[CHAMPION CONCEPT] Ru'kan, the Peacekeeper

BlueBanthaMilk·6/30/2015, 2:03:14 AM·1 votes·1,211 views

[Champ concept]Ru’kan, the Peacekeeper

Basis for champ: I just had some ideas, thought like getting some feedback :)

Lore: [This is short, I don't have much time to write a ton. Might edit more in later.]

Ru'kan once soared the stars around Runeterra, keeping the universe peaceful and balanced b'cause hey, that's his job. [This is some real RITO writing here] His ship crashed on the planet, which led to him finding all the nations going to war, so he decided to put a stop to it.

Long story short, he's a space-armored shooty fellow with a lot of skills. Think Mando, if you're a Star Wars fan.

-Explanation of why I don’t put numbers: I don't have a solid grasp of the exact numbers and values, so I put generalizations of damage. High damage, negligible, etc. etc. are all examples.

Abilities: Passive: Adaptive Combat -When Ru’kan autoattacks from outside melee distance, he draws pistols and can autoattack from a range, dealing reduced damage. [85% ish of base] Closing in on an enemy will have him switch automatically when you click to attack. [ALT key toggle as well?]

Q: Electro Net Active: Ru’kan fires a skillshot* net, which collapses on the first target hit. The target is dealt minor damage over time and slowed a medium amount. Enemies are dealt additional bonus damage if they move, which scales near-exponentially based on distance or speed moved.

W: Reflection Shield Active: [This ability activates instantly and lasts as long as the key is held down, consuming mana for the duration.]

Ru’kan activates a shield around himself, pushing nearby enemies away and dealing very minor damage. As long as the shield holds, any hostile projectiles which impact it are reflected and return on the same flight path, dealing 1.15x regular damage.

If the shield takes too much damage, it will explode, damaging all nearby units (friendly and enemy), and go on a longer cooldown.

E: Blink Dash [For lack of a better name] Passive: Ru’kan’s melee attacks now deal bonus physical damage on hit. [Or bleeding, haven't decided.]

Active: Ru’kan dashes forward a long distance in a very short amount of time, dealing negligible damage to any hostile units hit throughout. Foes hit by the center of the dash take greatly increased damage, and if the center of the dash strikes an airborne foe, it immediately grounds them, stunning and dealing high damage.

R: Orbital Strike Ru’kan calls in an orbital strike at a nearby position, which arrives a few seconds after casting.

Rings of damaging energy close in towards a center point, slowing enemies hit and dealing more damage closer to the center of the ring. Foes hit with the central beam are rooted, while allies who stand in the central blast gain increased movement speed for a short amount of time.


So what kind of champion does this create?

I'd like to think of his optimum build as an anti-marksman tank, with plenty of utility to make him useful for teamfights. The design of the champion is something that I think provides a few new tools, but at the same time is consistent with the more modern champions that are emerging-those being a unique, defined role that is still quite versatile.

Best roles I forsee if this champion were to go through would be top lane tank or a support form of some kind. However, Ru'kan isn't without his own offensive power-with the correct build, he can be a formidable foe who can poke from longer range (albeit weakly) and close with devastating speed to increase power by changing to melee.

Let me know if you readers have any thoughts or constructive criticism!

2 Comments

N3xtus7/2/2015, 10:08:59 PM1 votes

Well I really love his passive. Especially since you reduced the ranged damage from his auto attacks. The only issue I have with it is the in-game mechanics of it. If you targeted an enemy champion or minion at a distance your champion would want to run up and engage them with his melee by default because of the higher damage. This is an easy fix though. Just swap the passive around and make him a ranged champion by default and when an enemy is within a minimum distance he prefers to melee them at reduced damage. This way he can safely farm and move to lane while still being able to defend himself at close range. Plus the mechanics are easier.

I think your Q idea is incredible. The fact that he punishes higher mobility champions with increased damaged based on how far they move is amazing. It really would cause a great impact in the current meta. Plus it almost forces enemies to remain still. Absolutely incredible idea!

His E is a little off i think. The bonus damage passive on it doesn't make a ton of since because the move itself is more of a mobility tool then a damage amplifier. Perhaps you could change it to grant bonus movement speed? Also I'm not sure about the "rooting airborne foes and stunning them". His kit doesn't offer any knock ups so he isn't able to capitalize off of this unless he is with another champion that can knock up. Plus knock ups often have a very short duration so it would be a very small opportunity to use this. You should remove this and possibly add a stun at the end of the dash in a small area or just deal bonus damage in a small radius at the end of the dash.

His W is really awesome. I love the idea of a shield that is sustainable. But a few minor problems with it make it a bit too powerful and mechanically difficult. First the spell reflect is a bit broken. If you have your shield active you could stop many ults and potentially wipe a team out without doing much yourself. (imagine if a 1000 AP veiger ulted you with it active, or brand ulted you while his team was nearby) that and the push back would cause more problems with engaging on him. Like if malaphite or nocturn ulted him the push back could essentially stop the ult from even following through.

Instead I would change it to be more of a sustaining shield at a mana cost that provides bonus MR and Armor. like this:

(W) - Reflector Shield ACTIVE: Rukan generates a powerful shield around him that grants him bonus Magic Resist and Armor. While the shield is active it drains (x amount of mana) each second and places a shield on Rukan that protects him from damage. Rukans shield protects him from (X amount of damage) (+%of AP) and will refresh each second while its active.

Lastly I love his R. I vision it as four red lasers in a + pattern coming together on a central point and just nuking that spot. I love how the damage of the lasers or rings increases the closer to the center you are. it really causes the need for tactical placement. That coupled with the stun at the center is powerful. The only thing I would do here is remove the allied speed boost. It just doesn't feel like it belongs here. instead just make the damage of his ult substantial and that alone will be powerful enough.

One last thing is his title the peacekeeper... Given his kit and play style he doesn't seem to peaceful. But that could just be me haha. Just a suggestion that you may want to come up with a new one.

Otherwise you have an amazing Idea here. I really love it. Great work :) If anyone else wants to look at my champion concept feel free. Comments and bumps are always appreciated!

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/7FoTN04H-ampere-the-electromancer