New Champion Concept- "Cephalus" the Hydra

A PhD In HD ·10/19/2015, 6:12:48 AM·7 votes·1,827 views

I have a new idea for a champion. The basic concept would be that "Cephalus" would be a hydra, the great gigantic beast that we all know and love from Greek mythology. Now I will list a few ideas for different abilities I have:

**Passive "two heads are better than one" or "ahead of the competition"- **Upon death Cephalus gains a new head; this would have to have a certain cooldown such that people couldnt abuse the passive by constantly suiciding. The direct benefit from this would be that his QWER benefits due to having more heads(as you will read below), but I cant decide if it would be too OP or not to give him a certain percentage health increase with each head he gains. It could almost work like a guardian angel, each time the passive is up and cephalus dies then he comes back to life immediately with a new head and a little more health. Ive also thought about maybe while the passive is up Cephalus can swap his current health with an opponent, so if an opponent gets low he could exchange health so that they would kill him and proc his passive allowing him to gain a new head. Also if this were the case, and he was in a situation where he didnt necessarily need another head then he could wait until his health is low and swap with and enemy that has higher health so that he could more easily kill them. That to me is a great counter for tanks or juggernauts in itself since they have a ton of health and he could temporarily swap with them to put them at a disadvantage. Or he could just swap when they had lower health and let them kill him so he could gain a new head. Let me know your thoughts. Alternate idea for a passive-- Upon death Cephalus would still gain a new head, but this time whichever enemy killed cephalus would be marked with "venom" and suffer increased damage when attacked by Cephalus.

[Q]- "Bite of the Damned"- Cephalus strikes enemies with his heads, the cooldown of this move is reduced depending on the number of heads he has such that with a greater number of heads he can more quickly execute multiple strikes, each consecutive strike marks and slows an opponent and on the 3rd consecutive strike all of his heads strike at once dealing increasing damage with each head Cephalus has. Kinda like a vayne W but its dependent on the number of heads Cephalus has rather than the total health of an enemy like a vayne W would. Basically the Q would be a skill shot like a xerath ult, where you select multiple locations on the ground for the various heads to strike.

[W]-"Vengeance of the Severed"- Cephalus' heads burrow underground in a certain predefined circular radius, and drags enemies to him(i kinda envision a zyra sending her roots through the ground, but this would be different in that it varies depending on the number of heads cephalus has, and also that it drags opponents to him). If cephalus has multiple heads then he could potentially root/drag multiple enemies; just depends on how many noggins he has. Using this in combination with "R" would be preferred because as he drags enemies to him with "W" they would then be in range of his ult. When he has obtained all of his 5 heads, using this move and assuming the enemies are in range, he could drag 5 enemies to him at once. Im open to other suggestions for this move.

**[E]-"Noxious Breath"- ** Cephalus breathes deadly fumes in a circle around himself, while in this radius for each head he has he heals a certain % of health or has increased health regen, and enemies are slowed/poisoned. -----OR-------- The alternative I was thinking for this move was that a bolus of acid would be shot towards the enemy like an elise web, and it would stun the enemy. After this for each mark Cephalus gets with his "Bite of the Damned"(Q move) poison stacks are added to the opponent that do damage like a bleed would.

[R]- "Mythical Barrage" - I envision this working almost like a syndra ultimate, except instead of orbs striking one enemy each head extends and strikes multiple enemies; the more heads the more damage and greater number of enemies he can hit of course. Or an alternative is this could work as a skill shot like a rumble ulti where all the heads rapidly strike the ground in a linear fashion. I almost imagine it like a carpet bomb from an airstrike.

Potential issues so far have been with the idea of the passive. One argument is that it rewards you for dying. But this is a passive, which has to give a champion some benefit. The counter play to this would be to kill Cephalus when his passive is down, during which time he would not gain a new head or revive. As I stated earlier, it would be much like an anivia or zac passive. The passive could be changed around to his ultimate instead where he would gain a new head as he leveled the ult, kindve like how a kahzix ult allows him to level abilities. If this were the case he would need to start the game with 2 heads instead of 1 such that he could have a max of 5 heads. Anyway comment different ideas about this concept and if someone could make some sick art for it that would be legit. Thanks guys.

17 Comments

Enursha10/19/2015, 11:23:58 PM4 votes

I think it's interesting. The R would probably have to be the carpet bomb style to implement counterplay into it. Also Idk how the heads would work unless it's like an anivia passive where you don't actually die and gain one, but maybe next time you die you don't. OR what would be perfect, is if you started with 2 heads and the passive was like a khazix passive, where at lvl 6/11/18 you gain a new head and your abilities get more damage based on the head. That would be much easier to balance. And the Carpet bomb could be like the heads all bite down 3 times each while moving your champion forward in a dragging fashion.

Screw formatting :D

Volte10/19/2015, 9:36:47 PM3 votes

I think this is a pretty unique idea especially the passive heads. Good luck with the idea! :pDraven {{summoner:2}}

regonas10/19/2015, 10:30:58 AM2 votes

Your concepts is a bit hard to read. It would be way more better if you would sort out and arrange your ideas. You could follow my model and make your own, but you need to arrange your ideas for them to be easy to read and understand.

Good luck on your concept.

P.S. My take on hydra champion.

regonas10/19/2015, 9:26:51 PM2 votes

Cool way to steal idea from other people. If anybody cares, there is link to original idea: http://forums.euw.leagueoflegends.com/board/showthread.php?t=739895

ShatteredSkys10/20/2015, 1:39:31 AM2 votes

It's a little hard to read:/ But This is what I think from what I could make from it.

Before I go into detail I imagine this is some kind of Juggernaut esque champion.

Passive: I'm not a big fan of gaining a head upon death it rewards you for dying and punishes your opponent for killing you which is kind of frustrating gameplay. I think this should be either moved to his ult so that every rank he has he grows another head or maybe scale off a stat like max hp? If you really want a revive passive just give him a normal revive.

Q: Pretty cool idea, definitively terrifying

W: I personally think the aura around you is better as it fits the Juggernaut theme a little better in my opinion but both are fine I guess.

R: I think the carpet style bomb would be better as it has more counterplay than a point and click nuke.

Overall: I think overall you have a cool idea, my biggest issue is the passive punishing people for killing you. I also kind of hard time reading this, the formatting is really confusing:/

Williegroovy12/11/2015, 1:20:43 AM2 votes

Honestly that sounds pretty bad ass. I think if the "Two head are better than one" should be on kill you get a new head. There should be a cap at 3-5 heads, and you lose one on death. That would be better than during death, because a hydra can grow heads during a fight.