn's Attack Speed and Movement Speed for 2 seconds. Active: Directs Valor to target area within (x distance) from Quinn’s location (range increases with rank). Valor cannot be targeted and has the vision radius of a blue trinket but scales to range of standard vision ward at max rank. Valor grants vision directly below him regardless of terrain (i.e. bushes or walls). Valor will take the direct route to target area and will move towards Quinn if she moves away from max range of ability. Valor will not approach turrets without Quinn present. Self-cast to direct Valor to return to Quinn. If Quinn walks within Harrier range, Valor will follow her until W is recast.
Active (while Behind Enemy Lines active): (current ability)Valor reveals a large area nearby for 2 seconds (cool-down decreased, since requires ultimate to use).
Tackle / Vault
Active: Quinn tackles target enemy, displacing and dealing physical damage. If Valor is present, Valor swoops in and helps Quinn recover near her maximum Attack Range away from the target while slowing target by 50% (diminishing over 1.5 seconds) and applying harrier. Active (while Behind Enemy Lines active): Valor launches Quinn to target area (skill shot – can be used to jump terrain). Quinn displaces all enemies within area and deal (x) damage. Behind Enemy Lines active goes on cool-down for 20 seconds.
Behind Enemy Lines
(minor change to account for Valor's location) Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable. If Valor is away from Quinn, Valor will be called back to Quinn. Behind Enemy Lines will not channel until Valor is within Harrier range. Quinn can cancel Valor’s callback by activating W to target area.
Summary: Valor is a controllable sprite that is either a long-range scout or acts as a damage/ability modifier. Quinn/Valor’s ultimate modifies her abilities to AOE that can be beneficial to a team fight with a ultimate cool-down as a trade-off.
The AOE changes to her Q & E may not fix her team-fighting, but her Q will add some utility for her team to initiate on multiple targets for a team-fight.
Riot might already have plans for a rework, but these are just some thoughts from a Quinn/Valor fan.