[Feedback] Thoughts on the changes to Zed from a Zed main, riot please look!

Knigts·10/27/2013, 1:46:37 AM·3 votes·120 views

Hey summoners, nmknigts8 here to talk about the live PBE changes to Zed. A little background on me, I've been playing the game for about 2 years now, Im a platinum ranked player, I've been part of the PBE for about 5 months and I love to play Zed. I have amounted about 155 ranked games as Zed and about 200-300 normal games. I will be giving back my feedback on these changes. First off, I'd like to start off by listing a few of the current counter play against Zed. This counter play includes stacking armor, cleanse, qss, zhonyas, invulnerability and untargetable moves ( Kayle ult, Fizz E, Fiora ult etc). When playing Zed on the public beta environment, these are the few things I noticed. Zed, as a result of these changes, has received more counterplay. This is not a bad thing, because in his current state, Zed can be frustrating to deal with. The new counterplay introduced includes getting "maokai'd" or pulled away from your target destination, having a rather obvious escape method, and a little bit more decision making as well as skill is required. As for gameplay, he's still a ninja, but he just feels a little to slow and clunky. The time in which you cast your ult till the time you actually get to your target is just an awkwardly long pause. Before these changes, Zed's ult was in his favor, because generally he would end up where he wants to. But after testing, I found the invulnerability of .72 seconds to be a little bit too much time for the enemy target to prepare for the ult. More than not, I found myself being positioned right to where the enemy wanted me rather than where I wanted to be. I think the invulnerability aspect of Zed's ult is a fun tool to use when you're fizz ulted or dodging a skill shot, but it's just way too long and actually unfair to Zed. I would suggest balancing the time somewhere around .5-.55 seconds that way the enemy can prepare without being most of the time unfair to Zed and he can still dodge skills for those flashy plays. The next thing I would like to discuss is the difference in position of the shadow spawned. I think this is a good way of toning Zed a little bit back. He can still spawn a W living shadow for more damage or use if for escapes, as well as use his R living shadow to escape. But one thing I found is that when I would get maokai'd a far distance, that some people would actually sit on my living shadow and wait for me to spawn there. It was a little bit frustrating having a Renekton sitting on top of my shadow waiting for my arrival after attempting to burst down a target. I'm not sure if this is what you guys were going for, but as a player it is very frustrating. Nevertheless, I think the changes to the living shadow R spawn were a solid way to tone him back a bit while still retaining most of his slipperiness. Using Zed will require a little more skill now, which I am pleased about. It will also encourage some rough decision making. Due to this, I think you won't find a Zed in almost every single Solo queue game he isn't banned. However, I want to talk about the change of damage in his ult. this damage was changed to physical damage. This change does make sense, because why should anyone have to build magic resist against an AD assassin. However, I noticed Zed struggling to fully finish off targets unless grossly fed. I think this is because a triple Q is much less likely now, since the target would basically have to stand still for you to land a triple Q. Also, the W living shadow spawns much more slowly, ultimately slowing down your ability to reduce the speed of the target. This, in my opinion, sort of forces the blade of the ruined king rush on Zed, in order for him to even be able to stick to a target. The slow cast time of the W living shadow now feels rather unreliable. I feel like this change is not really needed. The goal here is still to tone Zed down, but the feel and reliability of his W just doesn't seem right nor do I believe it is necessary.

Just to sum up my feedback, here's a list of my points:

  1. Reduce the invulnerability time of the ult to about .5-.55 seconds to make it a balanced time slot for the enemy to react, while still being fair to Zed.
  2. The change to physical damage of the death mark makes perfect sense and I'm in agreement with changing that, being that zed is an AD assassin.
  3. The living shadow changes to Zed's ult is a good way of toning him back and making him require a little more decision making and skill.
  4. I would suggest reverting the missile speed of the living shadow (W) or balancing it out a little more to the 1750-2250 range. Right now on the PBE it just feels clunky and unreliable. Zed's target escapes much to easily and it sort of forces the Blade of the Ruined king build. This is a good build, for good reasons, but This change just makes that build the clear choice over others, which in my opinion, isn't something to look forward too.

I would really appreciate if a rioter would look over my feedback and possibly share their opinions on the changes and what I've had to say. I've been collectively playing Zed since about 1 month after his release, simply because I didn't have the ip to get him right away. As a Zed main, I think my feedback would be something you guys should take into consideration, and I would really appreciate it if someone from riot would read my post!

3 Comments

neverlose 201110/27/2013, 12:31:29 PM3 votes

to long dont want to read!

Solan Stonewhip10/28/2013, 8:47:15 PM1 votes

doesn't belong in beta feedback.

should be either in feedback/ideas or more realistically over in the PBE community if you have a pbe account