[CHAMPION CONCEPT] Ru'kan, the Peacekeeper
[Champ concept]Ru’kan, the Peacekeeper
Basis for champ: I just had some ideas, thought like getting some feedback :)
Lore: [This is short, I don't have much time to write a ton. Might edit more in later.]
Ru'kan once soared the stars around Runeterra, keeping the universe peaceful and balanced b'cause hey, that's his job. [This is some real RITO writing here] His ship crashed on the planet, which led to him finding all the nations going to war, so he decided to put a stop to it.
Long story short, he's a space-armored shooty fellow with a lot of skills. Think Mando, if you're a Star Wars fan.
-Explanation of why I don’t put numbers: I don't have a solid grasp of the exact numbers and values, so I put generalizations of damage. High damage, negligible, etc. etc. are all examples.
Abilities: Passive: Adaptive Combat -When Ru’kan autoattacks from outside melee distance, he draws pistols and can autoattack from a range, dealing reduced damage. [85% ish of base] Closing in on an enemy will have him switch automatically when you click to attack. [ALT key toggle as well?]
Q: Electro Net Active: Ru’kan fires a skillshot* net, which collapses on the first target hit. The target is dealt minor damage over time and slowed a medium amount. Enemies are dealt additional bonus damage if they move, which scales near-exponentially based on distance or speed moved.
W: Reflection Shield Active: [This ability activates instantly and lasts as long as the key is held down, consuming mana for the duration.]
Ru’kan activates a shield around himself, pushing nearby enemies away and dealing very minor damage. As long as the shield holds, any hostile projectiles which impact it are reflected and return on the same flight path, dealing 1.15x regular damage.
If the shield takes too much damage, it will explode, damaging all nearby units (friendly and enemy), and go on a longer cooldown.
E: Blink Dash [For lack of a better name] Passive: Ru’kan’s melee attacks now deal bonus physical damage on hit. [Or bleeding, haven't decided.]
Active: Ru’kan dashes forward a long distance in a very short amount of time, dealing negligible damage to any hostile units hit throughout. Foes hit by the center of the dash take greatly increased damage, and if the center of the dash strikes an airborne foe, it immediately grounds them, stunning and dealing high damage.
R: Orbital Strike Ru’kan calls in an orbital strike at a nearby position, which arrives a few seconds after casting.
Rings of damaging energy close in towards a center point, slowing enemies hit and dealing more damage closer to the center of the ring. Foes hit with the central beam are rooted, while allies who stand in the central blast gain increased movement speed for a short amount of time.
So what kind of champion does this create?
I'd like to think of his optimum build as an anti-marksman tank, with plenty of utility to make him useful for teamfights. The design of the champion is something that I think provides a few new tools, but at the same time is consistent with the more modern champions that are emerging-those being a unique, defined role that is still quite versatile.
Best roles I forsee if this champion were to go through would be top lane tank or a support form of some kind. However, Ru'kan isn't without his own offensive power-with the correct build, he can be a formidable foe who can poke from longer range (albeit weakly) and close with devastating speed to increase power by changing to melee.
Let me know if you readers have any thoughts or constructive criticism!